Neo Genesis
The Wanderer
- 238
- Posts
- 19
- Years
- Age 33
- California
- Seen Sep 11, 2005
For advance naming system(from scripting) is there a way where certain text depends on what the characters name is like this. (Hero's name):Oh hi (rivals name)!
Otakuboy T said:Hello, I'm looking for a vulpix charset to follow me. THX
P.S. Also a similar set of sprites for eevee and farfetch'd
Thanks again.
sphereslayer said:Hey I was just wondering in rpg maker xp how do i get my charecters name to come up in a message window ? I can slightly remember typing something like this: So your name is [n] ? (and in the game instead of [n] the charecters name would be there) any help would be greatly appreciated
funnybunny said:A tricky one, I made it with a switch and lots of events.
First make an event wiht the bridge grafic on the first page, under the hero. Then the second page over the hero and as precodtion the switch. Copy and past to make a full bridge. Now when you go down make sure the switch is one and when you get back up the switch is off.
Make sure you have events on the side of the bridge that are same as hero to prevent the hero from walking off the bridge.
Hope it helps
EDIT - lots of typo's fixed
metabee14 said:It doesn't work. I only go under the bridge when I do that.
i also tried to do it with fork conditions, but I could not do it(cause i'm still a beginner with it). Is it possible to do it with fork conditions anyway?
PS: I have added 2 screens to show you what I really want.
the letter type, go to the system grafic select thing. There are too letterypes. First is RM2000 second is RMG2000 I think...metabee14 said:Thank you very much Funnybunny, it works fine now. *gives rep*
EDIT: sorry for the double post.
BTW: what's the difference between RM2000 and RMG2000?
Yeah I know the 'G' but I'm mean the real difference.
see attachment :) I hope everything worksCursed said:I need the info for teams (Magma, Aqua, ect.) like making them appear and disappear.
Could someone please make this into a charset?
https://img.photobucket.com/albums/v371/Bluto/potsuchip.bmp
Hm... well, you could make it like that the menu would be activated when [switch name] is on. If you do it that way, in RGSS you oculd call it like.In the rpg xp scripter how do i call an event ? I've made a bag just out of events and i want to call that from my menu when i select the "bag" option. Thanks
$game_switches[SWITCH NUMBER] = true