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[Graphic✓] Give two separate palettes for both "Rayquaza" and "clouds" in the title screen?

セケツ

ポケハック初心者
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    • Seen yesterday
    Hello everyone.
    In the title screen of Pokeemerald, the Rayquaza and clouds moving up in the background use the same palette called "rayquaza_and_clouds.pal" in the graphic folder.
    But in the ruby version, the Groudon and lava map floating in the background use two different palettes, whose names are "groudon_dark.pal" and "groudon_glow.pal".
    So it is my question that just as the title says, how do I make the rayquaza and clouds in the emerald using two different & separate palettes?
    Thanks again for any assistance.
     
    Last edited:
    Well, I figured it out by looking through the pokeruby decomp files.
    First, naming the new .pal file to "clouds.pal", and dragging it into the graphic folder.
    Next, open "title_screen.c" in src.
    Then adding the string below which can point to the palettes in the "const rom data" lines.
    Spoiler:

    Finally, jumping to the "display cases" part, and adding this "Loadpalettes" string just after the strings that loads the titlemap of the clouds.
    Spoiler:
     
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