Yuoaman
I don't know who I am either.
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- Ontario, Canada
- Seen May 19, 2024
Game Developer Weekly
A letter from the Editor
By Yuoaman
This letter will be quite a bit shorter than others previously posted by h POKE, mainly because I couldn't form any coherent thoughts to articulate. So my little letter is basically going to be my introduction, though feel free to skip it, it's not necessary, or even relevant, to the rest of the issue.
Hello. I am Yuoaman, and I will be the editor of GDW until h POKE sees fit to return to us, which could be quite a while. I am quite literate, and hopefully my future letters will be more enthralling, and consist of more than a few paltry sentences. Anyways, I hope you enjoy the new issue, and be sure to post!
Articles
What's new in Game Development?
by PyroYahtzee
Spoiler:
Hey there, game development junkies. (I have no other words to describe any of you... :()
First off, I want to give a HUGE congratulation to Neo-Dragon for becoming a moderator of the game development forum. With him and Avatar making decisions, I think we'll do great as a forum. Just don't bug them too much, alright? I can only begin to imagine how stressful being a moderator can be. :P
Alright, now let's dive into the game related stuff. OmegaGroudon's Raptor Version is doing quite well, word is that it's very close to completion, and he's showing off a lot of graphical improvements. Kudos to you, Omega!
Waudby for his game Odyssey Episodes has shown off his maps, linked together so far. "It looks really nice. I really like the layout of your region so far." – blueguy
I've looked at it too, and let me tell you, very nice so far. Let's hope Waudby keeps up the good work.
Probably one of the most interesting projects active right now, is The Hoenn Project, by our very own riceeman. The possibilities of directions it could take are seemingly infinite. Check it out if you haven't.
Neo-Dragon's Protectors is showing off some revamped stuff, and again, it continues to amaze. It's always a mystery with what he'll show next.
Now, moving more into the area of game creation itself, if you go and look at the forum, you'll notice that most of the games are being made with RPG Maker XP. If your relatively new to the forum, you may ask "why?" Well, it's because of Pokémon Essentials. If you aren't familiar with Essentials, you need to look around more, because I'm positive that 98% of the game development forum knows about Essentials.
Anyways, my message to new game developers is this. Try something different! RPG Maker XP is good, yeah, but there are other things you can use. Sphere is a very powerful program, it utilizes in Java script for scripting, and you can do so much with it. Game Maker, although it may not seem like the most "professional" program, on the contrary, is very professional. It's a nice powerful tool that can help new game developers grasp some basics, and possibly learn much more.
Something you don't see often is games being made in different programming language, such as Visual Basic, or C++, or C#. However, you see a lot of online Pokémon games using such languages, such as Tocs1001's Pokeworld, or Pokemon Universe.
I know I'm going on a rant here, so I'll leave it at that. But if you're new to it all, just try something different. We'll love you for it. :D
Anyways, PyroYahtzee out.
Links:
Raptor
Odyssey Episodes
The Hoenn Project
Protectors
Essentials
PokeWorld
Pokemon Universe
First off, I want to give a HUGE congratulation to Neo-Dragon for becoming a moderator of the game development forum. With him and Avatar making decisions, I think we'll do great as a forum. Just don't bug them too much, alright? I can only begin to imagine how stressful being a moderator can be. :P
Alright, now let's dive into the game related stuff. OmegaGroudon's Raptor Version is doing quite well, word is that it's very close to completion, and he's showing off a lot of graphical improvements. Kudos to you, Omega!
Waudby for his game Odyssey Episodes has shown off his maps, linked together so far. "It looks really nice. I really like the layout of your region so far." – blueguy
I've looked at it too, and let me tell you, very nice so far. Let's hope Waudby keeps up the good work.
Probably one of the most interesting projects active right now, is The Hoenn Project, by our very own riceeman. The possibilities of directions it could take are seemingly infinite. Check it out if you haven't.
Neo-Dragon's Protectors is showing off some revamped stuff, and again, it continues to amaze. It's always a mystery with what he'll show next.
Now, moving more into the area of game creation itself, if you go and look at the forum, you'll notice that most of the games are being made with RPG Maker XP. If your relatively new to the forum, you may ask "why?" Well, it's because of Pokémon Essentials. If you aren't familiar with Essentials, you need to look around more, because I'm positive that 98% of the game development forum knows about Essentials.
