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FORRETRESS

luckyCHARMS

filler
  • 70
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    17
    Years
    • Age 35
    • L.A.
    • Seen Feb 7, 2011
    ok first im not too familiar with the spikes/toxic spikes/stealth rock combo so can someone tell me wsup? noob question .. when u lay down spikes on the first turn then toxic spikes on the second, doesn any poke that steps on em take damage AND gets poisoned or does the spikes/tox.spikes cancel each other?! or what happens? ive been wondering about this for a while now cuz im in the process of EVing a forretress nd im not sure if i shud give him spikes/sr or spikes/tox.spikes. fill me in please anybody =]

    EDIT: or better yet .. wuts a good moveset for a defensive natured forretress?
     
    Last edited:
    Umm

    Forretress@Leftovers
    Impish Nature
    EVs: 252 HP, 252 Def, 6 Atk
    -Gyro Ball
    -Rapid Spin
    -Esplosion/Stealth Rock/Spikes/Toxic Spikes
    -Explosion/Stealth Rock/Spikes/Toxic Spikes
     
    Relaxed nature for a touch more damage from Gyro Ball. Hope for a low speed IV too.

    As for the whole Spikes/Stealth Rock/Toxic Spikes choice, I personally don't like Toxic Spikes, having to set it up again after every switch. The choice between Spikes and Stealth Rock is more about preference, whether you want to hurt all things and potentially score big against those weak to Rock, or do more damage to all but Levitators/fliers. Explosion is recommended for taking something down with you at low health.
     
    hmm so once someone steps into the toxic spikes it goes away? wow i didnt kno that LOL(i feel like such a noob) .. that helped alot! thx toothache .. =]
     
    This is mine, it works quite well

    Forretress@Leftovers
    Relaxed Nature
    EVs: 252 HP, 252 Def, 6 Atk
    -Gyro Ball
    -Rapid Spin
    -Explosion
    -Stealth Rock/Spikes/Toxic Spikes
     
    Forretress is vulnerable to Magnezone due to its ability, therefore EQ is a must to stop you getting trapped and wasted.

    It also really useful if you predict a fire switch in


    best one is

    Forretress@Leftovers
    Relaxed Nature
    252 HP 252 DEF 6 ATT
    - Earthquake
    - Gyro Ball/Explosion
    - Rapid Spin
    - Stealth Rock/Spikes

    Stealth Rock and Spike is unnecessary, pick one, or if anything else in your team can learn SR, teach that SR and Forretress Spikes
     
    Last edited:
    Fortress @:Leftovers
    Trait: Sturdy
    Relaxed Nature
    Gyro Ball
    Earthquake
    Rapid Spin
    Spikes/Explosion/Counter. If this stops the arguement over the Fortress set anyways.
     
    Fortress @:Leftovers
    Trait: Sturdy
    Relaxed Nature
    Gyro Ball
    Earthquake
    Rapid Spin
    Spikes/Explosion/Counter/Stealth Rock. If this stops the arguement over the Fortress set anyways.

    Thank you, that works the best.


    EQ is 100% needed, other wise anything that resists Gyro Ball wastes you, namely fire types which means the ever increasing Heatran, predict and own it with Earthquake.
     
    You know, you can laugh at people when you max SDef and give it light screen. It is really durable with that.
     
    When it comes to Forretress, Explosion is vital :D

    Stealth Rock
    Earthquake
    Explosion
    Gyro Ball
     
    When it comes to Forretress, Explosion is vital :D

    Stealth Rock
    Earthquake
    Explosion
    Gyro Ball

    Where's rapid spin? I still prefer novelty on OUers, since no one predicts it. Get aromatherapy blissey and abbuse rest. It is so much fun ^_^
     
    If you don't already have a Rapid Spinner *Like Starmie or Sandslash* then go with RS insead of Gyro Ball.
     
    If you don't already have a Rapid Spinner *Like Starmie or Sandslash* then go with RS insead of Gyro Ball.

    then you need an iron ball so Gengar doesn't laugh at you, as well as other flyers.
     
    But Forretress wasn't made to come face to face with a Gengar after all XD but I know what ya mean.
     
    But Forretress wasn't made to come face to face with a Gengar after all XD but I know what ya mean.

    150 base power+Stab from Gyro Ball destroys Gengar. And then he's shattered to pieces. Or at least those big teeth. Edit: Levitate, Anti?
     
    150 base power+Stab from Gyro Ball destroys Gengar. And then he's shattered to pieces. Or at least those big teeth. Edit: Levitate, Anti?

    Iron Ball destroys levivtate, so you hit it when it comes in on the switch.
     
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