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Frostweaver's Field Day

Mana Lugia

Advocate for Common Sense
  • 607
    Posts
    21
    Years
    Out of sheer boredom (And a general unwillingness to do work), I booted up my copy of Netbattle, and put together a team, which I took to the servers, compiling a... decent record. Though it has some glaring problems, as I will address in a bit.

    Hence, my masterpiece, also known as "Frostweaver's Field Day" (Named as such because he IS going to have one >_>) is unveiled! ... And is prolly a bunch of standards thrown together!

    Charizard (M) @ Salac Berry ** Bird
    Trait: Blaze
    EVs: 60 HP / 252 Atk / 196 Spd
    Adamant Nature (+Atk, -SAtk)
    - Belly Drum
    - Earthquake
    - Hidden Power [Flying]
    - Substitute
    I had no idea how to start a battle in FRLG, so I took Charizard (Which, btw, is the coolest dragon evar) and start with him. With 312 HP, Salac will activate right after 3 subs, or 1 sub and 1 Belly Drum. (Since 78 is 1/4 of 312, does anyone know if Sub will fail when I use it at 78HP?). Basically, I watch for a decent start, and if I get it, Sub on their switch, Drum on their hit, and Salac smack their butts =) Uh, no idea if this is the standard, but I did come up with it myself before looking at a guide, so even if I copied, I did it unintentionally >=D

    Exeggutor (M) @ Leftovers ** Ball
    Trait: Chlorophyll
    EVs: 108 HP / 148 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Hidden Power [Fire]
    - Solarbeam
    - Sunny Day
    - Synthesis
    After a good starter was made, I had brain cramps. So I threw in a standard (?) sunnybeamer in Exeggutor. 200 speed, 400 when doubled in light. Considering Explosion over Synthesis, since Blissey refuses to die >.<

    Shedinja @ Lum Berry ** Angel
    Trait: Wonder Guard
    EVs: 252 Atk / 252 Spd / 4 SAtk
    Naughty Nature (+Atk, -SDef)
    - Protect
    - Shadow Ball
    - Swords Dance
    - Thief
    Shedinja is fun to play, actually. Saved me from a lot of standard Heracrosses before, so heh, he's staying. Not sure if I should ditch Thief or Swords dance for Silver wind or Return or something though... Or maybe double edge suicide? :D

    Armaldo (F) @ Leftovers ** Bob
    Trait: Battle Armor
    EVs: 128 HP / 128 Atk / 128 Def / 126 SDef
    Adamant Nature (+Atk, -SAtk)
    - Protect
    - Rapid Spin
    - Rock Blast
    - Substitute
    Suddenly, I was aware that SKARM IS EVIL! So I searched up Rapid spinners, and Armaldo's use in FRLG is down isn't it? Well, either way, he's cool, so he's here. Blast's PP might be a problem, as could this entire set, so meh...

    Camerupt (F) @ Leftovers ** Pie
    Trait: Magma Armor
    EVs: 172 HP / 168 Atk / 168 Def
    Naughty Nature (+Atk, -SDef)
    - Earthquake
    - Hidden Power [Rock]
    - Howl
    - Overheat
    Goofball, friend o mine, used a Camerupt once, and he said it was leet, so I made one too ._. Yes, copycat, so sue me. Considering maybe getting a different ground? But Camerupt scares things :o (Skarm, Jolteon are like "HOLY SHIZ I PISS PANTS" when seeing Came, but only if it has HP, which is like T_T)

    Lanturn (F) @ Leftovers ** Fish
    Trait: Volt Absorb
    EVs: 252 HP / 128 SAtk / 128 SDef
    Modest Nature (+SAtk, -Atk)
    - Confuse Ray
    - Surf
    - Thunder Wave
    - Thunderbolt
    Lanturn has volt absorb :) Anyways, uh... it... PARs things. But dies to toxic T_T

    Overall remarks:
    - Suicune CAN pwn my team. Lanturn can't last forever, I might need to stick rest on it, but then it's never gonna wake up, IMHO...
    - Strong waters pwn my team...

    - Toxic pwns my team
    - BRN pwns my team
    - Sandstorm completely screws my team in the butt
    - uh... Stuff kills my team? ._.

    Fix away, but uh, preferably explain your fixes as opposed to just chucking standards at me. Standards are boring, it's fun to have thief around :o (**** Shedinja keep stealing Leftovers, blah)
     
    I'm pretty sure you need 1 more HP than an exact fourth for sub to work. o_o I don't sub cause I abuse sandstream, so I'll double check that later. Nice on the speed edging out jollyken though. ;D Heracross still outspeeds you but you probably aren't worried about that. o_O

    You could go Sleep Powder on Eggy for Blissey, either force a switch or do semi-decent with solarbeam. And then of course it sucks should they switch to something like Ttar when they have Blissey out, which is pretty common with Sandstream pwning this strat. At least sleep powder would let you SD again. Synthesis usually doesn't come into play cause either Eggy just kills or is killed.

    I…suck with Shedinja for the same reason I mentioned on sub. O_o; So I dunno how thief would work out. If your Lum is removed by something like burn, they won't hesitate to do it again and kill you. Could sponge Thunder Wave I s'pose.

