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You can view my forum for much, much more info on the game, it is: Galaxy of the Serakabis at my Forum
There, there are ALOT more details on the game than I have provided here, on my forum, or not provided to the general public. This is just a brief description, that is listed on the forum as "What is Galaxy of the Serakabis". Note, I have been designing (not necessarily coding) this game for over a year now, so, it is something I have dedicated alot of time to already. Even before POTW, which, is now being done by pkmn310. There are no screens, because the basic Engine is still being designed, I just felt people might want to hear the story, and see what is to come. Unlike POTW, this WILL have an early demo release along the road.
Galaxy of the Serakabis, or GOTS, is a game I have been designing for over a year now, in my head, at least (Story, characters, gameplay, etc...) And have wrote in over 100 pages on computer. Recently, DarkPegasus has been helping me to make that game a reality. Using true Coding (Not Rm2k3 or any software like that) I will be making the game. It is an action game, I guess it would be termed, but will have an open ended gameplay (Meaning you can just walk around, and shoot things, do things, etc...), stealth, shooting, parts where you can use phsycic abilities, the ability to "Jack" vehicles and mechanical things, and some RTS Elements. As well, you will be able to fly vehicles, and navigate them from planet to planet, in interplantary war, in space. This is the summed up Story: "In the far away reaches of the Universe exists a race, called the Serakabis, or in human terms, The "Greys". The Serakabis, have divided into a multitude of factions, which have been waging galactic war with each other for centuries, through their advanced technology, and telepathic means. On one of the many planets populated by the Serakabis, Zel, one of the factions has been already taken over. The Aepriens, on one tragic day, were captured by the darkness of the Xengias, a power hungry faction of the Serakabis. Forced into slavery by the Xengias, the Aepriens for 10, 000 years have had no hope for freedom. (Its now present day) War has not erupted on Zel since that fated day, although slowly, the Xengias faction has been taking control of the Entire Galaxy of the Serakabis, for their own. The Aepriens are still slaves of the Xengias. As slaves of the Xengias empire, on the now barren planet of Zel, one Serakabis child was born. His name was Axrixe. Axrice, quickly learning of the power of the Xengias, learned to grow hate, in his unfriendly rulers. He grew, and eventually devised plans to save his faction on Zel, and beyond, until peace and tranquility across the galaxy ruled by the Serakabis, could be established once again...
I actually have an entire story written out for this game (Approx 100 pages, typed) So, this will have a deep and intreaguing storyline, along with a GTA style of Gameplay... While designing the game, I will be using an modified version of an A.I. I developed in the past for a previous unreleased game, codenamed by me, the S-A.I. The A.I. is designed to be smart, as it can hear you, if you move too much, will react to the situation appropriatly (Meaning using cover, using the right weopon, cooperating to kill you) and just all in all, will kill you, as if you were playing a human. The game will most likely become multiplayer(online) eventually, but, that will be second to getting the Single player game completed. I don't want to reveal too much, but, ask any questions. I will not release a site, until the base gameplay has been established.
Extra tidbits: -The original S-A.I. was designed for a game, codenamed S-stealth, which was a very "Metal Gear Solid" like game.
- S- stealth was never released.
- S-A.I. took over 2 months to complete, to my satisfaction, and an entire 80 page notebook, full of Code, notes, drawings, and anything else that could assist in the design of the A.I. (And alot of late nights up, and spacing out in school)
- The original S-A.I. was over 5000 lines of code, but, I have reduced it to Approx 1000, to make it much easier to edit, to re-program the A.I. for the appropriate situation or gameplay I am looking for.
- S-A.I. was created from scratch, I literally, one day, just sat down, started writting in a notebook, and began to write the code for the S-A.I. I had no Idea how the A.I. Design in which I wanted could be done.
- The original Idea for GOTS was formed approximatly one year ago, and due to my ineptness to create good graphics, I felt the project could never be done. DarkPegasus, is helping me change that.
-GOTS has a 100 page universe, written in Microsoft Word over a few months. I will be using the Story as a base for the game.
- The original S-A.I. had only one version, designed for basic run and Gun A.I. Shooting. Their are currently over 10 different versions of the S-A.I., all designed for different situations in gameplay. Each enemy(Xengia) in GOTS will have a different personality, through this, and will work together to insure you're death.
- The S-A.I., will attempt to pressure you, and will make it as hard as possible for you to succeed.
The environments will be very dark, Reminiscent of a bad future earth, ya know, black mechanics, etc. Zel, is essentially a wasteland. Picture a desert, with a destroyed arabian twist. If you want to picture the technology of the Xengias, think "Terminator Advanced". Not the Robots, but, the ships, etc... Dunno, though, kinda hard to explain. Thats the closest I can get to accuracy, but, its still preety far off.