Anyways, my message to new game developers is this. Try something different! RPG Maker XP is good, yeah, but there are other things you can use. Sphere is a very powerful program, it utilizes in Java script for scripting, and you can do so much with it. Game Maker, although it may not seem like the most "professional" program, on the contrary, is very professional. It's a nice powerful tool that can help new game developers grasp some basics, and possibly learn much more.
Something you don't see often is games being made in different programming language, such as Visual Basic, or C++, or C#. However, you see a lot of online Pokémon games using such languages, such as Tocs1001's Pokeworld, or Pokemon Universe.
I know I'm going on a rant here, so I'll leave it at that. But if you're new to it all, just try something different. We'll love you for it. :D
Anyways, PyroYahtzee out.
Links:
Raptor
Odyssey Episodes
The Hoenn Project
Protectors
Essentials
PokeWorld
Pokemon Universe
Reviews
Review of the graphics of Pokemon Malachite by Riceeman
Spoiler:
Well, first, I'd better introduce myself. I'm Riceeman, Spriter and Creator of The Hoenn Project. I'm GDW's Graphics Reviewer, reviewing Sprites, Fakemon, Concept Art and Tilesets; so People who use the Essential graphics without changing them, BEWARE.
So, my first review is on Pokemon Malachite created by PokemonOI. The whole game is based on a series of isles, so the tileset is very bright and bold, and successfully I think, PokemonOI has decided to stick with the main tiles being very much FR/LG style. Some tiles are meant to be more 4th generation style, but the whole tileset retains a very FR/LG look, and I really like the whole effect. The towns and seperate areas each have their own separate houses, which is always a good thing, and POI very successfully uses some nice Pokemon overworlds, namely Corsola, Staryu and Chatot are the ones that have been revealed, and this really makes the game have a really nice feel to it. I'm really not making much sense, am I?
Malachite boasts the claim to Fakemon. Now, when Fakemon are made well, they look superb. When they're not, they ruin a game completely. I won't go into names, but a few games in the Showcase, with adoring fans telling them their Fakemon are good, actually have Fakemon that could be better quality. That's no fault of the creator, it's just they should try to raise the quality to add a more professional look to the game.
I do TRY to like Malachite's Fakemon. The style of sprite is nice, and the concepts aren't that bad (Though a Penguin for water starter, straight after Piplup?) but there are quite a lot of shading and lineart errors, and the poses need to be sorted out. The starters are ok, but very blocky, the poses are too side on and the creator is very good at shading neck, but then the light colours goes too far down their torso. Also, there are too many straight lines. The others are in a better style I'd say. My favourites are the Electric bugs (...Okay, I'll admit, I did make them, but I'm not biased at ALL ) The Buizel Pre-evolution is the best, while the others have lineart or shading problems, or are just fusions covered by scratch stuff (The Eeveelution and the Mr. Mime Evolution). So, overall, they're ok, but really nothing special and at the moment, don't add the WOW factor that Fakemon are meant to give you. Then I see the second batch. The Evolutions of pre-existing Pokemon are immense (Except for the Chatot one, which needs a little work). Although the Qwilfish is the only one that looks different, (Torkoal is Fire/Rock by the way). The Psychic white ones are pretty good, but they don't vary that much, and the outline shading could be worked on. The sheep, well, the first one is too big, and they both either need more detail, or SOMETHING. They just look too plain. They also need outline shading (which is the main problem with most of this second batch). The others are okay, but all look slightly odd. Definitely better, but still needs a little work to give them all the WOW factor of the Taurus Evolution.
One of the really exciting things about Malachite, graphically, is its gorgeous battle backgrounds. These really do add that extra dimension to Pokemon Battles and the game of Malachite as a whole. I particularly like the night time city scene and the volcanic background, but all are very good and fit in nicely. Recently though, they had a battle, against your grandfather I think, with a DP style background. Mixing the two styles doesn't really work. They're too different, and they just look slightly weird. The rest of the battle screen is nice, if not TOO nice - it's slightly cluttered, and your eye tries to take in all of the colours. Maybe sticking with 3 or 4 colours would make it slightly more pleasing to the eyes.
I don't have much to say on the trainers, except they seem to be too copy and pasted, and some arms and shoulders don't fit properly. I really suck at trainer spriting though, so I won't say too much.
Overall, Malachite is shaping up to be a really nice looking game. The tileset, coupled with some nice mapping, really gives the game a nice feel all of its own. The battle backgrounds are just nice for adding some originality, and they fit in superbly. I think OI should take a moment to reconsider his Fakemon though - Some just don't make the standard. I'm always a bit angry at game developers who can't sprite, but that's probably just me.
