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good move set for mewtwo?

  • 21
    Posts
    20
    Years
    • Seen Jan 16, 2006
    what should i add/replace?
    mewtwo lvl 75@amulet coin or moomoo milk
    flamethrower
    solarbeam
    psychic
    ice beam

    should i replace psychic with shadow ball?
     
    Mewtwo @ Lum Berry
    Nature: + Spd - PhAt
    EVs: 252 SpAt / 252 Spd / 6 HP
    Psychic
    Thunderbolt / Ice Beam / Flamethrower
    Calm Mind
    Recover


    You may want to dump Psychic for Thunderbolt and Ice Beam, but then you lose STAB.
     
    Mewtwo@Lum Berry
    Nature:+Sp. attack,-Attack
    EVs:Sp. attack, and maybe speed
    T-bolt
    Ice Beam
    Psychic
    Recover

    With a Sp. attack boosting nature, Evs in it this will make Mewtwo very powerful and you've got Recover to back you up!
    :D
     
    besides taking a different nature of speed + / attack -, Mullet's moveset is pretty good (general rule: anything with base 100 and above, take speed + nature, unless you can be faster than 374 without it). Mewtwo can also take calm mind instead of one of those offensive moves.
     
    frostweaver said:
    besides taking a different nature of speed + / attack -, Mullet's moveset is pretty good (general rule: anything with base 100 and above, take speed + nature, unless you can be faster than 374 without it). Mewtwo can also take calm mind instead of one of those offensive moves.

    I think he is strong enough in special attack, and he is pretty fast already. so I think either nature would work. :\
     
    Last edited:
    It's because of Dark types I like to go physical with Mewtwo:

    Mewtwo@Lum/Salac/Liechi Berry
    EV: 252 Att, 252 Speed, 6 Sp Def
    Nature: + Att, - Def
    Brick Break
    Psychic/Earthquake/Rock Slide
    Shadow Ball
    Earthquake/Thunderbolt/Ice Beam/Calm Mind

    CM is more to fake people out into thinking Mewtwo is a special sweeper, then use your physical moves to let rip.
     
    Mullet said:
    I think he is strong enough in special attack, and he is pretty fast already. so I think either nature would work. :\
    Last thing Mewtwo wants on earth: running into a Dugtrio and you realized that you're slower than it

    Edit: Houndoom is at least BL... it's one of the most versatile and fastest special attacker besides Uber. It's Alakazam, Sceptile, Starmie and then it's Houndoom in terms of common fast special sweeper... The fact that Houndoom destroys any chlorophyll abuser is the reason why it's used.
     
    What is BL again?

    Even to trick them I think it's a waste of a move slot.

    Frosty, that's why you can use at least some Evs in speed, and even then Dugtrio is still very fast and you might still be slower than it either way!
     
    Mullet said:
    What is BL again?

    Even to trick them I think it's a waste of a move slot.

    Frosty, that's why you can use at least some Evs in speed, and even then Dugtrio is still very fast and you might still be slower than it either way!
    BL is borderline, where it's in the in-between realms of overused and underused. I'll say that Houndoom is OU though. Its ability to crush Alakazam/Gardevoir/any chlorophyll users make it a valuable member for a team.

    Mewtwo has the exact same speed as Jolteon, Aerodactyl and Crobat, being the 4th and final member with base speed 130. Swellow follows at 125, and Dugtrio is down at 120 with Sceptile and Alakazam. As long as Mewtwo also have a speed + nature with MAX speed EV, you're faster than Dugtrio. The speed hiearchy should be memorized by now Mullet...
     
    LOL... welcome to a world where you must sacrifice in order to be an expert at something ;p

    2 methods:
    a) go to serebii.net's pokedex, and order all the Pokemon by speed.

    b) use netbattle's pokedex, and search up hidden power... order all the Pokemon by speed by pressing the little tab for the speed category. (and to look for stuff such as "fastest spore user" for example, do the same thing but just replace hidden power by the attack you want)
     
    Lots of common mistakes with this one:
    First of all, what's your EVs?

    Second, Mewtwo here has nothing to cover his weaknesses.

    Third, you have lots of high damage, low accuracy moves. Fire Blast and definately Thunder are way too unreliable on their own. There are Pokemon where these moves are definately useful and this is not one of them. Drop Fire Blast for Flamethrower, and Thunder for Thunderbolt - it's not like Mewtwo's Special Attack is low enough for you to worry about.

    Fourth: Why give it a Spell Tag when you have no Ghost moves? Get rid of that for a Lum Berry.
     
    ~AshPokemaster~ said:
    My Mewtwo:
    Level 100
    Attacks: Psychic, Ice Beam, Fire Blast, Thunder!
    Item: Spell Tag

    He is realy powerfull!
    not with spell tag and no physicals,put on something more like this:
    Mewtwo
    Item:Lum berry(to keep off opponents condition change)
    Nature: +speed -sp.def.
    EV:+ speed
    Attacks:
    Psychic(PP up)
    Recover
    Brick Break/Earthquake(pp up for earthquake)
    tunderbolt/Ice beam(PP up for Ice beam)
     
    Mewtwo @ Leftovers
    Nature: + Sp. Atk - Atk (or Sp. Def if your gonna use a physical attack)
    EVs: 252 SpAt / 252 Spd / 6 HP
    Psychic
    Thunderbolt / Ice Beam / Flamethrower / Physical Attack
    Substitute
    Recover
     
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