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[Map] Graphic wierdness in black tiles

  • 14
    Posts
    8
    Years
    • Seen Jul 23, 2018
    Hey,

    I started inserting new Tiles to my ROM hack and it all works fairly well.
    But some of the black tiles have some wierd graphic glitches.
    But in advance map and the block editor everythin looks normal. Only ingame there are these glitches.
    Does someone know how to fix this?

    Edit: I forgot the pictures
     

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    Have you checked the behavior byte? If it's anything but 00 that MIGHT be your problem.
    I suggest also, if that's a possibility, just right click an already existing black tile, which is like the eyedrop tool in any other paint/photoshop program.
     
    Have you checked the behavior byte? If it's anything but 00 that MIGHT be your problem.
    I suggest also, if that's a possibility, just right click an already existing black tile, which is like the eyedrop tool in any other paint/photoshop program.

    The behavior bytes are all on 00 and i also tried it with different black tiles, but still the same problem...
     
    I think it's because black is your transparent color. You'll need to insert an actual black 8x8pi block that is not your first transparent color.
     
    I think it's because black is your transparent color. You'll need to insert an actual black 8x8pi block that is not your first transparent color.

    Yes! That was it, thank you! But it just seems to be a problem in some Tilesets.
     
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