mustafa505
Aeon Developer
- 306
- Posts
- 15
- Years
- Hoenn Region 4ver
- Seen Jun 2, 2023
Hi i was testing GIF sprites, i re-sized them to 2x Pixels, they looks normal and clean, but when playing in essentials they keep getting glitched up in some frames, and after the pokemon faints it reappears again:
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Also the animation of the sprites stops when the message runs such as "Pichu used Thundershock" and also stops when the hp animation is running. But the sprite animation runs when the attack animation is running because i added pbFrameUpdate(nil) after animplayer.update, so where else do i have to add pbFrameUpdate(nil) so that the sprites animate the whole time, just like in b/w.
Any idea of how to get these glitches fixed? , I saw in someo ther fan-games they have the animated sprites which are not glitched while playing the game
![[PokeCommunity.com] Full Support for .Gif sprites? [PokeCommunity.com] Full Support for .Gif sprites?](https://i59.tinypic.com/6edcp2.jpg)
.
Also the animation of the sprites stops when the message runs such as "Pichu used Thundershock" and also stops when the hp animation is running. But the sprite animation runs when the attack animation is running because i added pbFrameUpdate(nil) after animplayer.update, so where else do i have to add pbFrameUpdate(nil) so that the sprites animate the whole time, just like in b/w.
Any idea of how to get these glitches fixed? , I saw in someo ther fan-games they have the animated sprites which are not glitched while playing the game
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