rave of shaggy
Red Mage
- 52
- Posts
- 13
- Years
- Seen Jan 21, 2015
Longplay:Grond Final Fantasy Balance and Bug Fixes Hack (FF Hack)
In-Game Introduction
Game Controls
Overworld
Battle
Readme From the Hack
In-Game Introduction
Spoiler:
The world is vieled in darkness.
The wind stops, the sea is wild,and the earth begins to rot.
The people wait, their only hope, a prophecy....
" When the world is in darkness Four Warriors will come...."
After a long journey, four young warriors arrive,each holding an ORB
The wind stops, the sea is wild,and the earth begins to rot.
The people wait, their only hope, a prophecy....
" When the world is in darkness Four Warriors will come...."
After a long journey, four young warriors arrive,each holding an ORB
Game Controls
Overworld
Spoiler:
D-Pad: Moves your party up,down,left and right .
Select: Opens the party order menu.
Start: Opens the regular menu.
B-Button: Dash Button
Select: Opens the party order menu.
Start: Opens the regular menu.
B-Button: Dash Button
Battle
Spoiler:
D-Pad: moves the hand Cursor up and down.
Select: No use.
Start: No use.
B-Button: Cancels a command and returns to the previous one.
A-Button: Confirms a command.
Select: No use.
Start: No use.
B-Button: Cancels a command and returns to the previous one.
A-Button: Confirms a command.
Spoiler:
>> Major Changes From FF1 <<
-Many, many bugfix and enhancement patches applied
-Names of most things altered
-Several class' sprites modified somewhat
-Censored graphics restored
-Dual-wield ability given to Ninja and Bl.Belt/Master
-A few new consumable items added
-Most damaging-spells have a hit rate of FE (254), so they should usually hit in the greater half of their damage range
-Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
-Some spells (mostly White Magic) switched around; some of them had effects and/or effectivity altered
-Properties of some weapons and armor altered somewhat; several others were changed into entirely different things
-Shop inventories modified a bit
-Late-game monsters were beefed-up a bit; evasion lowered for earlier enemies; Magic Defense of most foes lowered
-Enemy groups' Surprise values now roughly scale with the point in the game in which they are encountered
-Several maps altered a bit (mostly cosmetically) and quite a few treasures changed
-Hidden treasures added to some towns
-Two hidden bonus areas added: one accessed from the first town (but only late in the game), and one from the last town
-Ship puzzle game gives 500 Gold (50000 if at level 50)
-All party members always gain experience after battle, even if dead or petrified--no more uneven experience!
-Oasis remains after opening the Bottle (has more items for sale now)
-Dialog window open/close speed is now tied to Respond Rate
-Harm (Dia) spells now injure enemies in the "Evil" category as well as the Undead
-You can "shoo" bats away by talking at them
-Level gains happen more quickly, especially towards the beginning
-In determining preemptives/ambushes, all party members' Agility and Luck are considered (rather than only the leader's)
-Plenty of other minor changes!
>> Job Class Overview <<
Knight [-> upgrade: Paladin]
<Pros>: A good attacker; Generally has the highest HP and defense; Has the most equipment options
<Cons>: No magic until class change
<Notable changes from FF1>:
-Paladin can learn all White spells of levels 1-4
-Paladin can equip the White Robe
Thief [-> upgrade: Ninja]
<Pros>: Has unique abilities; Is the best at escaping; Has excellent evasion; Becomes a good attacker later in the game
<Cons>: Somewhat feeble until after class change; No magic until class change
<Notable changes from FF1>:
-Gives the party special bonuses when he is the leader: More preemptives/less ambushes; Reduced random battles; Auto-dash
