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Game Maker

.:Sam:.

The road goes ever on and on!
158
Posts
18
Years
  • The game looks interesting, but I find programs such as Game Maker aren't ideal to make a Pokemon game on as in my personal opinion, the program show little depth, and depth is something a game developer is going to need.

    Don't get me wrong, I haven't used Game Maker for many years but from what I recall it was more for simplistic games such as Pacman rather then a game like Pokemon.
     

    @World

    Sparking Wild Bolt
    97
    Posts
    15
    Years
  • Actually I found a starter kit for Game Maker, that allows 3D models, it isn't developed anymore but the creator released the source code, I could find it if you wan't.
    It would be cool if someone makes a proper starter kit from it, since it lacks much stuff.
     

    kaminer4545

    SHAYMIN LOVER
    35
    Posts
    14
    Years
  • umm... i like game maker because it is hard, it prepares me to program video games when i grow up (cause thats what i want to do)
     

    rm2kdude

    Advanced Pixel-Artist
    358
    Posts
    19
    Years
    • Age 35
    • usa
    • Seen Oct 30, 2022
    I've written a script that would allow something for like a party system, which is great for a pokemon game. But they're not set by "IDs" as in numbers, you need to write a add/subtract script for each pokemon.

    Main_Member
    Ally_member
    Ally2_member
    Ally3_member
    Ally4_member

    Course my party is set to 3 but that can change, since Pokemon has tons of well pokemon you'd spend a close 6 hrs just writing the scripts for their party management and starting stats. What the starter stats SHOULD be if they're caught they're set to those stats which shouldn't be too hard.

    if (caught = true)
    {
    actor[25,0] = "Pikachu"
    actor[25,1] = 1; // Level
    }
    else
    {
    // Did not catch Pikachu
    }
    You basically just use the enemies array variables and it makes it so much easier because in the long haul it save s time.

    Writing a pokemon game is 100X easier than writing one with RMXP/RUBY and the result is the same if not better.

    I use Game Maker and find it a lot easier than Ruby, but if I wanted to I can use java, python, C++(Industry standard!) or C# if I choose to if I find GML too easy.
     
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