- 6
- Posts
- 9
- Years
- Seen Sep 4, 2016
I'm trying to have an event have a character say a different thing with a conditional branch if a variable is set to 3, or above for example, however when I interact with the event the game crashes and I get this message:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `>=' for #<PokeBattle_Pokemon:0x81c1488>
Interpreter:750:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `follow_update'
Scene_Map:101:in `loop'
Scene_Map:114:in `follow_update'
PokemonFollow:2141:in `update'
Scene_Map:68:in `main'
This exception was logged in
C:\Users\Erick\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
So I was instead thinking of having different event pages for the variable, however whenever I load the game on the map with the event (transitioning into the map with the event seems fine), the game crashes and gives me this error:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `<' for #<PokeBattle_Pokemon:0x81c6ba0>
Game_Event:164:in `nf_particles_game_map_refresh'
Game_Event:151:in `each'
Game_Event:151:in `nf_particles_game_map_refresh'
ParticleEngine:596:in `refresh'
Game_Event: 20:in `nf_particles_game_map_initialize'
ParticleEngine:589:in `initialize'
Game_Map:64:in `new'
Game_Map:64:in `setup'
Game_Map:63:in `each'
Game_Map:63:in `setup'
This exception was logged in
C:\Users\Erick\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Any idea on what to do here? I'm using essentials 16.2.
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `>=' for #<PokeBattle_Pokemon:0x81c1488>
Interpreter:750:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `follow_update'
Scene_Map:101:in `loop'
Scene_Map:114:in `follow_update'
PokemonFollow:2141:in `update'
Scene_Map:68:in `main'
This exception was logged in
C:\Users\Erick\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
So I was instead thinking of having different event pages for the variable, however whenever I load the game on the map with the event (transitioning into the map with the event seems fine), the game crashes and gives me this error:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `<' for #<PokeBattle_Pokemon:0x81c6ba0>
Game_Event:164:in `nf_particles_game_map_refresh'
Game_Event:151:in `each'
Game_Event:151:in `nf_particles_game_map_refresh'
ParticleEngine:596:in `refresh'
Game_Event: 20:in `nf_particles_game_map_initialize'
ParticleEngine:589:in `initialize'
Game_Map:64:in `new'
Game_Map:64:in `setup'
Game_Map:63:in `each'
Game_Map:63:in `setup'
This exception was logged in
C:\Users\Erick\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Any idea on what to do here? I'm using essentials 16.2.
Last edited: