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- Seen Sep 18, 2020
Inverse of this thread, since I thought it'd get more interesting answers the other way.
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For me it's TES IV: Oblivion. It was the first game of its kind I played, of a genre I'd previously only imagined. It was wonderous and all to finally play something of this ilk, but ultimately it has a massive flaw which became apparent the more I levelled up... indeed, this is that common complaint: the level-scaling system killed my immersion and enjoyment of the gameplay both at once. There's simply no justification for certain enemies pretty much disappearing (ex. imps) or gaining so much health they could literally take an hour to kill (ex. rats), the appearance of bandits and outcasts with top-grade gear. nor for why iron ceases to be capable of rending the flesh of an unarmoured goblin (or protecting my own).
Oh well. Skyrim handles most things better, even at the expense of depth.
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For me it's TES IV: Oblivion. It was the first game of its kind I played, of a genre I'd previously only imagined. It was wonderous and all to finally play something of this ilk, but ultimately it has a massive flaw which became apparent the more I levelled up... indeed, this is that common complaint: the level-scaling system killed my immersion and enjoyment of the gameplay both at once. There's simply no justification for certain enemies pretty much disappearing (ex. imps) or gaining so much health they could literally take an hour to kill (ex. rats), the appearance of bandits and outcasts with top-grade gear. nor for why iron ceases to be capable of rending the flesh of an unarmoured goblin (or protecting my own).
Oh well. Skyrim handles most things better, even at the expense of depth.