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General Game Dev Help and Requests

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No there is no way to do it.. Unless you made a CNS then it is almost impossible to do it..

Wait.. There's one other way.. If you had each letter of the hero's name in different name slots.. Then you could make some code with conditional branches for every letter of the alphabet like:
If hero's name is A
Then set var[001:trainer card 1st letter] 1

On the charaset you have to put the trigger variable to var[001:trainer cars 1st letter] 1
and the charaset should be the letter A.. You need to do the whole alphabet like that

That's like the only way you can do it man.. You would probably need some sort of CNS for that too..
 
The only problem with a CNS is that you would have to set your hero's name twice..! One for the trainer card and one for messages...!
 
rm2k3kid said:
The only problem with a CNS is that you would have to set your hero's name twice..! One for the trainer card and one for messages...!
Nah there's some coding you can do to make it available in messages too but it's just way complicated..
 
also another question on trainer cards-
ok, i'm doing ok coding the money character sets (to show how much money the player has)
but is there a quick way of coding this up (see below)

*image removed*
Ok see the bit I have circled, thats to show the last digit of the number - example- if you have 3004$ (or whatever currency)- then that character set will show as 4.
But i'm finding it hard coing the last one- so my question is,
for that character set, do i have to code a new page for EVERY number?
You see for the others - example: the "1000+" character set (which is the first one) will display "1" if you have 1000, and my coding is
"If the variable XX Money Held is greater or = to 1000- show character set 1"
then next page
"If variable XXMoney Held is greater or = to 2000 show character set 2"
and so on. And its the same for the other 2 character sets (just displaying the hundreds/tenths)
so........
yeah....

how would i code the other chatacrer set?
 
just do like if your doing the second digit (hundreds)
<If money is higher or = to 100
<If money is lower than 200
<move event :chang grafic (into 1)

<If money is higher or = to 200
<If money is lower than 300
<move event :chang grafic (into 2)
and so on .
 
I think you'll have to do at least 9 commands for each digit.
 
My system divides every digit into it's own variable... eg. Millions, Thousands, Hundreds, tens, ones... Something along those lines! Then all you have to is set the 5 charsets.
 
Yeah I'll post it as soon as I can... But my computer is playing up at the moment so I can't do it now.
 
You have to use the mod command in the variable operations section..
I used something similar for my CNS.. Mine was a bit different because i was splitting and repairing variables..
The mod command divides the variable by a number and leaves the remainder in the variable..
Alright say your number was $304, you mod it by 100 and the answer is 3 rmdr 4, the 4 will be put into the original variable you were using to do the sum. That's why it's a good idea to copy your variable.. Do something like this var [0001:ones] set var [0002:hero's money]
Then you can mod it without losing the data you had in the money variable..
 
I've got a bit of a difficult request here, but I can't think of where else to ask. Can anyone give me the gameshark codes for a POKEMON RUBY rom, so that I can put them in VBA? I need someone to help me find MODEST, MAX-IV (genes), Treecko. I plan to extract the stats of this Treecko to help me build my CBS (my own spin on the group project). If possable, could you also direct me to a site with the codes for any pokemon? I'm going to need 75 for my game.

Thanks in advance.
 
Sorry, but ask that in the Ruby/Sapphire/Emerald forum. This is about help and requests involving GAME DEVELOPMENT! Sorry if that was rude...
 
SRRY for asking this, but can some send me all the resources at [email protected] or PM me
Maps -
City Map (Need atleast 3 diff)
Inside of House (Need atleast 3 diff types)
PokeMart
PokeCenter
Anyother you think I might need

Chipsets -
Ash
Gary
Misty
Brock

I really need these urgently...PLS SEND!! REALLY URGENT!! PLS HELP ME!!
 
You can find those in the resources thread. I know for a fact you can get Brock and Misty in the old one, so look there.
 
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