General Game Dev Help and Requests

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agentalexandre12 said:
does any one have an rmxp charset of that girl in g/s/c in advanced mode
-virtual- has one.

does anyone have ash, may, brock, and max sprites for RMXP?
 
Yeah. I know justb about everything I need to know about rm2k and rmxp, EXCEPT VARIABLES! Does any1 know where i can get a turotial for RMXP Variables??
 
I don't know where to get a tutorial but variables are simple once you get them. Like say if you made an item and a variable called item.You could make an event for when you use the item so that for every use of the item you add 1 to the variable. Say you want it so that when you use the item like 20 times you change classes but only at a spesific map.Well once the variable is 20 or more and the event has a variable requirement of 20 or more you can change classes. Does that help?
 
well that only helps my understanding of variables. I guess I'll just teach myself how to program variables. I tought myself so much already.
 
Is there a way to change the font color in the load save file in rmxp? i've tried adding self.contents.font.color = Color.new(0,0,0,255) but I doesn't work.
Thx!
Pokemaster_shiny
 
Pokemaster_shiny said:
Is there a way to change the font color in the load save file in rmxp? i've tried adding self.contents.font.color = Color.new(0,0,0,255) but I doesn't work.
Thx!
Pokemaster_shiny
put self.contents.font.color = Color.new(0,0,0,255) in window_savefile
but i suggest using:
self.contents.font.color = Color.new(96,96,96,255)
 
What websites beside photobucket are good for uploading screens?
 
-virtual- said:
put self.contents.font.color = Color.new(0,0,0,255) in window_savefile
but i suggest using:
self.contents.font.color = Color.new(96,96,96,255)
Well I want black but I'll try it.Thx!
And how do you show variables of a save file on the screen without loading it?
Pokemaster_shiny
 
agentalexandre12 said:
i mean thorugh scripts(lengthener)
here ya go
Code:
    @move_speed = 4
it's in Game_Character 1, line 51
if you want it faster then 3, but slower then 4,
i suggest using decimals.
like:
Code:
    @move_speed = 3.5
 
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