So Riceeman's Graphics rating out of 10 is....
7.5/10
With a little more effort, this game could look superb. Fakemon is really my only big issue.
Thanks for reading. Now to tackle the biggest debate - Kyledove's tiles...
So, my first review is on Pokemon Malachite created by PokemonOI. The whole game is based on a series of isles, so the tileset is very bright and bold, and successfully I think, PokemonOI has decided to stick with the main tiles being very much FR/LG style. Some tiles are meant to be more 4th generation style, but the whole tileset retains a very FR/LG look, and I really like the whole effect. The towns and seperate areas each have their own separate houses, which is always a good thing, and POI very successfully uses some nice Pokemon overworlds, namely Corsola, Staryu and Chatot are the ones that have been revealed, and this really makes the game have a really nice feel to it. I'm really not making much sense, am I?
Malachite boasts the claim to Fakemon. Now, when Fakemon are made well, they look superb. When they're not, they ruin a game completely. I won't go into names, but a few games in the Showcase, with adoring fans telling them their Fakemon are good, actually have Fakemon that could be better quality. That's no fault of the creator, it's just they should try to raise the quality to add a more professional look to the game.
I do TRY to like Malachite's Fakemon. The style of sprite is nice, and the concepts aren't that bad (Though a Penguin for water starter, straight after Piplup?) but there are quite a lot of shading and lineart errors, and the poses need to be sorted out. The starters are ok, but very blocky, the poses are too side on and the creator is very good at shading neck, but then the light colours goes too far down their torso. Also, there are too many straight lines. The others are in a better style I'd say. My favourites are the Electric bugs (...Okay, I'll admit, I did make them, but I'm not biased at ALL ) The Buizel Pre-evolution is the best, while the others have lineart or shading problems, or are just fusions covered by scratch stuff (The Eeveelution and the Mr. Mime Evolution). So, overall, they're ok, but really nothing special and at the moment, don't add the WOW factor that Fakemon are meant to give you. Then I see the second batch. The Evolutions of pre-existing Pokemon are immense (Except for the Chatot one, which needs a little work). Although the Qwilfish is the only one that looks different, (Torkoal is Fire/Rock by the way). The Psychic white ones are pretty good, but they don't vary that much, and the outline shading could be worked on. The sheep, well, the first one is too big, and they both either need more detail, or SOMETHING. They just look too plain. They also need outline shading (which is the main problem with most of this second batch). The others are okay, but all look slightly odd. Definitely better, but still needs a little work to give them all the WOW factor of the Taurus Evolution.
One of the really exciting things about Malachite, graphically, is its gorgeous battle backgrounds. These really do add that extra dimension to Pokemon Battles and the game of Malachite as a whole. I particularly like the night time city scene and the volcanic background, but all are very good and fit in nicely. Recently though, they had a battle, against your grandfather I think, with a DP style background. Mixing the two styles doesn't really work. They're too different, and they just look slightly weird. The rest of the battle screen is nice, if not TOO nice - it's slightly cluttered, and your eye tries to take in all of the colours. Maybe sticking with 3 or 4 colours would make it slightly more pleasing to the eyes.
I don't have much to say on the trainers, except they seem to be too copy and pasted, and some arms and shoulders don't fit properly. I really suck at trainer spriting though, so I won't say too much.
Overall, Malachite is shaping up to be a really nice looking game. The tileset, coupled with some nice mapping, really gives the game a nice feel all of its own. The battle backgrounds are just nice for adding some originality, and they fit in superbly. I think OI should take a moment to reconsider his Fakemon though - Some just don't make the standard. I'm always a bit angry at game developers who can't sprite, but that's probably just me.
So Riceeman's Graphics rating out of 10 is....
7.5/10
With a little more effort, this game could look superb. Fakemon is really my only big issue.
Thanks for reading. Now to tackle the biggest debate - Kyledove's tiles...
Interviews
Interview with blueguy by Yuoaman
Spoiler:
Thank you very much blueguy for allowing me to interview you. Now, the first question: Why did you start developing Pokemon Grey?
No problem. ;D In the summer, but I took a really prolonged/mysterious break.
(The Question was Why, XD)
*ahem* I started on Grey simply cause I have a lot of free time and it's a fun hobby. ;D I don't know why I read that as "When?"
Ah it's okay, we all make mistakes, and it seems I got two answers for the price of one question! Now, next question: What is your favorite part about working on Pokemon Grey?
I really love designing the routes and creating new tiles and graphics. Oh, and making Pokémon! Sketching them and coming up with movesets and stats and stuff is fun.
