- 3
- Posts
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- Seen May 4, 2022
So little weird.
I wanted to test the battle system using this simple code:
#dynamic 0x800000
#org @start
trainerbattle 0x0 0x001 0x0 @EncounterText @DefeatText
msgbox @AfterBattle 0x6
end
#org @EncounterText
= I challenge you!
#org @DefeatText
= You beat me[.]
#org @AfterBattle
= I'll say this after you've\nbattled me.
But when I encounter the trainer, the starting animation does work (so the spiral with music etc), but then the screen stays black, and the audio gets really distorted.
- I am using E Liberate Patch (for all them sweet sweet new stuff)
- I tried using different trainers, even editing the trainers in Gen3Tools
I got no clue what wrongdoing there is, any tips or help?
Cheers!
I wanted to test the battle system using this simple code:
Spoiler:
#dynamic 0x800000
#org @start
trainerbattle 0x0 0x001 0x0 @EncounterText @DefeatText
msgbox @AfterBattle 0x6
end
#org @EncounterText
= I challenge you!
#org @DefeatText
= You beat me[.]
#org @AfterBattle
= I'll say this after you've\nbattled me.
But when I encounter the trainer, the starting animation does work (so the spiral with music etc), but then the screen stays black, and the audio gets really distorted.
- I am using E Liberate Patch (for all them sweet sweet new stuff)
- I tried using different trainers, even editing the trainers in Gen3Tools
I got no clue what wrongdoing there is, any tips or help?
Cheers!