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Fresh Start (UU RMT)

Arch_2008

Hinga Dinger Durgen
  • 136
    Posts
    19
    Years
    Introduction:

    I have always been intrigued when it comes to UU battling, after facing so many UU teams on the suspect test ladder, and seeing that they can compete with some(if not most)OU teams, I have always wanted to make one, so here it is. My first UU team(hence the name, "Fresh Start")

    Before I list the Pokemon, i'd like to say 1 thing:
    No N00b Posts! This is for the UU environment, so please don't state that my team is walled by Blissey.




    The Team at a Glance:
    "image removed" *pokemonelite2000 image removed* *pokemonelite2000 image removed* "image removed" "image removed" *pokemonelite2000 image removed*​





    "image removed"
    Scyther @ Choice Band
    Ability: Technician
    EVs: 6 HP/252 Atk/252 Spd
    Jolly nature
    - U-Turn
    - Quick Attack
    - Aerial Ace
    - Brick Break

    My fast and deadly lead. Can OHKO most versions of Venusaur and Meganium with AA, owns Mantine (who I used to have trouble with) and can rip through teams late game. U-Turn for scouting purposes, BB for Clefable and Quick Attack is there to stuff up an Abols/Toxicroak's Sucker Punch. Also helps againt scarfers.
    Is only really countered by steels, steelix mostly, and Sharpedo can OHKO them with surf.



    *pokemonelite2000 image removed*
    Steelix @ Leftovers
    Ability: sturdy
    EVs: 252 HP/120 Atk/136 SDef
    Impish nature
    - Stealth Rock
    - Roar
    - Earthquake
    - Stone Edge


    Steelix, good old steelix. Can stop CBScyther dead cold, and can survive 2 Swords Dance Brick Breaks, and KO it with Stone Edge. Roar for PHazing, and EQ for STAB and coverage.
    Overall a good pokemon, I had Weezing here, but Steelix is much better, I do lose the luxary of being able to switch Weezing into a scarf fighting type's Close Combat, but Blastoise does the job, SDef is a bit low, but I wouldn't be keeping Weezing in if I knew a Super Effective Special attack is coming, so I can just switch to clefable.



    *pokemonelite2000 image removed*
    Sharpedo @ Life Orb
    Ability: Rough Skin
    EVs: 100 Atk/252 Spd/158 SAtk
    Hasty nature (+Spd, -Def)
    - Crunch
    - Earthquake
    - Ice Beam
    - Surf

    Enter: Death. Sharpedo is one of the best mixed sweepers in the UU enviroment, with it's awesome 95 base Speed, it can outspeed and OHKO so many pokemon. 100 Atk EV's so I can OHKO Hypno with Crunch, EQ for coverage, Ice Beam and Surf go hand-in-hand for my special attacks.
    Overall one of the best pokemon in UU, i've always loved Sharpedo, and having him as a mixed sweeper really helps my team, am only really walled by Venusaur, where Ice Beam is a 3KO(why is he so bulky and in UU?)




    "image removed"
    Ninetales @ Leftovers
    Ability: Flash Fire
    EVs: 6 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Flamethrower
    - Energy Ball
    - Nasty Plot
    - Hidden Power [Ground]

    Another Fast and powerful pokemon. Flamethrower for STAB, Energy Ball for grass types, Nasty to help boost up my Sp. Atk, and HP [Ground] to hit Flareon with, also helps with other fire types.
    I've decided to keep Ninetales, i've been getting a lot more advanced when it comes to the UU style of play, so I now know when to set this guy up.