There, there are ALOT more details on the game than I have provided here, on my forum, or not provided to the general public. This is just a brief description, that is listed on the forum as "What is Galaxy of the Serakabis". Note, I have been designing (not necessarily coding) this game for over a year now, so, it is something I have dedicated alot of time to already. Even before POTW, which, is now being done by pkmn310. There are no screens, because the basic Engine is still being designed, I just felt people might want to hear the story, and see what is to come. Unlike POTW, this WILL have an early demo release along the road.
Galaxy of the Serakabis, or GOTS, is a game I have been designing for over a year now, in my head, at least (Story, characters, gameplay, etc...) And have wrote in over 100 pages on computer. Recently, DarkPegasus has been helping me to make that game a reality. Using true Coding (Not Rm2k3 or any software like that) I will be making the game. It is an action game, I guess it would be termed, but will have an open ended gameplay (Meaning you can just walk around, and shoot things, do things, etc...), stealth, shooting, parts where you can use phsycic abilities, the ability to "Jack" vehicles and mechanical things, and some RTS Elements. As well, you will be able to fly vehicles, and navigate them from planet to planet, in interplantary war, in space. This is the summed up Story: "In the far away reaches of the Universe exists a race, called the Serakabis, or in human terms, The "Greys". The Serakabis, have divided into a multitude of factions, which have been waging galactic war with each other for centuries, through their advanced technology, and telepathic means. On one of the many planets populated by the Serakabis, Zel, one of the factions has been already taken over. The Aepriens, on one tragic day, were captured by the darkness of the Xengias, a power hungry faction of the Serakabis. Forced into slavery by the Xengias, the Aepriens for 10, 000 years have had no hope for freedom. (Its now present day) War has not erupted on Zel since that fated day, although slowly, the Xengias faction has been taking control of the Entire Galaxy of the Serakabis, for their own. The Aepriens are still slaves of the Xengias. As slaves of the Xengias empire, on the now barren planet of Zel, one Serakabis child was born. His name was Axrixe. Axrice, quickly learning of the power of the Xengias, learned to grow hate, in his unfriendly rulers. He grew, and eventually devised plans to save his faction on Zel, and beyond, until peace and tranquility across the galaxy ruled by the Serakabis, could be established once again...
I actually have an entire story written out for this game (Approx 100 pages, typed) So, this will have a deep and intreaguing storyline, along with a GTA style of Gameplay... While designing the game, I will be using an modified version of an A.I. I developed in the past for a previous unreleased game, codenamed by me, the S-A.I. The A.I. is designed to be smart, as it can hear you, if you move too much, will react to the situation appropriatly (Meaning using cover, using the right weopon, cooperating to kill you) and just all in all, will kill you, as if you were playing a human. The game will most likely become multiplayer(online) eventually, but, that will be second to getting the Single player game completed. I don't want to reveal too much, but, ask any questions. I will not release a site, until the base gameplay has been established.
Extra tidbits: -The original S-A.I. was designed for a game, codenamed S-stealth, which was a very "Metal Gear Solid" like game.
- S- stealth was never released.
- S-A.I. took over 2 months to complete, to my satisfaction, and an entire 80 page notebook, full of Code, notes, drawings, and anything else that could assist in the design of the A.I. (And alot of late nights up, and spacing out in school)
- The original S-A.I. was over 5000 lines of code, but, I have reduced it to Approx 1000, to make it much easier to edit, to re-program the A.I. for the appropriate situation or gameplay I am looking for.
- S-A.I. was created from scratch, I literally, one day, just sat down, started writting in a notebook, and began to write the code for the S-A.I. I had no Idea how the A.I. Design in which I wanted could be done.
- The original Idea for GOTS was formed approximatly one year ago, and due to my ineptness to create good graphics, I felt the project could never be done. DarkPegasus, is helping me change that.
-GOTS has a 100 page universe, written in Microsoft Word over a few months. I will be using the Story as a base for the game.
- The original S-A.I. had only one version, designed for basic run and Gun A.I. Shooting. Their are currently over 10 different versions of the S-A.I., all designed for different situations in gameplay. Each enemy(Xengia) in GOTS will have a different personality, through this, and will work together to insure you're death.
- The S-A.I., will attempt to pressure you, and will make it as hard as possible for you to succeed.
The environments will be very dark, Reminiscent of a bad future earth, ya know, black mechanics, etc. Zel, is essentially a wasteland. Picture a desert, with a destroyed arabian twist. If you want to picture the technology of the Xengias, think "Terminator Advanced". Not the Robots, but, the ships, etc... Dunno, though, kinda hard to explain. Thats the closest I can get to accuracy, but, its still preety far off.