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Good IV's for Mewtwo?

  • 149
    Posts
    18
    Years
    • Seen Oct 2, 2007
    Timid

    HP 24
    Atk 12
    Def 12
    Sp.Atk 17
    Sp.def 8
    Speed 25

    I know the special attack isn't too great, but i've been trying to find decent IV's for so long now... is this one good enough?
     
    No, it really isn't. If you want it to do good, keep searching.
     
    Timid

    HP 24
    Atk 12
    Def 12
    Sp.Atk 17
    Sp.def 8
    Speed 25

    I know the special attack isn't too great, but i've been trying to find decent IV's for so long now... is this one good enough?
    \
    Unless you have 20+ in each IV except Attack, then Mewtwo is considered useless. IVs matter in a huge fashion.
     
    After another hour or 2 I found a better one. The speed needs work and its defense and HP quite frankly suck, but here it goes. I was thinking it could be a good Calm Mind tank possibly.

    Modest

    HP 6
    Atk 5
    Def 3
    Sp.Atk 28
    Sp. Def 26
    Speed 18

    Is this one good?
     
    ok here is the Modest Mewtwo I caught. This is try number 200 probly OMG!?!@12
    Yes the HP sucks but other than that everything seems ok.

    HP 4
    ATK 6
    DEF 19
    SP.ATK 22
    SP.DEF 23
    SPEED 29

    These are honestly the best IV's ive seen in hours. lots of hours... should this one work or should I keep trying?
     
    I hope for your sake you have a Modest or Timid Synchronizer doing this

    I'd try to get that HP up a bit, Special Attack should be close to max, same with speed
     
    I hope for your sake you have a Modest or Timid Synchronizer doing this

    I'd try to get that HP up a bit, Special Attack should be close to max, same with speed
    I've been told that Synchronizers don't work in LG/FR for the legendaries... Is that true?
     
    Yes, that is true, it's only Emerald of the Advance games that have the Synchronise ability for natures.
     
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