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Ghost Team...

Maria Santos

*wink* enjoy your death! ^_^
  • 155
    Posts
    17
    Years
    Im trying to come up with a ghost team and its coming out nicely. I have...

    Mismagius @ Focus Sash

    Taunt
    Charge Beam
    Shadow Ball
    Confuse Ray

    Shedinja @ Focus Sash

    Confuse Ray
    Will O Wisp
    Shadow Sneak
    X Scissor


    Gengar @ Focus Sash

    Focus Blast
    Sludge Bomb
    Hypnosis
    Confuse Ray

    Bannete @ Focus Sash

    Thunder Wave
    Shadow Sneak
    Curse
    Torment

    Dusknoir @ Leftovers

    Confuse Ray
    Focus Punch
    Torment
    Ice Punch

    Froslass @ Focus Sash

    Confuse Ray
    Blizzard
    Shadow Ball
    ?

    I got the natures I need already. Now I just need the last move on Frosslass and a judgment of my team. Think you folks can help me out?
     
    ?

    Vey good as in your Mismagius suggestion or very good as in my team?
     
    *We need EVs, natures and items.
    *Ice beam over blizzard on frosglass, unless you wanna run hail as the last move
    *Shedinja isn't worth taking, any team with hail, sandstorm, stealthrock, spikes or toxic spikes will leave you with a useless bug-skin. You could really do with a 2nd wall, so I'd swap it for spiritomb.
    *Curse is never a good thing on ghosts. They will realise what you've done, switch out to completely negate it and leave you missing most of your health.

    Its mostly a nice team, but these points need addressing. I wont comment on sets as a whole as Im not a fan of most ghosts.
     
    Gengar @ Wide Lens
    Timid Nature
    EVs: 252 Spd, 252 Sp Atk, 6 HP

    Focus Blast
    Shadow Ball
    Hypnosis
    Energy Ball/Thunderbolt/Hidden Power Ice

    Dusknoir @ Leftovers
    Careful/Impish Nature
    EVs: 252 HP, 144 Def, 114 Sp Def
    Will o Wisp
    Pain Split
    Fire Punch
    Shadow Sneak

    Spiritomb over Shedninja, infact anything of Shedninja

    Spiritomb@Leftovers
    Impish/Careful Nature
    EVs: 252 HP, 88 Def, 124 Sp Def, 40 Atk
    -Pursuit
    -Will o Wisp
    -Pain Split
    -Sucker Punch/Return/Shadow Sneak
     
    Always, ALWAYS put Spikes on Froslass if you're running an entire Ghost team, your opponent won't have a chance to Rapid Spin
     
    Mismagius
    Item: Leftovers
    Ability: Levitate
    Function: Perish-Trapper
    Calm 252-Spd, 152-Hp, 106-Def

    a] Mean Look
    b] Perish Song
    c] Protect
    d] Hp (Fighting) or shadow ball


    Yeah, perish-trapping can be really helpful. This set works pretty good if you are up to it.
     
    Yeah, if you ever run a ghost team, Spikes and SR = MUST.

    Um, Gengar will mow you down (especially with weather to ruin your sashers). Obvious, but I doubt banette is a good line of defense.
     
    What up with all the Confuse Rays?
     
    but I doubt banette is a good line of defense.

    Yeah, he's not. He's got poor defensive stats...and less than spectacular speed.

    Now about that Froslass:

    [Froslass] @Leftovers/Focus Sash
    Nature: Timid
    EVs: 6 HP / 252 SAtk / 252 Spd
    Ability: Snow Cloak
    -Ice Beam
    -Thunderbolt
    -Spikes
    -Destiny Bond/Thunder Wave/Hidden Power Fighting/Shadow Ball
     
    What up with all the Confuse Rays?

    Actually, it's a decent move with support (shame it doesn't have any)...you're right though.

    Really, with Hypnosis and Confuse Ray flying everywhere, this needs SR and spikes support.

    Give Froslass Spikes and try and find a SRer.
     
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