    "image removed"
    Clefable @ Toxic Orb
    Ability: Magic Guard
    EVs: 252 HP/6 Def/252 SDef
    Calm nature
    - Thunder Wave
    - Ice Beam
    - Softboiled
    - Reflect

    Enter: Blissey with weight loss. This guy has done so much it's not funny, can cripple pokemon like Aerodactyl with T-Wave, set up Reflect, and Softboiled up, Ice Beam to hit what T-Wave can't, and Reflect to dent physical sweepers *coughdactylcough*



    *pokemonelite2000 image removed*
    Claydol @ Leftovers
    Ability: Levitate
    EVs: 252 HP/144Def/114 SAtk
    Bold nature
    - Psychic
    - Shadow Ball
    - Rapid Spin
    - Toxic

    Claydol. Gives me some much needed Rapid Spin support, can stall thanks to toxic, is my fighting resist, and a good wall in general.



    Threats:

    "image removed"
    Ninetales.

    With now real counter, ninetales can rip through my team after it's got off a couple of NP's, Clefable is 2KO'd by it, claydol might stand a chance, and scyther can QA it, but that's about it.



    Changes:
    Now, I have made some changes to my team, and here is a list of them all:

    Steelix --> Weezing
    Blastoise --> Venusaur
    Scyther --> Hitmonlee
    Sleep Talk --> Toxic (Blastoise)
    Claydol --> Blastoise

    Conclusion:
    Well, that's my team, still thinking of ways that I can improve this.

    So Rate, Review and exploit weaknesses.
     
    Last edited:
    What's the point of Toxic Orb on a walling Clefable, unless you are using Facade you should have Leftovers on Clefable.

    Scyther does a number to this team, Weezing is your only real defense against it, but without Fire Blast/Flamethrower I doubt he will last for long even with WoW helping him out
     
    What's the point of Toxic Orb on a walling Clefable, unless you are using Facade you should have Leftovers on Clefable.

    Scyther does a number to this team, Weezing is your only real defense against it, but without Fire Blast/Flamethrower I doubt he will last for long even with WoW helping him out

    My apologies, I forgot to state that Clefable with Toxic Orb activated, is my Status Absorber, plus it helps with Persian leads, they fake-out whilst I get my Toxic Orb activated, which then forces them to switch out, and not put a pokemon to sleep.
    Scyther can cause some problems, but Hitmonlee can easily revenge kill it with Blaze Kick, but you're right it does cause some problems, I will look into that, thank-you for pointing that out.
     
    No priority attacks or phazers (Roar/Whirlwind) means you'll be having trouble getting past a Drifblim that is setting up when unburden kicks in, and other pinch berry users. I don't like both Clefable and Venusuar on this team because they still lose against Calm Mind Jynx versions despite being special walls (which is quite ironic). Scyther and especially Swellow are a problem, since you don't have a reliable switch in. I'd advice for Steelix instead of Weezing so you can abuse SR (another thing your team is missing which is extremely viable in the current metagame) with Roar.

    HP Rock will help you with other fire types AND Altaria / Mantine, but at the expence of 1 speed point, so think it through if it's worth it. You could opt for Dark Pulse instead for Hypno / Grumpig and hit other fires neutral.
     
    I agree with Syaoran, Dark Pulse insted of HP Ground on Ninetales.
    No STAB on Weezing? I know Posion is a horrid attacking, type, but...insted of that, what about Shadow Ball?
    And Close Combat is koing to make Hitmonlee fall very quickly...
     
    Last edited:
    I won't go against Sya's sayings because I sense death if I do.

    How dare you run HP Ground to counter my Flareon, my Ninetales counter!

    Without a Flying resist, CB Scyther REALLY deals with this team. If Weezing is under 85% and tries to switch into Scyther, it WILL get 2HKO'd, seeing that it does roughly 46% if I remember that correctly. Your only other real defense is Hitmonlee (revenge kill) and Clefable (set up Reflect on the revenge, or Ice Beam.) Scyther is difficult to deal with because of its sheer power and coverage. Rotom resists all of its attacks except Pursuit, which can put a huge dent into Rotom. It also doesn't really have the defenses to hold up against it. Steelix's usage has been astronomical (Yes, I have to use a big word), so you can give it a try, or if you're really gutsy and able to predict, Probopass or Aggron have the capabilities on switching into anything but Brick Break, which shatters them. You do have Weezing (Fighting/Ground immunity) and Venusaur (Water resist) to cover them if you opt to use one of them.

