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Getting Back Into Battling(OU RMT)

Pokedra

Retired
  • 1,661
    Posts
    16
    Years
    • Seen Aug 21, 2016
    Introduction
    I recently took a short break from battling, I still went on Shoddy and all but I rarely battled and haven't really been keeping up to date so now that I have some time on my hands I decided to build a new team and start battling more often.

    Team Overview
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)
    *image removed*
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Team In-Depth
    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Infernape @ Focus Sash
    Ability: Blaze
    EVs: 64 Atk / 252 SpA / 192 Spe
    Naive Nature (-SpDef, +Spd)
    →Fake Out
    →Stealth Rock
    →Fire Blast
    →Close Combat


    Comments : LeadApe rarely fails to get the rocks up, Fake out destroys the Sashes of Pokemon like Azelf and Aerodactyl. Close Combat/Fire Blast provides a STAB combo that can let him deal some damage. I'm considering going with Encore over Close Combat/Fake Out maybe but I'm not so sure at the moment.

    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Latias @ Choice Specs
    Ability: Levitate
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature (-Atk, +Spd)
    →Draco Meteor
    →Surf
    →HP Fire / Thunderbolt

    →Trick

    Comments : SpecsLatias fits reasonably well into this team, it can switch in without fear on any ground attacks aimed at Infernape as well as Water attacks usually. Specs Draco Meteor hurts anything that doesn't resist it. HP Fire is its main weapon against Steel-types like Scizor. Surf is mainly for Tyranitar as its one of Latias's main problems, if I can hit it in on the switch-in I can beat it but in most cases I lose. Trick is mainly for Blissey, Tricking Specs onto it hurts its walling capabilites alot.


    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Porygon-2 @ Leftovers
    Ability: Trace
    EVs: 252 HP / 216 Def / 40 SpA
    Bold Nature (-Atk, +Def)
    →Thunderbolt
    →Ice Beam
    →Recover

    →Thunder Wave

    Comments : I needed someone that handles both Mence and Gyarados and I turned to this little thing. With Trace he turns their own abilities against them while he hits their 4x weakness. He's also useful for using switching in on Vaporeon and Heatran absorbing their STAB attacks. He also provides paralysis support.



    *image removed*
    Lucario @ Life Orb
    Ability: Inner Focus
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature (+Spe, -SpAtk)
    →Swords Dance
    →Ice Punch
    →Close Combat

    →Extremespeed

    Comments : SDLuke is a monster, after an SD he can deal alot of damage. I can rely on him to take Ice Shards aimed at Latias usually but mostly he comes in after something has died. I went Jolly to get the jump on neutral base 100's.

    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Starmie @ Light Clay
    Ability: Natural Cure
    EVs: 252 HP / 200 Def / 56 Spe
    Bold Nature (+Def, -Atk)
    →Reflect
    →Surf
    →Recover
    →Light Screen

    Comments : I need something that could take Water-attacks aimed at Infernape reasonably well and also a Fighting resist. Starmie came to mind and I decided to run the Support set with Light Screen added in. 56 Speed EV's allow him to outrun base neutral 90's, the rest was poured into defenses so he took hits better. He sets up dual screens to make it easier for Lucario to set up as well as generally helping the team out.


    [PokeCommunity.com] Getting Back Into Battling(OU RMT)

    Salamence @ Life Orb
    Ability: Intimidate
    EVs: 80 Atk / 252 SpAtk / 176 Spe
    Rash Nature (+SpAtk, -SpD)
    →Brick Break
    →Fire Blast
    →Draco Meteor
    →Roost

    Comments : Salamence is my wall-breaker, this team doesn't fare too well against stall and I needed a good mixed sweeper and he came to mind. He can switch in on any Ground attacks aimed at Infernape and Lucario easily and he packs one hell of a punch. 176 Speed EV's allow him to beat Base 90's.

    Changes
    -Added in Salamence over Scizor.



    Conclusion
    I feel this team is better my last horrible attempt at a team(Team Rampagers), it relies on resistances and some prediction. Tear it apart.
     
    Last edited:
    Pretty ok team from my noobish point of view. From what I can see, Scizor can be quite an annoyance (I'm not sure how Pory2 fares against it, but nothing else can really win against it) if you choose to run Thunderbolt on Latias. You also have a few random weaks (Breloom, Machamp, and CB/SD Infernape, to be exact.)
     
    I'd go HP Fire on your latias, because you already have p2 to throw (admittedly less strong) tbolts around. It also allows you to use latias as a scizor lure. Most expect you to switch out so they use pursuit or swords dance and you can kill them before the get the chance; those that outpredict you could still kill or severely damage you with bullet punch, though.
     
    Pretty ok team from my noobish point of view. From what I can see, Scizor can be quite an annoyance (I'm not sure how Pory2 fares against it, but nothing else can really win against it) if you choose to run Thunderbolt on Latias. You also have a few random weaks (Breloom, Machamp, and CB/SD Infernape, to be exact.)
    Breloom can be killed by Infernape(if it still lives) and Draco Meteor from Latias. As a last resort CBScizor's BP does reasonable damage to it.

    I'd go HP Fire on your latias, because you already have p2 to throw (admittedly less strong) tbolts around. It also allows you to use latias as a scizor lure. Most expect you to switch out so they use pursuit or swords dance and you can kill them before the get the chance; those that outpredict you could still kill or severely damage you with bullet punch, though.
    Yeah I'm going with HP Fire, it takes a bit of prediction but sometimes Latias can beat it.

    I would think Crunch would be better over Ice Punch, as Salamence, Flygon, and Gliscor all outrun him. Crunch helps better with Dusknoir, Rotom-A, Cresselia, etc. Without Crunch Lucario would have a problem sweeping against stall teams.
    Hmm...I'll consider it as Rotom-A are a thorn in his side. Thanks Wolfie =D

    I think Scizor doesn't fit into this team that well, I really want a mixed sweeper to help my team against stall. Any suggestions?
     
    I think Scizor doesn't fit into this team that well, I really want a mixed sweeper to help my team against stall. Any suggestions?
    Really, with Crunch, Lucario already can put a huge hole in stall, even 2HKOing Skarmory with a +2 CC iirc. MixMence may do well in Scizor's place I guess. For the double-dragon combo? =P
     
    Really, with Crunch, Lucario already can put a huge hole in stall, even 2HKOing Skarmory with a +2 CC iirc. MixMence may do well in Scizor's place I guess. For the double-dragon combo? =P
    I'm gonna change, thanks.

    MixMence was on my mind and he'll work fine.

    Added him.
     
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