Cool. What projects, related to game development or otherwise, have you worked on in the past?
In terms of game development, I haven't really been involved with any projects other than my own. But, I like to follow all the projects in the forum, just to see what's going on.
How have other things that you've worked on, PokeChow in particular, influenced your work on Pokemon Grey?
PokéChow was really fun! I liked creating fun characters, so in that sense, I hope to make interesting characters in Grey as well.
XD, Now blueguy, What is your favorite project currently displayed in the community?
I really love Pokémon Protectors. It's one of the projects I've always been really interested in. Neo Dragon always comes up with really great systems. I liked his ideas about reputation etc. I also like kyledove's online project. The Pokémon and environments look great, as well as the character selection screen. Also, I like seeing all the systems, menus etc. that Wichu comes up with for Pokémon Amethyst.
Nice stuff. Now blueguy, what is your opinion on the current controversy surrounding Pokemon Essentials?
I have been a frequent watcher of this forum for years, and have never seen such a complete system to make a Pokémon game with. I think Pokémon Essentials is terrific! I'm really not extremely script-savvy at all, but I enjoy the creative aspect behind making this game. This is a hobby for me, so I don't feel ashamed in any way that I didn't come up with the coding to make the game playable and possible. However, I feel indebted to the hard work that poccil has done to provide this platform to people like me, who have sincere interest in game-making, but not necessarily any extensive familiarity with coding and scripting.
blueguy, I apologize for the long wait for this question, I've been a little busy. Okay, onto the question: What is more important in a game, for you: graphics, or gameplay?
Well, I think we all like playing a game that looks great, so I think it's important, but gameplay is more important. When we think about the Pokémon franchise in general, none of its games have ever been on the cutting edge graphically, yet at its core is an addictive, wonderful formula that we all love. I still prefer Gold/Silver to Ruby/Sapphire any day.
No problem. ;D In the summer, but I took a really prolonged/mysterious break.
(The Question was Why, XD)
*ahem* I started on Grey simply cause I have a lot of free time and it's a fun hobby. ;D I don't know why I read that as "When?"
Ah it's okay, we all make mistakes, and it seems I got two answers for the price of one question! Now, next question: What is your favorite part about working on Pokemon Grey?
I really love designing the routes and creating new tiles and graphics. Oh, and making Pokémon! Sketching them and coming up with movesets and stats and stuff is fun.
Cool. What projects, related to game development or otherwise, have you worked on in the past?
In terms of game development, I haven't really been involved with any projects other than my own. But, I like to follow all the projects in the forum, just to see what's going on.
How have other things that you've worked on, PokeChow in particular, influenced your work on Pokemon Grey?
PokéChow was really fun! I liked creating fun characters, so in that sense, I hope to make interesting characters in Grey as well.
XD, Now blueguy, What is your favorite project currently displayed in the community?
I really love Pokémon Protectors. It's one of the projects I've always been really interested in. Neo Dragon always comes up with really great systems. I liked his ideas about reputation etc. I also like kyledove's online project. The Pokémon and environments look great, as well as the character selection screen. Also, I like seeing all the systems, menus etc. that Wichu comes up with for Pokémon Amethyst.
Nice stuff. Now blueguy, what is your opinion on the current controversy surrounding Pokemon Essentials?
I have been a frequent watcher of this forum for years, and have never seen such a complete system to make a Pokémon game with. I think Pokémon Essentials is terrific! I'm really not extremely script-savvy at all, but I enjoy the creative aspect behind making this game. This is a hobby for me, so I don't feel ashamed in any way that I didn't come up with the coding to make the game playable and possible. However, I feel indebted to the hard work that poccil has done to provide this platform to people like me, who have sincere interest in game-making, but not necessarily any extensive familiarity with coding and scripting.
blueguy, I apologize for the long wait for this question, I've been a little busy. Okay, onto the question: What is more important in a game, for you: graphics, or gameplay?
Well, I think we all like playing a game that looks great, so I think it's important, but gameplay is more important. When we think about the Pokémon franchise in general, none of its games have ever been on the cutting edge graphically, yet at its core is an addictive, wonderful formula that we all love. I still prefer Gold/Silver to Ruby/Sapphire any day.
Protip(s) of the Week
Recording Your Game with Hypercam
by PyroYahtzee
Spoiler:
Ever go on YouTube or any other video sharing website, and see videos of hacks being played? Ever get a tiny bit envious, wishing that you could record that, and with sound? Well, I bet right about now I sound like a used car salesmen, but now you can!