    However, the team holds a strong offensive prowess, making Scyther unable to switch in. Stealth Rock will also keep it at bay, so if you can fit that somewhere, go for it.
     
    I won't go against Sya's sayings because I sense death if I do.

    How dare you run HP Ground to counter my Flareon, my Ninetales counter!

    Stupid Flareon

    Without a Flying resist, CB Scyther REALLY deals with this team. If Weezing is under 85% and tries to switch into Scyther, it WILL get 2HKO'd, seeing that it does roughly 46% if I remember that correctly. Your only other real defense is Hitmonlee (revenge kill) and Clefable (set up Reflect on the revenge, or Ice Beam.) Scyther is difficult to deal with because of its sheer power and coverage. Rotom resists all of its attacks except Pursuit, which can put a huge dent into Rotom. It also doesn't really have the defenses to hold up against it. Steelix's usage has been astronomical (Yes, I have to use a big word), so you can give it a try, or if you're really gutsy and able to predict, Probopass or Aggron have the capabilities on switching into anything but Brick Break, which shatters them. You do have Weezing (Fighting/Ground immunity) and Venusaur (Water resist) to cover them if you opt to use one of them.

    However, the team holds a strong offensive prowess, making Scyther unable to switch in. Stealth Rock will also keep it at bay, so if you can fit that somewhere, go for it.

    I was going to go for Claydol, but no recovery moves quickly rules that out, I need a SRer that is resistant to fighting, has a recovery move, and can counter Scyther, Swellow.
    Steelix is an option, if it wasn't for its' steel typing I would be using him right now, although I suppose I do have Venusaur to switch into scarfape/lee's Cole Combats.
    I'll give steelix a try, as a SRer will help me.


    I agree with Syaoran, Dark Pulse insted of HP Ground on Ninetales.
    No STAB on Weezing? I know Posion is a horrid attacking, type, but...insted of that, what about Shadow Ball?
    And Close Combat is koing to make Hitmonlee fall very qiuckly...

    ...........................................................................
    Weezing's STAB attack isn't very good, it only hits 2 types for super effective, both of those types are faster and can status me, T-Bolt/Flamethrower have much better coverage.
    CC is one of the most powerful moves, how is it going to make him fall very quickly? If there is a pokemon that can survive and KO me after i've used CC, then i simply switch.
    180 Base Power is makes CC a good attack.


    No priority attacks or phazers (Roar/Whirlwind) means you'll be having trouble getting past a Drifblim that is setting up when unburden kicks in, and other pinch berry users. I don't like both Clefable and Venusuar on this team because they still lose against Calm Mind Jynx versions despite being special walls (which is quite ironic). Scyther and especially Swellow are a problem, since you don't have a reliable switch in. I'd advice for Steelix instead of Weezing so you can abuse SR (another thing your team is missing which is extremely viable in the current metagame) with Roar.

    HP Rock will help you with other fire types AND Altaria / Mantine, but at the expence of 1 speed point, so think it through if it's worth it. You could opt for Dark Pulse instead for Hypno / Grumpig and hit other fires neutral.

    I do have Weezing that can use Haze (or doesn't it go though subs?) Dark Pulse is an option.
    Swellow is easily beaten, Since Swellow are used as mostly leads, Hitmonlee outspeeds, and a quick attack with guts activated only does 59%.
    If I do go for Steelix over Weezing, then I lose the option of having 2 pokemon to switch into Scarfape and scarflee's CC's, where it is a 2KO.
    CMJynx is easily beaten, if it has a sub up, then I can switch in one of my 3 sweepers to remove it, then revenge kill with one of the other 2, but that's sacraficing 2 pokemon.



    Ok, so i'm going to make the following changes:

    Steelix ---> Weezing

    I might also replace Leech Seed on Venusaur for Synthesis, so I can have a reliable recovery move.
     
