though many pokemon get smashed by it in OU and under, can you imagine how badly itll get smashed itself in Uber. In my opinion it belongs to stay in OU, it just sits at the top.
The discussion is not whether it performs in Ubers or not, but if it is too powerful for OU. There are a few pokemon relegated to Ubers because they are too powerful for OU, yet aren't seen that much in Ubers, because there they are outclassed by their counterparts.
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In regards to the discussion, I must say I really am at a midpoint. I can certainly see where people are coming from, Aquilae especially. The main exponent of Garchomp in recent times is Yache Berry, which now halts many attempts at that all important OHKO revenge kill we've become accustomed to. The problem we see is that the Garchomp user can easily switch out, and come back in again when the time is right. People counter that you can easily revenge kill Garchomp, and that may be true, but if you need to sacrifice a pokemon everytime Garchomp comes in, just for the opponent to switch said monster out, it does make life difficult.
On the flipside, Anti does make excellent points. Usage shouldn't determine Uber status, and although I don't think it was meant to be seen as that way, it has certainly become involved. We are always assuming that Garchomp has a Swords Dance under it's belt and is holding a Yache Berry. Problem with this is, we can assume the same for other pokemon also, but we don't. What if we say a Yache Berry Salamence has a Dragon Dance under it's belt, and an opponent is switching into a STAB Dragon Claw? Certainly that is very similar to Garchomp, albeit a lower attack rise and lower move base power, the effect is still very similar. The movepool of Garchomp is certainly one of the many reasons it has become an issue. Access to moves that can break through many common physical walls and the ability to use those moves with effectiveness is certainly hard to counter, but not impossible.
I'm sorry to say, but we do seem to have drifted back to what happened previously. We assume that every Garchomp is running a Choice Band/Life Orb/Yache Berry, using Earthquake/Dragon Claw/Outrage/Fire Blast/Fire Fang/Crunch/Stone Edge/Swords Dance/Substitute, and that Stealth Rock is up and Garchomp has already used Swords Dance with 100% health in check, also that Sandstorm is always up. Let's be literal here people, that is obviously impossible, and even the possible is unlikely in some cases. We also seem to forget that Garchomp needs to get in. You may say that 'but Garchomp can come in after another pokemon has been defeated', but in all honesty, if that is the only way your opponent can bring Garchomp in, you've done a fairly decent job. I have seen a change in movesets to prevent Garchomp from getting a free switch in, no more so than with the change of Thunder Wave to Toxic on the standard Blissey. What I see here is that Garchomp needs to also switch in, we seem to focus on people needing to switch into Garchomp, but not the other way. Garchomp is going to take some sort of damage most likely during the switch, and if not possibly even being disabled via a well placed status etc.
In conclusion...I have no idea. Both sides are fairly equal, the +Ubers side presents very good arguments in regards to the ability to counter each set and the havoc a fully powered Garchomp can reak on teams, while the -Ubers group has been able to at show us that not all Garchomp run every move under the sun, nor do they all run every set. We've also seen some very decent counters to each set seperately.
I believe the problem we have is that Garchomp has many different sets. What counters one set normally cannot counter the other and vice versa. This in turn forces some players to have more than one Garchomp counter in their team, and you could say this is indeed overcentralization, and I would probably agree with you. On the other boat though, there is another dragon by the name of Salamence that also runs opposing sets very effectively. It does have lower stat totals and more weaknesses, which is perhaps why it's been kept as a solid OU, but if we look at the comparisons, the two are similar. Unfortunately, the movepool of Garchomp is definately the superior, and so it is obvious as to why we are discussing the movement of Garchomp compared to that of Salamence, but I thought I just might bring that up.
Ok, so it may sound like a load of crap to most, and it probably is tbh, but I hope i've summed up my feelings about the situation, personally right now I'm against the movement, I guess I just don't like change...
~Tortured_Soul