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- Seen Mar 6, 2016
Hello all, I've seen this question asked multiple times but never answered on this forum. I've been replacing all of the pokemon sprites in Fire Red and after I edited a couple pokemon and went back to look at them in the editor, a message box popped up, saying "Images failed to decompress. Aborting sprite load. The image that was attempted to be loaded had pointer: f8457408 for Front Sprite." I remember finding a post somewhere explaining how to fix this, and I was able to successfully fix the problem. It involved using a hex editor to change the sprite pointers or something. I have the same problem again with this sprite, but I forgot how I fixed it before. And to make matters worse, I can't find the post that explained how to fix the issue. I don't even know if it was on this forum. Does anyone have a way to fix this, or know of the post I'm talking about? I can't keep working on my project until I get this fixed...
EDIT: I fixed the issue myself. I just needed to repoint the bad sprite in a hex editor to another pokemon's working sprite, then replace the sprite again in G3HS.
EDIT: I fixed the issue myself. I just needed to repoint the bad sprite in a hex editor to another pokemon's working sprite, then replace the sprite again in G3HS.
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