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Gothilure deck advice?

  • 13
    Posts
    13
    Years
    • Seen May 12, 2012
    I haven't been doing very much Pokemon TCG since about 07, so I really don't know if this new deck I'm testing out will work. I understand it's no "reshiphlosion" or anything, but I was wondering if you have any advice to help me out. Thanks!


    21

    4-2-3 Chandelure Noble Vicotires
    3-2-1 gothitelle Emerging Powers
    2-1 yanmega (prime) Triumphant
    1 sigilyph Emerging Powers
    1 tyrogue HG/SS
    1 druddigon Noble Victories

    20

    2 professor Oak's New Theory
    2 Professor Elm's Training Method
    2 Pokemon Collector
    2 Copycat
    2 Judge
    1 Interviewer's Questions
    1 Sage's Training
    1 Twins
    -----------------------
    2 Pokemon Communication
    2 Junk Arm
    2 Rare Candy
    1 Pokemon Catcher

    19

    1 Rescue Energy
    18 Psychic Energy

    *strategy*

    Chandelure needs to come out as early as possible. Whenever it's active, cursed shadow can easily KO any annoying baby Pokemon, as well as damage the bench before your opponent can power up their Evo chains. Judges and copycats are used for whenever yanmega prime comes out. Gothitelle stops the opponent from putting down communications, rare candies, etc, but I usually try not to use my own rare candies for them. Rescue energy is usually put on druddigon, to keep the constant rough skin damage going.
     
    Last edited:
    Gothitelle is better suited to be the star of its own deck than as a sidekick to Chandelure because the trainer lock on Gothitelle only works when Gothitelle is active. Vileplume is what you'd want to do for trainer lock if you want Chandelure to be active, but I wouldn't recommend putting in Vileplume.

    I'd focus this build either more on Gothitelle or Chandelure, and dial back the energy cards to 14 or 15 and fill in that open space with more Trainers/Supporters/Stadiums.
     
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