• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Golden Sun: The Genesis Halo (RPG Thread)

Status
Not open for further replies.

Kamotz

Chronicler
  • 142
    Posts
    16
    Years
    Go to OTHER ROLEPLAY LOUNGE for signups

    Golden Sun: The Genesis Halo

    Ages ago, in the world of Weyard, the omnipotent force of Alchemy provided all manner of culture and power to its people. In this age, the ability to use Alchemy and Psynergy was unfettered and accessible to the general populace, and civilization had reached great levels of development. Various clans of Adepts (Psynergy-wielding individuals) existed across Weyard, and the landmasses of Weyard itself were far more uniform: It generally resembled the shape of a giant crescent moon. The four Lighthouses were lit at this time, providing energy to both the world and the people. This power allowed the people of Weyard to accomplish incredible feats of architecture, art, and music. But in this distant past, during Weyard's Golden Age, Alchemy was also used for more malevolent purposes.

    For war.

    As the story goes, conquest and war eventually became objectives amongst those who desired power, riches, and dominion over all that lived, and global war fueled by the misuse of Alchemy for military purposes yielded potentially catastrophic results for Weyard; the world would have been torn apart if not for the efforts of a group of brave and wise men who took it upon themselves to seal Alchemy away by removing the Elemental Stars from the four Lighthouses, and confining the jewels in the innermost reaches of Mt. Aleph's Sol Sanctum. The world and the people were saved from themselves, but deprived of a massive resource, and Alchemy and the four Lighthouses would remain dormant for ages to come.

    With the sealing of Alchemy, Weyard's landmasses gradually began to break up and decrease in size over the ages, though this would not be noticed by the general populace due to how gradual it was. However, over time the populace began to lose much more; Civilization thrives by building upon the knowledge of the past, and the disappearance of both Alchemy and seemingly Psynergy as well caused the various cultures of the world to lose knowledge and become more primitive over the ages.

    However, the sealing of Alchemy had one more dire consequence; without the powers of Alchemy to feed and nurture Weyard, the world started to deteriorate. Gaia Falls, the enormous waterfalls at the edges of the world between Weyard and the infinite void, have slowly began growing inward as the world's edge crumbles and falls into the void

    In the Northern Reaches of Weyard, far above the arctic circle, the settlement of Prox was in imminent danger of being lost to the void. learned that in order to save Weyard from crumbling away the four Elemental Lighthouses must be lit. A group of Prox's finest warriors were sent to Vale to inform the elders there of the danger Weyard was in, but their message fell on deaf ears. During this trip, the Proxians investigated Sol Sanctum, accidentally triggering the storm that caused the Mt. Aleph boulder to fall. The entire Proxian party was wiped out during the storm except for two, Saturos and Menardi. Three years later, the two attempted once again to infiltrate Sol Sanctum and retrieve the elemental stars needed to light the four lighthouses. While they were initially successful, they were soon met with resistance

    The "Wise One ", the monolithic guardian of Mt.Aleph, tasked Isaac and Garet (two young Valeans) with stopping the lighting of the Lighthouses for fear that once Alchemy would be released, the past would repeat itself, and Weyard would be consumed by a world war once again. Isaac and Garet eventually were joined by Ivan (a Jupiter Adept) and Mia (a Mercury Adept), and the four continued their quest to stop Saturos and Menardi. While both the Mercury and Venus lighthouses were lit, the four Adepts were able to defeat Saturos and Menardi atop Venus Lighthouse, and the two Proxians fell to their deaths.

    But their quest carried on through Felix and Jenna (both citizens of Vale), and Sheba (a Jupiter Adept). While the three were initially the Proxians' hostages, they had learned of Weyard's decline and imminent doom, and took up the quest to light the two remaining lighthouses. They were later joined by Piers, a Mercury Adept from Lemuria (the last remaining great civilization), and the four Adepts set out to save the world. They lit Jupiter Lighthouse, where they encountered Isaac and the others once again. After explaining the current situation of the world to them, Isaac and his party gladly joined up with them.