    I do have Weezing that can use Haze (or doesn't it go though subs?) Dark Pulse is an option.
    Swellow is easily beaten, Since Swellow are used as mostly leads, Hitmonlee outspeeds, and a quick attack with guts activated only does 59%.
    If I do go for Steelix over Weezing, then I lose the option of having 2 pokemon to switch into Scarfape and scarflee's CC's, where it is a 2KO.
    CMJynx is easily beaten, if it has a sub up, then I can switch in one of my 3 sweepers to remove it, then revenge kill with one of the other 2, but that's sacraficing 2 pokemon.



    Ok, so i'm going to make the following changes:

    Steelix ---> Weezing

    I might also replace Leech Seed on Venusaur for Synthesis, so I can have a reliable recovery move.

    Your assumptions are flawed. Lead Swellow are hesitant to attack lead fighters in fear of Choice Scarf. Life Orb Hitmonlee is usually saved for later in the game to attempt a sweep, so a smart opponent would suspect Scarf for a lead Hitmonlee / Primeape.

    Haze is a very bad move in general, since it doesn't give an ultimate solution for the problem, unlike Roar / Whirlwind. I'd give Steelix 252 SDef EVs so he could fair well even against resisted / unSTAB'd special attacks. 4 Spd EVs to outspeed other Steelix is also cool, so you can Roar them out before they Roar you. Gyro Ball isn't a good choice if it's not a CB Steelix, I'd rather give him Stone Edge instead for better coverage.

    Also, saying CM Jynx is easily beaten by sacrificing 2 pokes is just hilarious. If you wanna solve this problem somehow, try giving Clefable Encore and Facade over Reflect and Ice Beam.
     
    It may be worth considering Relaxed on Steelix to make Gyro Ball stronger. His Speed is utter crap anyway, so it wouldn't hurt much to reduce it a little more and gain more offensive strength.
     
    Your assumptions are flawed. Lead Swellow are hesitant to attack lead fighters in fear of Choice Scarf. Life Orb Hitmonlee is usually saved for later in the game to attempt a sweep, so a smart opponent would suspect Scarf for a lead Hitmonlee / Primeape.

    Haze is a very bad move in general, since it doesn't give an ultimate solution for the problem, unlike Roar / Whirlwind. I'd give Steelix 252 SDef EVs so he could fair well even against resisted / unSTAB'd special attacks. 4 Spd EVs to outspeed other Steelix is also cool, so you can Roar them out before they Roar you. Gyro Ball isn't a good choice if it's not a CB Steelix, I'd rather give him Stone Edge instead for better coverage.

    Also, saying CM Jynx is easily beaten by sacrificing 2 pokes is just hilarious. If you wanna solve this problem somehow, try giving Clefable Encore and Facade over Reflect and Ice Beam.

    I was in a hurry so that is why I was not able to give a full response, so I apologize for the lack of quality in it, but now that I'm not in a hurry, I can do a full response.

    First Off, the majority of UU battlers I have faced that lead with swellow never suspect a scarflee, but if I am to face a good UU battler (Which I really want to) then they will predict a scarflee. But since the fighting resists (Rotom, Weezing, Frolass, Claydol, Drifblim, ect) are beaten by my Sharpedo (exept for weezing, but he doesn't like a STAB'd surf anyway) then scarflee can function well.

    I have already removed Weezing, so Haze is out of the picture
    252 Sp. Def Evs makes Steelix's power less, no Atk EVS means that his Attack is at 206, so outside of SE hits, I won't be getting anywhere fast. Plus with no recovery move I don't want to be stalling with Steelix.
    Stone Edge is an option, but I have never liked it's accurecy, when it hits it's a good attack, so i'll opt for that.

    Clefable with reflect has won me so many battles, Ice Beam and T-Wave go hand-in-hand, CM Jynx can be handled by Steelix, she puts in a sub, I switch to Steelix, then Roar, with no CM's under her belt she can't go anywhere, plus Sharpedo can easily OHKO with Crunch as long as she isn't under a sub.
    And if she does sleep my steelix, I can just switch to Ninetales, where Ice Beam will to little damage with only 1 CM up, and I can eventually win or draw a switch with NP and Flamethrower.