-Ninja can now dual-wield
-Ninja's equipment options restricted--no more heavy armor or large swords, axes, or hammers
Monk [-> upgrade: High Monk]
<Pros>: Attack and defense are good at low levels and amazing at high levels; High armor-carrying capacity
<Cons>: Has the lowest Magic Defense of all; No spellcasting ability whatsoever; Very limited equipment options
<Notable changes from FF1>:
-Can dual-wield
-Gets double hits even when using weapons now
-Can no longer equip armor (except the Ribbon), but Absorb is now equal to [Level x2] instead of [Level x1]
-Unarmed Critical Hit rate is now [Level x1] rather than [Level x2]
Red Mage [-> upgrade: Red Wizard]
<Pros>: The most well-rounded class, with access to good weapons, armor, and both types of magic
<Cons>: Lower MP growth and total MP than other mages; Doesn't seem so stellar in the later parts of the game
<Notable changes from FF1>:
-Red Wizard can now equip the White and Black Robes
White Mage [-> upgrade: White Wizard]
<Pros>: Access to all White Magic--the best for protection and recovery, with occasional damage-dealing (Dia, Holy)
<Cons>: A poor physical attacker
Black Mage [-> upgrade: Black Wizard]
<Pros>: Access to all Black Magic--good for annihilating enemies and raising friends' attack (Strike/Sever, Haste)
<Cons>: Physcial attack and HP are quite poor
>> Hit Rate / Magic Def. growth rates <<
Knight.........2 / 3
Thief..........2 / 3
Monk...........1 / 3
Red Mage.......2 / 3
White Mage.....1 / 3
Black Mage.....1 / 3
Paladin........3 / 2
Ninja..........3 / 2
High Monk......2 / 1
Red Wizard.....2 / 2
White Wizard...2 / 2
Black Wizard...2 / 2
>> Technical Notes <<
INT Patch parameters:
-INT adjustment divisor: [INT/32]
-Enemy INT: [MagDef/8]
-INT contribution to spell hit chance: [INT/2]
-Base spell hit chance: 128
-Elemental weakness bonus to hit chance: 64
-Elemental resistance penalty to hit chance: 128
-INT contribution to spell damage: [8*INT/32]
-INT contribution to healing magic: [8*INT/32]
-Base heal spell doubling chance: 0
-"Neg. Effect 2" spells base HP limit: 400
-INT bonus to "Neg. Effect 2" spells: [32/32]
-INT contribution to FEAR: [8*INT/32]
-INT contribution to FOG : [2*INT/32]
-INT contribution to LOCK: [4*INT/32]
-INT contribution to INVS: [4*INT/32]
-INT contribution to SABR hit%: [4*INT/32]
-INT contribution to SABR damage: [2*INT/32]
-INT contribution to invoked weapons/armors: none
-MUTE prevents magic and invoked weapons/armors
-SLEP waking threshold: 254 HP
-Poison damage for players: [MaxHP/20]
-Poison damage for enemies: [MaxHP/20]
-Regen amount for enemies: [MaxHP/25]
Physical attack parameters:
-Base hit chance: 168
-Attacker Dark penalty: 64
-Target Dark bonus: 64
-Category/element bonus to damage: 14
-Category/element bonus to hit chance: 32
-Damage penalty vs. resisted element*: 4
-Hit rate penalty vs. resisted element*: 24
*weapons with the Status element receive no penalty
>> Miscellaneous Notes <<
-Dual-wield: For the secondary weapon, only the damage and hit% are utilized; Only the primary weapon's special element/
category damage bonus and crit% are used
-When dual-wielding, the weapon in the upper-left slot is the primary weapon and must be equipped first--the secondary
weapon can be in any other slot
-The Ribbon now, rather than being considered headgear, has no armor "type" and can take the place of any other armor
-If examining this hack in FFHackster, be sure to Cancel out of every window rather than saving--I used values at times
that Hackster considers "illegal", and it may reset these to legal values automatically (breaking the hack)
-"Solo" quests should still be doable, though they may or may not be harder than in the original game
>> Weapons <<
_weapon name_/price/dmg/hit/crit/elem/type/spell cast/equipped by_
