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Code: FR | Semi-transparent shadow system for OW sprites

  • 16
    Posts
    1
    Years
    Good morning, evening or night

    I'm here to show you a new C-Injection that I'm pretty sure you're gonna like.

    Thanks to Shiny Miner and ansh 860, we've ported disturbo's shadow system from pokeemerald to binary pokemon fire red.

    This injection shows shadows under the overworld sprites. This function was exclusive for decompilation projects before.

    Here are some screenshots:
    [PokeCommunity.com] FR | Semi-transparent shadow system for OW sprites[PokeCommunity.com] FR | Semi-transparent shadow system for OW sprites[PokeCommunity.com] FR | Semi-transparent shadow system for OW sprites[PokeCommunity.com] FR | Semi-transparent shadow system for OW sprites

    This injection uses a CFRU based template, for that reason it has the same requirements.

    Bugs:
    - The shadow keeps behind for a couple of seconds during the stairs animations.

    - This injection isn't compatible with dynamic overworld palletes, don't use both shadows and DOP or you'll get this:
    [PokeCommunity.com] FR | Semi-transparent shadow system for OW sprites

    If you know a way fix those bugs comment it please.


    Download:

    Thank you so much for reading!
    Have a nice day!
     
    I cy
     
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