This weeks pro tip will be about recording sound and video with Hypercam. A useful tool for any game developer.
YOU WILL NEED...
- Hypercam. You can get the free version at: https://www.hyperionics.com/hc/
= The full version costs a bit of money. The difference is that the full version does not have a water mark.
- Windows XP/Vista. Sorry Mac/Linux users, this pro tip isn't for you.
STEP 1: Assuming you have hypercam downloaded, run it. Now, select any window, and just do a test record. Press the "Start Rec." button once you have your area selected, and just move your mouse through the area or something, and then press "Stop Rec.". Check result. If it's too slow, change your frames per second recorded in AVI file, and maybe change your compression if needed.
If all goes well, move to the next step.
STEP 2: Now, this is why you need a windows operating system. I'm using Vista right now, so XP users may have to do a bit of searching (not all tutorials do the work for you I suppose), so bare with me.
Do the following. Note that this will not crash your computer; there is no risk as long as you do exactly what I tell you to do.
Go to Control Panel. Then go to Sound. Click the Recording tab.
Alright. Cool, you should see some options. Or not.
Anyways, right click the box that lists the options (don't right click an option though), and make sure that "Show Disconnected Devices" and "Show Disabled Devices" has a check mark.
Now, if all goes well, some new options will appear if you didn't have those 2 things checked. The one we are looking for is called Stereo Mix. There's an alternative that you can use, it's called Wave Out, or something along those lines.
Click on it, and then click "Set Default". And guess what? You're done!
Newer computers that run on Vista may or may not have Stereo Mix or Wave Out, and for that, you will need a minijack cable. Guess what? That's not included in this week's pro tip! You'll have to wait until next week, where I'll be doing an extra pro tip on using minijack cables.
Anyways, you can go back to Hypercam, and start recording. Make sure in the Sound tab though, that Record Sound is checked. 16 bit and 44100 samples per second are recommended.
Enjoy recording your creations!/
This weeks pro tip will be about recording sound and video with Hypercam. A useful tool for any game developer.
YOU WILL NEED...
- Hypercam. You can get the free version at: https://www.hyperionics.com/hc/
= The full version costs a bit of money. The difference is that the full version does not have a water mark.
- Windows XP/Vista. Sorry Mac/Linux users, this pro tip isn't for you.
STEP 1: Assuming you have hypercam downloaded, run it. Now, select any window, and just do a test record. Press the "Start Rec." button once you have your area selected, and just move your mouse through the area or something, and then press "Stop Rec.". Check result. If it's too slow, change your frames per second recorded in AVI file, and maybe change your compression if needed.
If all goes well, move to the next step.
STEP 2: Now, this is why you need a windows operating system. I'm using Vista right now, so XP users may have to do a bit of searching (not all tutorials do the work for you I suppose), so bare with me.
Do the following. Note that this will not crash your computer; there is no risk as long as you do exactly what I tell you to do.
Go to Control Panel. Then go to Sound. Click the Recording tab.
Alright. Cool, you should see some options. Or not.
Anyways, right click the box that lists the options (don't right click an option though), and make sure that "Show Disconnected Devices" and "Show Disabled Devices" has a check mark.
Now, if all goes well, some new options will appear if you didn't have those 2 things checked. The one we are looking for is called Stereo Mix. There's an alternative that you can use, it's called Wave Out, or something along those lines.
Click on it, and then click "Set Default". And guess what? You're done!
Newer computers that run on Vista may or may not have Stereo Mix or Wave Out, and for that, you will need a minijack cable. Guess what? That's not included in this week's pro tip! You'll have to wait until next week, where I'll be doing an extra pro tip on using minijack cables.
Anyways, you can go back to Hypercam, and start recording. Make sure in the Sound tab though, that Record Sound is checked. 16 bit and 44100 samples per second are recommended.
Enjoy recording your creations!/
Making a Better Villain
by Guardian @ www.picceta.com
Spoiler:
I've seen a lot of people on other forums needing help developing a villain, and some people on this forum I know have trouble designing good villains, so I decided to start giving oput game design tips, the first tip is building a better villain for your game. The following are by no means facts, but my own personal opinions that seem to work.
Most human villains should follow what I like to call the SPDS forumla in contrary to the main character. SPDS stands for:
Same
Person
Different
Side
This means that the villains will be, more or less, like the main character, in terms of personality. What makes them seem different is their moral standing, hence the different side. I will use Hao and Yoh Asakura from Shaman King, as they are a literal example of the SPDS formula, and they both fit with my formula.