Short Sword......15...9...5...5....-....-......-......Kn/Pa,Th/Ni,RM/RW
Saber...........350..15...5...5....-....-......-......Kn/Pa,Th/Ni,RM/RW
Broadsword......550..15..10...5....-....-......-......Kn/Pa,RM/RW
Longsword......1500..20..10...5....-....-......-......Kn/Pa,RM/RW
Mithril Sword..3500..24..15...5....-....-......-......Kn/Pa,RM/RW
Coral Sword....7000..18..15..10....L....-......-......Kn/Pa,Th/Ni,RM/RW
Rune Blade.....7000..18..15..10....-...E,M.....-......Kn/Pa,Th/Ni,RM/RW
Wyrmkiller.....7000..19..15..10....-....D......-......Kn/Pa,Th/Ni,RM/RW
Flame Sword...12500..26..21...5....F....R......-......Kn/Pa,RM/RW
Ice Brand.....15000..29..19...5....I....-......-......Kn/Pa,RM/RW
Vorpal........30000..22..20..30...S,T...-......-......Pa,Ni,RW
Defender......40000..30..35...5....-....-....Invis....Pa/RW
Gaia Blade....50000..32..30...5....E....-....Chasm....Kn/Pa,RM/RW
Razer Edge....50000..24..25..10...S,P...-...Scourge...Pa,Ni,RW
Katana........55000..28..35..20....-....-......-......Ni
Excalibur.....60000..45..35..10..FILE.EDHUBIM..-......Pa
Masamune......65000..45..45..20...S,D...-......-......all but Mo/Hi
Save The Q. ..65000..47..47..15....-....-.Ultima Beam.Pa,RW
Battle Axe......450..18...5...3....-....-......-......Kn/Pa
Mithril Axe....4000..29..10...3....-....-......-......Kn/Pa
Giant Axe......8000..24...7...3....-....H......-......Kn/Pa
Sacred Axe....20000..34..15...3....-....U.....Dia.....Kn/Pa
Knife............10...5..10...5....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Dagger..........175...7..10...7....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Mithril Knife..1250..10..15..10....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Cleaver........8000..18...7..15....-....I......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Orichalcum....45000..16..40..10....S....-......-......Pa,Ni,RW,BW
Mallet...........10...9...0...1....-....-......-......Kn/Pa,WM/WW
Beastbane......8000..23...7...1....-....B......-......Kn/Pa,WM/WW
Mjolnir.......45000..29..15...1....L....-...Thundara..Pa,WW
Cane..............5...4...0..10....-....-......-......all but Th
Mithril Staff..1750..15...5..10....-....-......-......RW,WM/WW,BM/BW
Mage Staff....40000..12..10..10....-....-.....Fira....RW,BM/BW
Heal Staff....50000...6...0..10....-....U.....Heal....RW,WM/WW
Wizard Staff..50000..15..15..10....-....-..Mind Blast.RW,WW,BW
Iron Fist.......350...9...6..12....-....-......-......Ni,Mo/Hi
Burning Fist...3500..12...8..16....F....-......-......Ni,Mo/Hi
Dragon Fist...17500..15..10..20..F,I,L..D......-......Ni,Mo/Hi
Tiger Fang....35000..18..12..24...S,P...B......-......Ni,Mo/Hi
Kaiser Fist...50000..24..16..32....-....-......-......Ni,Mo/Hi
>> Armor <<
_armor name__/price/def/eva/resist/spell cast/equipped by_
Tunic............10...2..-2....-.......-......all but Mo/Hi
Hide Armor.......50...4..-8....-.......-......Kn/Pa,Th/Ni,RM/RW
Chain Armor.....200..12.-10....-.......-......Kn/Pa,Ni,RM/RW
Iron Armor......800..20.-24....-.......-......Kn/Pa
Mithril Mail...5000..20.-10....-.......-......Kn/Pa,Ni,RM/RW
Flame Mail....30000..32.-20....I.......-......Kn/Pa
Ice Armor.....30000..32.-20....F.......-......Kn/Pa
Opal Armor....50000..40.-24....L.......-......Pa
Dragon Mail...60000..40.-20..F,I,L.....-......Pa
Maximillian*..65000..88.-32....-.......-......Pa
Brass Band.....1000...6..-1....-.......-......all but Mo/Hi
Silver Band....6500..16..-1....-.......-......all but Mo/Hi
Ruby Band.....45000..24..-1....-.......-......all but Mo/Hi
Pearl Band....60000..32..-1....-.......-......all but Mo/Hi
Black Robe....50000..28..-4..P,D,I..Blizzara..RW,BW
White Robe....50000..28..-4..S,T,F..Invisira..Pa,RW,WW
Hide Shield......25...2..+1....-.......-......Kn/Pa
Iron Shield.....500...4..+2....-.......-......Kn/Pa