    The team of eight Adepts continued their quest and traveled across Weyard to the north and to Prox, where the Mars Lighthouse was located. After overcoming the Wise One's "miracle", a dragon formed from Felix and Jenna's parents and Isaac's father, they lit the final lighthouse. The Mercury, Venus, Jupiter, and Mars lighthouses are lit, and their beacons merge their lights into one focal point in the airspace of Mt. Aleph, forming the Golden Sun. In turn, the Golden Sun shoots out a ray that pierces the mountain and activates the Stone of Sages within. With this, the world of Weyard and all its inhabitants are infused with the omnipotent force of Alchemy, and as a result the climate is re-stabilized and the world's inner life force is renewed.

    Alex stands at the peak of Mt. Aleph, standing in the center of the Golden Sun's stream of Alchemy-based energy into the mountain as it passes through his body. Once it ends, Alex is ecstatic with his newfound power and near-limitless life, and he is all too eager to test his power. He therefore attempts to summon a thunderstorm to attack Vale at the mountain's foothills below, but the storm fails to manifest. The Wise One appears and explains to Alex that he has not gained the entirety of the Golden Sun's power, for the Wise One took precautions to counteract Alex's would-be attempt at dominion. Alex may possess the majority of the Golden Sun's power, but the rest has entered Isaac's body, leaving Alex's mastery of Alchemy incomplete. Gravely disheartened and enraged that Isaac and the Wise One have robbed him of his dream, Alex attacks the Wise One with the power he has, but the guardian seems to paralyze him to the ground. Then the mountain and the surrounding landscape suddenly mutate and collapse, and the Wise One abandons Alex, saying that he may not survive this reformation. Alex, unable to flee, seems to disappear into oblivion as Mt. Aleph sinks into the ground.

    Meanwhile, Isaac, Felix, and their friends evacuate the Mars Lighthouse which is now exhuming excess Mars Psynergy, and the energy causes the miraculous revival of their parents. Isaac and Felix immediately bring them back to Prox, where they are nursed to health by the Proxeans. Now that Alchemy has returned and Prox has been saved from doom along with the rest of the world, the Adepts and their parents receive heartfelt gratitude from the Proxeans even as the townsfolk feel remorse for the fates of their fallen heroes Saturos, Menardi, Karst, and Agatio. After saying goodbye, the Adepts sail back to their hometown of Vale. However, upon reaching it, they behold one last tragedy: The town of Vale has been erased alongside Mt. Aleph, and all of its inhabitants, including Garet's family, are believed to be lost. But suddenly, all of the townspeople of Vale, including Isaac's mother, show up in perfectly sound shape, and they explain that the Wise One evacuated them out of Vale before the town was destroyed. A great bout of rejoicing ensues; everything turned out for the best.

    Kraden is able to figure out that The Wise One, as an upper-tier being whose divine charge was to safeguard Alchemy's seal, constructed a giant test of some sort through all this. The Wise One knew that Alchemy would be a destructive force if it was abused by humans like it was abused in the ancient past, so he subjected Isaac and all of his friends to the trauma at Mars Lighthouse to test their virtues to see if they carried the strength necessary of the role of guiding Weyard down the path of civilization and peace as opposed to the path of warfare and power struggles, and to that end Isaac and his companions have succeeded.

    More than a decade has passed since that fateful day when Alchemy was released upon the world, and drastic changes have been made. Civilization has taken a huge forward leap; buildings and structures have been erected on a scale not seen since Weyard's ancient past, and while the world has not yet returned to that "Golden Age", it is safe to say that civilization on Weyard has entered a temporary "Silver Age" and is well on its way to returning to its former glory.

    But not all is peaceful in this ever-changing world. Tensions run high in the Alchemy-imbued, politically unstable Weyard and with Alchemy readily available, disagreements can rapidly escalate to an all-out war. It seems that the fears of the Wise One may become a reality.

