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General Game Dev Help and Requests

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For advance naming system(from scripting) is there a way where certain text depends on what the characters name is like this. (Hero's name):Oh hi (rivals name)!
 
Otakuboy T said:
Hello, I'm looking for a vulpix charset to follow me. THX

P.S. Also a similar set of sprites for eevee and farfetch'd

Thanks again.

Here dude! DONT FORGET TO SAY THANK YOU!
 
Hey I was just wondering in rpg maker xp how do i get my charecters name to come up in a message window ? I can slightly remember typing something like this: So your name is [n] ? (and in the game instead of [n] the charecters name would be there) any help would be greatly appreciated
 
sphereslayer said:
Hey I was just wondering in rpg maker xp how do i get my charecters name to come up in a message window ? I can slightly remember typing something like this: So your name is [n] ? (and in the game instead of [n] the charecters name would be there) any help would be greatly appreciated

The Code is \n[1] to show the hero number 1s name

\n[2] shows the hero number 2s name

(the number is in the database)
 
funnybunny said:
A tricky one, I made it with a switch and lots of events.

First make an event wiht the bridge grafic on the first page, under the hero. Then the second page over the hero and as precodtion the switch. Copy and past to make a full bridge. Now when you go down make sure the switch is one and when you get back up the switch is off.
Make sure you have events on the side of the bridge that are same as hero to prevent the hero from walking off the bridge.

Hope it helps

EDIT - lots of typo's fixed

It doesn't work. I only go under the bridge when I do that.
i also tried to do it with fork conditions, but I could not do it(cause i'm still a beginner with it). Is it possible to do it with fork conditions anyway?

PS: I have added 2 screens to show you what I really want.
 
metabee14 said:
It doesn't work. I only go under the bridge when I do that.
i also tried to do it with fork conditions, but I could not do it(cause i'm still a beginner with it). Is it possible to do it with fork conditions anyway?

PS: I have added 2 screens to show you what I really want.

here is the deal:

*image removed*

events 1:
2 pages:
first page, same level as hero, no precondition
second page, below hero, precondition; switch below = on
events 2:
2 pages:
first page, below hero, no precondition
second page, over hero, precondition; switch below = on
events 3:
1 page:
on touch hero, turn switsh below off, no precondition
events 4:
1 page:
on touch hero, turn switsh below on, no precondition

That is it, make sure that when your going down(on this map or others) the switch is on and when you go back up the switch is off.
 
Thank you very much Funnybunny, it works fine now. *gives rep*
 
Thank you very much Funnybunny, it works fine now. *gives rep*

EDIT: sorry for the double post.
BTW: what's the difference between RM2000 and RMG2000?
Yeah I know the 'G' but I'm mean the real difference.
 
Last edited:
metabee14 said:
Thank you very much Funnybunny, it works fine now. *gives rep*

EDIT: sorry for the double post.
BTW: what's the difference between RM2000 and RMG2000?
Yeah I know the 'G' but I'm mean the real difference.
the letter type, go to the system grafic select thing. There are too letterypes. First is RM2000 second is RMG2000 I think...

this goes for RM2k btw, RM2k3 uses other lettertypes.
 
Thanks, I was going crazy trying to fix that into a charset. I need a chipset of an airport with a huge blimp.
 
hmm i was wondering how u make a name making screen
 
In the rpg xp scripter how do i call an event ? I've made a bag just out of events and i want to call that from my menu when i select the "bag" option. Thanks
 
In the rpg xp scripter how do i call an event ? I've made a bag just out of events and i want to call that from my menu when i select the "bag" option. Thanks
Hm... well, you could make it like that the menu would be activated when [switch name] is on. If you do it that way, in RGSS you oculd call it like.

Code:
$game_switches[SWITCH NUMBER] = true

Basically, it turns ON your switch.
 
Can someone please give me pokemon-related windowskins? THANKS.
 
Does anyone know how to make an enemy counterattack in the RM2K3 DBS?
 
I need to know how to do appearing/disappearing.
a)I'll give credit
b)the heart guage will decrease
 
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