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Hey guys, I just thought of a quick question while reading about Strong Jaw on Bulbapedia. It doesn't boost the damage of Super Fang. Of course, why would it? Super Fang doesn't have a Base Power.
That's what got me thinking: what if the game was changed so that you could boost the damage dealt by fixed-damage attacks? Like, if I used Life Orb Seismic Toss, it would deal 130 damage each time (assuming I'm at Lv. 100). If you used Specs Dragon Rage, it would deal 60 damage. Maybe Strong Jaw boosted Super Fang would deal 75% of the opponent's current health (actually that's pretty broken).
What kind of impact, if any, would this change have? This is just a fun question that I thought of - I just wanted to see what kind of cool stuff we could come up with.
That's what got me thinking: what if the game was changed so that you could boost the damage dealt by fixed-damage attacks? Like, if I used Life Orb Seismic Toss, it would deal 130 damage each time (assuming I'm at Lv. 100). If you used Specs Dragon Rage, it would deal 60 damage. Maybe Strong Jaw boosted Super Fang would deal 75% of the opponent's current health (actually that's pretty broken).
What kind of impact, if any, would this change have? This is just a fun question that I thought of - I just wanted to see what kind of cool stuff we could come up with.