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[Gamemaker] Pokémon data initialization strings

FirEmerald

Pokemon reverse engineer
  • 47
    Posts
    12
    Years
    • Seen Jul 18, 2015
    I made these for my game, and they might come in handy for other GM users.
    types(lists)(WARNING: very long):
    Spoiler:


    BONUS: my research into 3d-rendering of lines for those who are interested.

    program I made and used to create the data is attached for those who want to use it.
     
    Last edited:
    I'm confused.

    What does this do, and how?
    I designed it (with gamemaker) to create gamemaker data structures with specific data so that the data can be turned into a string(wrote), saved in an ini(.DSF(Data Structure File)), and then you can copy&paste it into the game code so that a data structure can automatically be set to that data(read), as opposed to using a large amount of code to set the values. This way, the game can be smaller and slightly faster.
     
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