    It was for this reason that Iodem, the new ruler of Tolbi (the largest and most prosperous city in Weyard) assembled what is known as the "League of Adepts". He has gathered Adepts from across Weyard and brought them together to help keep the peace in these potentially unstable times. Instructed by the eight Adepts that helped unseal Alchemy and other skilled wielders of Psynergy from throughout Weyard, and put through an intensive training program, these Adepts quickly become highly skilled in the use of Psynergy and Alchemy.

    But things are about to take a turn for the worst. Unknown to Iodem or the League, four ancient Master-Adepts have awakened after millennia of hibernation. These Adepts are Anathema; people accursed and consigned to damnation or destruction. They have embraced strange, otherworldly forms of Psynergy: Saturn, energy and force; Uranus, metal and crystals; Neptune, destruction and decay; Pluto, darkness and death. They are ancient beings of nearly godlike power who lived during Weyard's lost "Golden Age" and were sealed away with Alchemy. Now that the seal on Alchemy has been broken, they have awakened as well. But their imprisonment for all those years have left their powers at substantially diminished levels, and the lights of Mercury, Venus, Mars, and Jupiter block their powers from returning to their fullest.

    So they have devised a plan. For some months they have been amassing their power; bringing the power-hungry into their folds to accomplish their goals; the corruption of the four lighthouses and the distortion and corruption of all Alchemy on Weyard. They hope to convert the lighthouses to project their otherworldly elements. Even Alchemy's guardian, the mighty Wise One, has little clue as to what they are doing. But he has realized that something is amiss, and has contacted the eight Adepts who unsealed Alchemy.

    Knowing that this quest will encompass more fronts than eight Adepts can handle alone, they have turned to Iodem and the League of Adepts to help bolster their capabilities in solving this mystery and avoiding disaster.

    You are one of these Adepts, trained and schooled by some of the brightest and most talented individuals in all of Weyard. You have been given skills beyond the scope of most men and women, and you have been given the knowledge to use those skills correctly for the greater good. Your quest as it is now is to uncover the plot of the four "Anathema" Master-Adepts and prevent that plan from coming to fruition. You are aided by some of the finest minds Weyard has to offer; the scholar Kraden is an especially important asset to the League and his knowledge on Alchemy has few equals. As a member of the League of Adepts, you must follow a certain code:

    1. The use of League status and Psynergy for selfish or greedy means is strictly prohibited. The breaking of this rule may result in expulsion from the League of Adepts.

    2. Voilence is used only as a last resort to solve conflicts, when all other options have failed. It is always the goal of the League to inspire trust from the common people, therefore violence against other people is discouraged unless all other options have been deemed failures.

    3. Against truly malevolent and destructive beings, violence is often times necessary. As such beings often wish great harm onto others, all steps must be taken to insure that such harm befalls as few as possible.

    4. The use of excessive or lethal force is highly discouraged. However, in instances where a force cannot be simply disarmed or defeated, when the wellbeing of the general public is at stake, drastic measures must be taken, and lethal force is authorized.

    5. The laws of local towns take priority. The League of Adepts is not to become involved matters of local law so long as these matters do not pertain to the misuse of Alchemy. The League of Adepts have jurisdiction over such matters involving Alchemy.

    6. A member of the League of Adepts will protect the innocent at all costs. The League of Adepts is an organization for the people. The League protects not the powerful or the rich, but the just and the true. Therefore, whether one is rich or poor; Proxian or Lemurian, so long as they are innocent and good, the League of Adepts will protect them and punish those who would harm them.


    Alchemy: Alchemy is a power that draws from the Elements. Adepts use the power of Alchemy to channel Psynergy, and scholars, such as Kraden, study the effects of Alchemy on the world of Weyard. According to Kraden and King Hydros of Lemuria, Alchemy was sealed away by wise, brave men to prevent mankind from destroying itself. Gaia Falls slowly consumes Weyard as Alchemy is sealed, for Alchemy is the life force of the Golden Sun world, and without it, the world withers away.

    Alchemy was once common place in Weyard, giving birth to great civilization, and all that is around the Golden Sun world. Alchemy is composed of the four elements, Fire and Earth, Wind and Water.