    I apologize if any of my assumptions don't make sense, but as I said before this is my first team in the UU environment, so I cam still getting used to the style of play.
     
    If you're running Gyro Ball on Steelix, give it Relaxed and 0 speed IVs. However, I don't see that as being a good preference unless you're running a lot of atk EVs. Consider Stone Edge for fliers or Crunch to hit the likes of Claydol, a common spinner that switches into Steelix.
     
    Changes

    Now, after having many more UU matches with this team, I found that most (if not all) of my losses come though my mid-game, and the fact that I simply get out-played through the mid game. That and that through-out the mid-game people set up rocks on me, and spikes really hurts this team (except for clefable, who takes no damage)
    So I am going to make the following changes:

    I am going to replace Venusaur with this guy:

    *pokemonelite2000 image removed*
    Blastoise @ Leftovers
    Ability: Torrent
    EVs: 252 HP/252Def/6 SAtk
    Bold nature
    - Surf
    - Ice Beam/Toxic
    - Rapid Spin
    - Rest

    Surf is for STAB, Ice Beam for any annoying grass types, rapid spin gives me a spinner, and rest for recovery. Toxic is also there, for any annoying pokemon that want to stall, or that think that they can match me (Gastrodon, Quagsire)

    This guy is awesome, CB Scyther's AA does 29-35% so that's a 4KO most of the time,
    gets 3KO'd by a scarflee's CC and will help alot throughout my mid-game.

    So what do you think, is it a worthwhile change?
     
    Now, after having many more UU matches with this team, I found that most (if not all) of my losses come though my mid-game, and the fact that I simply get out-played through the mid game. That and that through-out the mid-game people set up rocks on me, and spikes really hurts this team (except for clefable, who takes no damage)
    So I am going to make the following changes:

    I am going to replace Venusaur with this guy:

    *pokemonelite2000 image removed*
    Blastoise @ Leftovers
    Ability: Torrent
    EVs: 252 HP/252Def/6 SAtk
    Bold nature
    - Surf
    - Ice Beam/Toxic
    - Rapid Spin
    - Rest

    Surf is for STAB, Ice Beam for any annoying grass types, rapid spin gives me a spinner, and rest for recovery. Toxic is also there, for any annoying pokemon that want to stall, or that think that they can match me (Gastrodon, Quagsire)

    This guy is awesome, CB Scyther's AA does 29-35% so that's a 4KO most of the time,
    gets 3KO'd by a scarflee's CC and will help alot throughout my mid-game.

    So what do you think, is it a worthwhile change?

    Originally Posted by Libelldra Forge's Damage Calculator

    Percentages: 151.90% 164.56% 179.75%
    I think I did it right, not sure, though. But that's what I got.
     
    That doesn't make sense Itachi. It's obviously false. This Blastoise seems like a set up fodder, and uhh.. Rest, lol - without Sleep Talk is just asking to open a sweep.
     
    That doesn't make sense Itachi. It's obviously false. This Blastoise seems like a set up fodder, and uhh.. Rest, lol - without Sleep Talk is just asking to open a sweep.

    Rest gives me a recovery move, plus I find that sleep talk is just like hax; never does the right thing. I might add sleep talk in, but I like the idea of a rapid spinner with toxic support.
    And the most common pokemon that set up on my blastoise are revenged killed.
    And I just tested it, CBscyther's AA does 30% to my blastoise.

    Also, after having many other games, I have come to a Conclusion: Mantine walls this team. The only real pokemon that can stop it are Hitmonlee: Most people have a fighting resist. And sharpedo: Can barley switch into a surf, and only 2KO's Mantine.

    So I might replace Hitmonlee with Scyther, Scyther is nice and fast, covers Mantine, and with an SD can rip through teams.
     