Yoh and Hao are more or less the same person, and they have the exact same goal. To win the Shaman tournament and make the world what they think it should be. They both somewhat value their allies (Yoh more than Hao obviously), both use their power as necessary, and both believe in their beliefs with all their heart. But Hao want's to rid the world of humans, while Yoh just wants the world to live peacefully. While Hao's desires do seem evil, let's take a look through his eyes.
Hao has seen that human kind repeatedly violates the earth in so many ways, despite the fact that the earth is their home, and the only home they have. Being a shaman, he is in tune with the world and the spirits, and can see the pain that humankind causes. He wants to win the Shaman tournament so that he can rid the world of humans, but he will leave the Shaman on earth because he want's to save the world from the indecency of human kind, and make the earth a beautiful place once more that Shaman can live on and be happy.
See? He doesn't seem so evil now, does he? But he also suffers from what I call the GIBE formula. GIBE stands for:
Good
Intentions,
Bad
Execution.
This basically means that he has good intentions in his heart, and if you strip away the evil acts, his acts do make sense, but he is going about it the wrong way, and making himself more evil and antagonizing himself, hence the Bad Execution.
Yoh, for the most part, wants the same as Hao. He wants the world to be peaceful, but he also wants everyone to be able to live happily on the world. This seems like a great intention compared to Hao, but to some people, Hao's seems like a better intention, because he wants to free the world from the evils of man.
In this way, you can sort of sympathize with Hao. Even more to the point that he fights so hard for it. I think the only way you could feel more sorry for him is if after he was beaten, he was sort of lightly crying or something, realizing his desires cannot be fulfilled before he died.
In this way, by giving the villains a goal that seems like it is good intentions, and by making them an emotional person about their desires, like, oh I don't know, HUMAN, than you will have a better villain that you may even make the player feel sorry for. But above all, remember this:
Even evil villains are still human.
Most human villains should follow what I like to call the SPDS forumla in contrary to the main character. SPDS stands for:
Same
Person
Different
Side
This means that the villains will be, more or less, like the main character, in terms of personality. What makes them seem different is their moral standing, hence the different side. I will use Hao and Yoh Asakura from Shaman King, as they are a literal example of the SPDS formula, and they both fit with my formula.
Yoh and Hao are more or less the same person, and they have the exact same goal. To win the Shaman tournament and make the world what they think it should be. They both somewhat value their allies (Yoh more than Hao obviously), both use their power as necessary, and both believe in their beliefs with all their heart. But Hao want's to rid the world of humans, while Yoh just wants the world to live peacefully. While Hao's desires do seem evil, let's take a look through his eyes.
Hao has seen that human kind repeatedly violates the earth in so many ways, despite the fact that the earth is their home, and the only home they have. Being a shaman, he is in tune with the world and the spirits, and can see the pain that humankind causes. He wants to win the Shaman tournament so that he can rid the world of humans, but he will leave the Shaman on earth because he want's to save the world from the indecency of human kind, and make the earth a beautiful place once more that Shaman can live on and be happy.
See? He doesn't seem so evil now, does he? But he also suffers from what I call the GIBE formula. GIBE stands for:
Good
Intentions,
Bad
Execution.
This basically means that he has good intentions in his heart, and if you strip away the evil acts, his acts do make sense, but he is going about it the wrong way, and making himself more evil and antagonizing himself, hence the Bad Execution.
Yoh, for the most part, wants the same as Hao. He wants the world to be peaceful, but he also wants everyone to be able to live happily on the world. This seems like a great intention compared to Hao, but to some people, Hao's seems like a better intention, because he wants to free the world from the evils of man.
In this way, you can sort of sympathize with Hao. Even more to the point that he fights so hard for it. I think the only way you could feel more sorry for him is if after he was beaten, he was sort of lightly crying or something, realizing his desires cannot be fulfilled before he died.
In this way, by giving the villains a goal that seems like it is good intentions, and by making them an emotional person about their desires, like, oh I don't know, HUMAN, than you will have a better villain that you may even make the player feel sorry for. But above all, remember this:
Even evil villains are still human.
Contact Us
Well, that's it for this week. I know it's a little smaller than you might have expected, but that's mainly because of standardized testing (excuse of the week). Sorry! Feel free to comment on anything you like: just don't flame me for my reviews (as I said earlier), and don't start any arguments.
Cheers,
The GD Crew
h POKE (on hiatus)
Yuoaman
PyroYahtzee
riceeman
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