*image removed*
Toxin @ Leftovers
Ability: Battle Armor
Nature: Impish
EVs: 252 HP / 176 DEF / 80 SDEF
-Knock Off
-Toxic Spikes
-Ice Fang
-Crunch
Okay.
*image removed*
Monkey @ Life Orb
Ability: Blaze
Nautre: Naive
EVs: 232 SPD / 252 SATK / 24 ATK
-Flamethrower
-Grass Knot
-Close Combat
-Stone Edge
Don't expect it to be able to Nasty Plot and live, especially if they send something in that outspeeds it.
*image removed*
Fossil @ Choice Band
Ability: Pressure
Nature: Jolly
EVs: 252 ATK / 252 SPD / 6 HP
-Earthquake
-Ice Fang
-Crunch
-Stone Edge
k
*image removed*
Star @ Leftovers
Ability: Natural Cure
Nature: Timid
EVs: 252 SATK / 252 SPD
-Surf
-Thunderbolt
-Rapid Spin
-Ice Beam
Personally, I think Starmie with Rapid Spin would require defensive attacking methods. Talk with my associates on that one.
*image removed*
Freak @ Leftovers
Ability: Pressure
Nature: Impish
EVs: 252 HP / 180 DEF / 76 SDEF
-Will-O-Wisp
-Pain Split
-Shadow Sneak
-Fire Punch
Needs less Defense, a little more SDef.
*image removed*
Fruit Bat @ Leftovers
Ability: Sand Veil
Nature: Impish
EVs: 252HP / 6ATK / 252 DEF
-Earthquake
-Aerial Ace
-Roost
-Stealth Rock
2 Physical Tanks are rather redundant.