    Alchemy in the Golden Sun series is heavily based off the actual study of Alchemy in real life, and many plot elements are based on legends of Alchemy, such as the Lemurian draught, which is the in-game equivalent of the elixer of life.

    Psynergy: Psynergy is the ability to conjure sorcerous effects based on the elements and fueled by the spiritual power of the person's mind; a similar but different art exists in the form of Chi, which is the concept of harnessing the energy of one's body to achieve more physical effects. Psynergy is aligned to the four different Elements: Venus (earth and plants), Mars (fire and heat), Jupiter (wind and lightning), and Mercury (water and ice).

    Psynergy that is not aligned with the elements, meaning it is not used for attack or planned defense, is more or less like the classic description of telekinesis or psychic power. Adepts can use this power to move, levitate, and carry objects such as statues and boulders. However, certain elemental powers of Psynergy are used for both attack and usage outside of battle. These powers grow as time goes on.

    Utility Psynergy: These are the typical types of utility Psynergy for each of the four Adept types. There are limits to what kinds of Utility Psynergy you can use. Venus and Mars Adepts share a symbiotic relationship, as do Mercury and Jupiter. As such, the non-specific Psynergy (in terms of elements) can be shared by the two sets (Venus can use some Mars Utility Psynergy, and visa versa, etc.) However, certain types of items exist which can bestow an Adept with various utility Psynergy, and we can/will obtain some of those throughout the RP. The Psynergy below in Parenthesis are the Psynergy that can be shared between the two symbiotic groups.

    Venus:
    (Pound, Carry, Scoop,) Catch, Growth, Retreat, Grind, Sand, Tremor

    Mars:
    (Force, Move,) Blaze, Burst

    Mercury:
    (Cloak, Lift,) Avoid, Douse, Frost, Parch

    Jupiter:
    (Halt, Lash,) Mind Read, Reveal, Whirlwind, Cyclone, Hover, Teleport

    Adept Animal Partners: Since the unsealing of Alchemy, normal animals have begun to show adeptness with Psynergy as well. Many Adepts form strong bonds with an animal of similar Psynergetic alignment and personality. These animals are capable of utilizing Psynergy to a somewhat limited degree, can bolster an Adept's power (similar to the Djinn of the games), and can even alter the Psynergy an Adept can use.

    Sign-up sheet:
    NOTE: this website has a huge HUGE deal of info on the Golden Sun universe that may be very helpful for your signup sheet.

    Name:
    Age:
    Gender:
    Alignment:
    Fighting Style: (warrior, warrior-mage, or mage)
    Weapon Style: (Dependant on fighting style: long sword, axe, light blades, staff, or mace...PM if you have questions)
    Home Town:
    Physical Description:
    Personality Profile:
    Brief Personal Background:
    Weapon(s) + Description: (you may change this throughout the RP)
    Other Abilities/Skills: (skills or abilities your character has. i.e. understanding animals, premonitions, etc.)
    Animal Adept Partner: (include name, alignment, brief history, and class change)

    =====Official Basic Rules=====
    1. No god-modding.
    2. Only control your own character unless given permission otherwise by the other character's owner.
    3. No killing other OC's without their owner's permission.
    4. If you wish to make an NPC with a large part then please just state that on the sign-ups so that it doesn't get killed. Otherwise it's open season.
    5. You must have good grammar! Get a proofreader for all I care! Use the spell-check! Anything, just make sure things make sense. I can tolerate some slip-ups, but nothing on a constant basis.
    6. Please try to post at least once every 2-5 days (unless you give me a reason why you can't). Any longer than that and we might lose you or leave you behind.
    7. No making up histories for characters (even NPCs) that aren't your own.
    8. I reserve the right to kick you out of this RPG if you break one of these rules seriously enough. I will, however, give you a chance to explain or redeem yourself so it won't be a "BAM goodbye" sort of deal
     
  • 3
    Posts
    15
    Years
    • Seen Apr 12, 2014
    Goldensun... the best game to hit the gba, second best is POKEMON.
     
    Status
    Not open for further replies.
    Back
    Top