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Fortunes and Wealth, back again.

Circuit

[cd=font-weight: bold; font-style: italic; backgro
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    Well, this time I managed to spell fortune right xD Here it is, I would like this rated as well, since it got forgotten (by me xD)


    Total: 44
    Monsters: 19
    Fortune Lady Light x3
    Fortune Lady Fire x2
    Fortune Lady Wind x3
    Fortune Lady Water x3
    Fortune Lady Dark x3
    Chaos Sorcerer x1
    Beast King Barbaros x2
    Rai-Mei x1
    Nights End Sorcerer x1

    Spells: 17
    Terraforming x1
    Reasoning x1
    Future Visions x3
    Fortune's Future x3
    Dark Hole x1
    Gold Sarcophagus x2
    Monster Reborn x1
    Book of Moon x2
    MST x2
    Time Passage

    Traps: 8
    Call of the Haunted x1
    Compulsory Evacuation Device x3
    Bottomless Trap Hole x2
    Mirror Force x1
    Torential Tribute x1


    Extra Deck: 15
    Arcanite Magician x2
    Magical Android x1
    A.O.J. Catastor x2
    Stardust Dragon x2
    Black Rose Dragon x1
    Red Dragon Archfiend x1
    Goyo Guardian x1
    Brionac, Dragon of the Ice Barrier x1
    Collosal Fighter x1
    Thought Ruler Archfiend x1
    Trishula, Dragon of the Ice Barrier (Mist Wurm until English release) x1
    Chimeratech Fortress Dragon x1
     
    Last edited:
    looks fine, other than actually having 7 traps instead of 9 and err, 17 spells cards instead of 15...means that you actually have 43 in total, which is fine for FL deck seeing the tremendous amount of draw power.

    Watch out for wind's effect though: If the number of Spell and Trap Cards your opponent controls is less than the number of "Fortune Lady" monsters you control when you Summon "Fortune Lady Wind", you cannot activate its effect.

    Feel free to add in Call of the Haunted though, to make it an even 44, more abuse with Water...and Light if you use your MST on it. And of course, double revive kicks ass!
     
    Done. Should anything else be added or taken away before they are complete?
     
    Just bumping up for clarity. So, are there any last adjustments I should make, or is it good to go?
     
    1 CED, 1 Terraforming, and the 2 Pots can be cut.

    Especially the Pots. It's not like this deck dumps monsters at near-lightspeed or something.
     
    standard fare is standard. you planning on taking locals or just friendly play?

    I'll be taking on Locals, but no more.

    @ Cirrus, I've taken those out, but I don't like having just 1 CED.
     
    Then...

    -1 Interdimensional Matter Transporter
    +1 Compulsory Evacuation Device
     
    Right'o. Done. I was spectical about IMT but it was rather convinient for abusing light.
     
    That's about the extent of its effect in this deck, other than Barbaros. Compulsory lets you use Light and Wind and provides some sort of similar, albeit differently-oriented, escape mechanism.
     
    Given the draw and swarming power of Fortune Ladies, you could probably even bump your total up to 45 cards. I'd splash another MST in there myself, just to be on the safe side, and perhaps the earlier mentioned Terraforming (haven't seen your earlier revisions, so idk if it was put in or taken out or whatnot). You could also run a Slip of Fortune or two to further abuse Light's effect.

    Lord, I love Fortune Ladies. :3
     
    Given the draw and swarming power of Fortune Ladies, you could probably even bump your total up to 45 cards. I'd splash another MST in there myself, just to be on the safe side, and perhaps the earlier mentioned Terraforming (haven't seen your earlier revisions, so idk if it was put in or taken out or whatnot). You could also run a Slip of Fortune or two to further abuse Light's effect.

    Lord, I love Fortune Ladies. :3

    Done. I hope that's it. I am just about to get the cards for my deck.
     
    Slip of Fortune is not decent. Compulsory is better for Light's effect, since you can use it on your enemies too. God forbid I say even Interdimensional Matter Transporter is better too, since your opponent doesn't have to trigger it... But that card is pretty bad in and of itself.

    -2 Slip of Fortune
     
    Also, just another thought. For a deck that appears to rely heavily on Extra Deck support, you only have the one Tuner, and a low-level one at that. I don't know much about Synchros and Tuners (refuse to use them myself), but that seems a little short to me. You've got a full 15-card Extra Deck there, and almost nothing to exploit it with, although I must admit that Fortune Ladies do lend themselves nicely to Synchroing.
     
    The Extra Deck is full in order to provide options when you can Synchro Summon, not because you will Synchro them all. That being said, Night's End Sorcerer is completely random here. Just drop in a Plaguespreader Zombie -_-
     
    Fortune ladies are great for synchros, since they level up per standby phase, and can make a variety of synchro monsters. You never know what you might come up with.

    lemme know how it goes with your locals firestar!
     
    Fortune ladies are great for synchros, since they level up per standby phase, and can make a variety of synchro monsters. You never know what you might come up with.

    lemme know how it goes with your locals firestar!

    In that sense, they're also limited since you need to wait for them to level up instead of blasting Level 7 with the 4 Stars + Plaguespreader first; and then once they're leveled up, you can't go back either.
     
    If I take out Slip of fortune, how about I replace it with another CED and a Time Passage? Time Passage stopping me from waiting in some cases, but the timing has to be right, while another CED abusing light as well. What do you think?

    @ Revelp8, I will. Hopefully it will go well. They beat my Lockdown Dragons 2-1, so should do pretty well I say.
     
    Just bumping up, because of locals. I would like to know if my idea above is plausible or not as well please.
     
    some archetype specific cards are sometimes not worth putting in, because it doesn't make the deck much better, so please -1 time passage.

    if your honestly worried about the lacking of atk power that fortune ladies have, run Burden of the mighty x 1, or even two for the lulz. It makes it so that your opponent has to sack an MST just to get rid of it.
     
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