    I've never been a fan of utility sets, especially on such a strong Pok?mon. ._.; Rock Blast misses a_lot, so having it as your bread-and-butter probably isn't too great. Protect doesn't do a lot, maybe add EQ there? Sub could kinda work, but where's the switch-in knock off? >=( On standards, which you didn't want. XP

    HP rock is for accuracy right? Guess I'll still mention it can learn RS. Umm…I don't think you'll get howl to work. Even once you get rid of any obvious threats like water you're still way to slow to use it. =\ And minus sp def only helps Jolt's sad lil HP ice do a bit more. @_@ It's already got no speed anyways, unless with that 10% speed it edges out a threat I'm unaware of.
     
    Charizard- it's no longer the time of RSBot where Salac berry works when hp is on 50%... and the last time I tried drumzard, it still failed to OHKO Cloyster with aerial ace ;_; (which results in it blowing up and my Charizard dead) I would rather just drum away without sub, to take a little risk, and replace substitute with overheat. Sometimes you have to risk to succeed anyway... Good Pokemon but I won't use it as starter. Much rather use Lanturn to lead to suck up Jolty and other junk. Overheat helps against Skarmory and Weezing as well, as they got crap special defense.

    Exeggutor- I'll ditch synthesis as RS is not the stallfest like GSC is. Change that to psychic for more variety in terms of attack, or explosion to take down special tanks or some devastating last hits. Also you only need 198 speed, so there's 8 EV saved.

    Shedinja- I won't bother with swords dance because the opponent will switch within a turn's worth to something that got a way to deal with Shedinja. I'll change it to silver wind/HP Bug/HP Flying/aerial ace to smash Ludicolo on switch (a lot of them will try to seed you, something lum berry can't help with.) I'm not sure for theif either as I use it but never tried with Shedinja. Like you mentioned, chances of stealing another lum berry aren't too high, and getting lefties is just useless.

    Armaldo- I don't see the point of sub or protect, as if Skarm is going to toss toxic, you're dead either way as it's faster. Ditch substitute for another attack, possibly earthquake to hit Steelix and its uprising popularity. Also I personally just hate splitting defensive EVs for UUs as they just can't possibly tank both. Shift the sp.defs over to hp, def and attack, and just focus on those three.

    Camerupt- I don't see why you use HP Rock when rock slide is present... And you got no time for howl, as your defense is hideous. I've seen another howling Camerupt before, but was forced to blow up the turn after howl as its hp is dropping too quickly (against a Yanma too...)

    Lanturn- just standard


    Hmm how come both you and Kairi are terribly weak to water yet strong against the other common OUs, while I'm the other way around? o.o; (Quaggy > Suicune... yawn is too awesome. Either forces it away to ditch the CM, or stand still for focus punch ^_^)

    Another thing to watch for is Aerodactyl, who OHKOs 5 out of 6 for your team.

    EDIT: And Gengar too. Now that Gengar got ice punch and fire punch back through Emerald, it's going to be a matter of time before Gengar can totally sweep this team alone (or close to it hitting some 70%s)
     
    Charizard: HP flying was unable to KO Forretress, I've noticed that, nor could it KO Aerodactyl, which is blah. Maybe ditching Earthquake... ? (Such as HP rock + Aerial Ace?) Thanks for bringing up the Salacross issue, Kairi, I'll ditch more HP for more speed, since it's going to take 25% from almost anything >_> Other than that, though, I thought the set worked quite well, and since I have no switchsense whatsoever, having Overheat and stuff wouldn't work since I would never know when to use them.

    Exeggutor: Explosion it is then, since Synthesis might not work all that well. In all my battles, I've only used it in one of the battles, and lost that one cuz Lax wouldn't die =[

    Sheddy: OMG forgot Armaldo gets knock off ._. Maybe Return/SWind over Thief then.

    Armaldo: So Knock off over.... Sub or protect? Iono, I don't really think it's that great... I dunno, IMHO its only redemption on my team right now is that it's Bug/Rock, so it's not OHKO'd by an Aerodactyl ._. Fugly.

    Camrupt: Oops, bad nature, hmm. Stupid thing isn't all that fast T_T Howl has worked a few times, (howled 3 times and then got KO'd by counterbliss, leaving bliss with 10% T_T) and I didn't know what moves to give it anyways.
    (Was not aware it got Rock slide and Explosion. I thought that was Torkoal >_>) Yeah, possibly sticking Explosion somewhere... maybe. HP rock is nice cuz it sacrifices 5 power for 10 accuracy, a good trade off, seeing as my luck is like... yeah.

    Edit: ****, no rapid spin + knock off on the **** Armaldo. What to do now...

    Also, I doubt I'd be keeping this team when Emerald comes around, seeing as I only randomly put some stuff together...
     
    Last edited:
    BTW…
    Your current Eggy EVs: 349 Special Attack, 201 Speed…

    Modest, 212 Speed, 188 Special Attack EV:

    199 speed, 366 special attack.

    Can't believe I forgot to say this. x_x; Thanks to my IRL friend who pointed this out. *hugs*
     
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