    Last edited:
    I personally love this variant of Scyther.

    Scyther@Choice Band *KO*
    Jolly, Technician
    252atk/252spd/6def (keeps an odd HP)

    Aerial Ace
    Brick Break
    U-Turn
    Pursuit/Night Slash/Quick Attack

    CB Scyther is a monster in UU battles. CB Technician Aerial Ace is your main form of attack, seeing that not much in UU usually resists it. It pairs well with Brick Break, which hits those Rocks or Steels that resist it. U-Turn receives STAB and proves as a good attacking move on CB Scyther as its 2nd strongest attack. The last slot is really preference: Pursuit catches weak Pokemon on the switch, while Night Slash offers a consistent dark move. (Note that Pursuit, if they don't switch, still gets 60 BP thanks to Technician when compared to Night Slash's 70.) Quick Attack is your obligatory priority move and acquires Technician boost, but note that Rotom resists everything on this moveset with this.

    I'm just a Scyther fan, but it's worth a shot.
     
    Well, I'm still using this team, and so far it's doing great (I'm currently ranked 19th) so I have made the following changes:

    CBscyther ---> Scarflee

    CBscyther is soooo good, it hits hard and asks questions later, he's been a real great change for this team, being able to get in a fair few late game sweeps

    I'm still open to ideas about what I can do to make this team better.
     
    You can't do too much to Rotom, but you can stall it out. Just be wary of Will-o-wisp, seeing that half of the team doesn't appreciate a burn here (Scyther, Steelix, Sharpedo to an extent are all crippled.) Then again, Ninetales, Sharpedo, and Scyther all hate paralysis from Discharge/Thunder Wave. You'll have to play against Rotom properly to beat it with ease.

    Choice Banded STAB Fighting attacks, say from the likes of Toxicroak, are REALLY going to give you trouble. (Toxicroak rarely runs CB, but it's always a possibility.) If they get Stealth Rock up, then your only fighting resist, Scyther, is in trouble.

    With Strict Damage Clause, CB Aerial Ace does 43% to Blastoise, so Dancing Salamence's calculation is on the mark. On a final side note, you get 12 awesome points for using Scyther and not Gayrodactyl.
     
    You can't do too much to Rotom, but you can stall it out. Just be wary of Will-o-wisp, seeing that half of the team doesn't appreciate a burn here (Scyther, Steelix, Sharpedo to an extent are all crippled.) Then again, Ninetales, Sharpedo, and Scyther all hate paralysis from Discharge/Thunder Wave. You'll have to play against Rotom properly to beat it with ease.

    Choice Banded STAB Fighting attacks, say from the likes of Toxicroak, are REALLY going to give you trouble. (Toxicroak rarely runs CB, but it's always a possibility.) If they get Stealth Rock up, then your only fighting resist, Scyther, is in trouble.

    With Strict Damage Clause, CB Aerial Ace does 43% to Blastoise, so Dancing Salamence's calculation is on the mark. On a final side note, you get 12 awesome points for using Scyther and not Gayrodactyl.

    hmmm..... well with Rotom I usually switch to Clefable (so long as the orb as activated) to absorb the status, most rotom from my experience run T-Bolt/WoW so Clefable normally can switch in easily. and if they do WoW me (which they would if they were against Scyther or Steelix) then I can just switch to Ninetales, and NP.

    A CBcroak owned my team once, so i've become alot more conscious about it, normally I have to sacrafice a pokemon in order to get Sharpedo in, but i'd like to change that, do you have any suggestions for a counter for him?

    hmmm..... ok, I used Metalkid's calc to work it out, so I (or Metalkid) must have done something wrong.

    Oh, and I have decided to put sleep talk on Blastoise, removing Toxic from him. 2 Status absorbers on a team is good, plus having to absorb status before Clefable's orb has activated is annoying.

    Oh, and thnx for the points, I personally hate the dino, i think it belongs in BL, it's too good for UU
     
    Last edited:
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