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So I decided to create a kind of gimmicky stall team based around a gimmick Mew set. I have tested it and it is actually quite a bit more successful than my last team (though that team was fairly bad).
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Substitute
- Dragon Tail
- Toxic
- Earthquake
I am almost definitely going to get rid of Substitute, but I wanted some suggestions on what to replace it with. So far, it has provided useful as a guaranteed check against potential setup sweepers, allowing the Substitute to take the hit and using Dragon Tail to force a switch out. Dragon Tail is also incredibly useful in tandem with Ferrothorn's Stealth Rock, though I have considered giving Garchomp Stealth Rock > Substitute to free up one of Ferrothorn's moveslots. Yet still, Garchomp would do well to have another coverage move, or a Dragon move without lowered priority. Please give me suggestions on what I ought to do with Garchomp's set.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
This has actually worked remarkably well on this team. Priority Will-O-Wisp has allowed me to shut down quite a few physical attackers, and Knock-Off is very useful. However, due to Sableye's pathetic Speed and Attack, I have considered taking Knock Off off the set and giving it to Mew over Mew's Superpower. While it would hinder Mew's ability to take on Steel and Dark types, Mew is a better user of Knock Off. Still, I don't know what I would put on this set in place of Knock Off. Sableye, while great, does not have many viable options.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonlight
- Calm Mind
- Moonblast
- Fire Blast
I rarely make a team without Unaware Clefable on it. It feels so anti-metagame to me even though it's fairly common. Most opponents generally expect a MG set, so they continue to setup against Clefable. Meanwhile, even unboosted Moonblast + Fire Blast coverage OHKOs or 2HKOs a large portion of the metagame. If Clefable can setup a few CMs and avoid status, it's pretty much over.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
While it may be setup fodder, I do like this Ferrothorn set. As I mentioned on Garchomp's commentary, I think moving SR over to Garchomp may be wise. However both are quite capable of punishing physical attackers and forcing + punishing switches.
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
While the title doesn't mention it, this is quite gimmicky as well. I feel I may need to replace Surf but it does help tremendously with Heatran. Few things bar Fairy types can take on a Draco Meteor, even Steel-types. Trick is helpful if there is a physical sweeper that has set up and I need to cripple it before it sweeps my team. I prefer not to use Trick because Latios with Choice Specs is very difficult to switch in on/wall.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 196 Atk / 60 Def
Impish Nature
- Explosion
- Heal Bell
- U-turn
- Superpower
Here is the gimmick set. While I really don't want to get rid of the biggest gimmick on the set, Explosion, I am open to any changes. Also I am aware that Leftovers + Explosion is slightly retarded, though it does help to have Mew in battle as long as possible before exploding. Heal Bell supports my team which hates status immensely. Superpower isn't a great move on Mew, but it does help with Steel-types which would otherwise completely wall this set and most of my team as well. While I think that having Explosion Mew and Specs Latios run contrary to the idea of a stall team, I think they are fairly unpredictable and I have had a good deal of success late game with both Pokemon.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Substitute
- Dragon Tail
- Toxic
- Earthquake
I am almost definitely going to get rid of Substitute, but I wanted some suggestions on what to replace it with. So far, it has provided useful as a guaranteed check against potential setup sweepers, allowing the Substitute to take the hit and using Dragon Tail to force a switch out. Dragon Tail is also incredibly useful in tandem with Ferrothorn's Stealth Rock, though I have considered giving Garchomp Stealth Rock > Substitute to free up one of Ferrothorn's moveslots. Yet still, Garchomp would do well to have another coverage move, or a Dragon move without lowered priority. Please give me suggestions on what I ought to do with Garchomp's set.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
This has actually worked remarkably well on this team. Priority Will-O-Wisp has allowed me to shut down quite a few physical attackers, and Knock-Off is very useful. However, due to Sableye's pathetic Speed and Attack, I have considered taking Knock Off off the set and giving it to Mew over Mew's Superpower. While it would hinder Mew's ability to take on Steel and Dark types, Mew is a better user of Knock Off. Still, I don't know what I would put on this set in place of Knock Off. Sableye, while great, does not have many viable options.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonlight
- Calm Mind
- Moonblast
- Fire Blast
I rarely make a team without Unaware Clefable on it. It feels so anti-metagame to me even though it's fairly common. Most opponents generally expect a MG set, so they continue to setup against Clefable. Meanwhile, even unboosted Moonblast + Fire Blast coverage OHKOs or 2HKOs a large portion of the metagame. If Clefable can setup a few CMs and avoid status, it's pretty much over.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Thunder Wave
While it may be setup fodder, I do like this Ferrothorn set. As I mentioned on Garchomp's commentary, I think moving SR over to Garchomp may be wise. However both are quite capable of punishing physical attackers and forcing + punishing switches.
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Trick
While the title doesn't mention it, this is quite gimmicky as well. I feel I may need to replace Surf but it does help tremendously with Heatran. Few things bar Fairy types can take on a Draco Meteor, even Steel-types. Trick is helpful if there is a physical sweeper that has set up and I need to cripple it before it sweeps my team. I prefer not to use Trick because Latios with Choice Specs is very difficult to switch in on/wall.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 196 Atk / 60 Def
Impish Nature
- Explosion
- Heal Bell
- U-turn
- Superpower
Here is the gimmick set. While I really don't want to get rid of the biggest gimmick on the set, Explosion, I am open to any changes. Also I am aware that Leftovers + Explosion is slightly retarded, though it does help to have Mew in battle as long as possible before exploding. Heal Bell supports my team which hates status immensely. Superpower isn't a great move on Mew, but it does help with Steel-types which would otherwise completely wall this set and most of my team as well. While I think that having Explosion Mew and Specs Latios run contrary to the idea of a stall team, I think they are fairly unpredictable and I have had a good deal of success late game with both Pokemon.