Mithril Shield.3000...8..+4....-.......-......Kn/Pa
Flame Shield..17500..12..+4....I.......-......Kn/Pa
Ice Shield....17500..12..+4....F.......-......Kn/Pa
Opal Shield...30000..16..+6....L.......-......Pa
Aegis.........40000..16..+6....P.......-......Pa
Buckler........2500...2..+2....-.......-......Kn/Pa,Th/Ni,RM/RW
Mantle........35000...8..+8....-.......-......all but Mo/Hi
Felt Hat.........50...1..-1....-.......-......all but Mo/Hi
Helmet..........100...2..-2....-.......-......Kn/Pa,Ni
Great Helm......300...4..-4....-.......-......Kn/Pa
Silver Helm....2000...6..-3....-.......-......Kn/Pa,Ni
Gold Helm.....20000..10..-5....-.......-......Pa
Plumed Hat....30000...2.+12....E.......-......all but Mo/Hi
Gloves...........75...1...0....-.......-......all but Mo/Hi
Bronzelet.......150...2..-1....-.......-......Kn/Pa,Ni,RW
Gauntlet........400...4..-3....-.......-......Kn/Pa
Silverlet......2500...6..-2....-.......-......Kn/Pa,Ni,RW
Magic Ring....10000...1...0....S.......-......all but Mo/Hi
Angel Ring....25000...8...0....D.......-......all but Mo/Hi
Goldlet.......25000..10..-4....-.......-......Pa
Bracers.......50000...6..-2....-.....Sever....Kn/Pa,Ni,RW
Ribbon**..........2...0...0...all......-......all
* occupies all armor types
** has no armor type
-
>> Element Key <<
S = Status
P = Poison/Petrify
T = Time
D = Death
F = Fire
I = Ice
L = Lightning
E = Earth
>> Type Key <<
E = Evil
D = Dragon
H = Humanoid
U = Undead
B = Beast
I = Invertebrate
M = Mage
R = Regenerative
>> Class Key <<
Kn = Knight
Th = Thief
Mo = Monk
RM = Red Mage
WM = White Mage
BM = Black Mage
Pa = Paladin
Ni = Ninja
Hi = High Monk
RW = Red Wizard
WW = White Wizard
BW = Black Wizard
>> White Magic <<
_spell name/lvl/price/effect_____/pwr/hit/elem/target____/learned by_
Cure........1....100..recover HP...24...-...-..one ally...Pa,RM/RW,WM/WW
Dia.........1....100..dmg to E,U*..16...-...-..all foes...Pa,WM/WW
Protect.....1....100..defense up....8...-...-..one ally...Pa,RM/RW,WM/WW
Invis.......1....100..evasion up...80...-...-..caster.....Pa,RW,WM/WW
Poisona.....2....400..cure poison...-...-...-..one ally...Pa,RM/RW,WM/WW
Silence.....2....400..cause mute....-..48...S..all foes...Pa,RM/RW,WM/WW
Fear........2....400.lower morale..64..32...D..all foes...Pa,WM/WW
Float.......2....400..resist E......-...-...-.all allies..Pa,RM/RW,WM/WW
Cura........3...1200..recover HP...48...-...-..one ally...Pa,RM/RW,WM/WW
Diara.......3...1200..dmg to E,U*..32...-...-..all foes...Pa,WM/WW
A-Spell.....3...1200..resist S......-...-...-.all allies..Pa,RM/RW,WM/WW
Stona.......3...1200..cure stone**..-...-...-..one ally...Pa,RM/RW,WM/WW
Basuna......4...3000..cure misc***..-...-...-.all allies..Pa,RM/RW,WM/WW
Heal........4...3000..recover HP...24...-...-.all allies..Pa,WM/WW
A-Elem......4...3000..resist F,I,L..-...-...-.all allies..Pa,RM/RW,WM/WW
Life........4...3000..cure death**..-...-...-..one ally...Pa,RW,WM/WW
Curaga......5...7500..recover HP...96...-...-..one ally...RM/RW,WM/WW
Ruin........5...7500..lower stats..16..64...-..all foes...WW
Diaga.......5...7500..dmg to E,U*..64...-...-..all foes...WM/WW
A-Death.....5...7500..resist P,D....-...-...-.all allies..RM/RW,WM/WW
Healara.....6..15000..recover HP...48...-...-.all allies..WM/WW
Silega......6..15000.cause mute(HP reliant).S..all foes...RW,WW
Protera.....6..15000..defense up...12...-...-.all allies..RW,WM/WW
Invisira....6..15000..evasion up...60...-...-.all allies..RW,WM/WW
Curaja......7..30000..HP to max.....-...-...-..one ally...WW
Diaja.......7..30000..dmg to E,U*..112..-...-..all foes...WW
Exit........7..30000..cause death...-..40...T..one foe....RW,WW
Full-Life...7..30000..cure death & max HP**.-..one ally...WW
Healaga.....8..50000..recover HP...96...-...-.all allies..WW
Holy........8..50000..damage.......160..-...-..one foe....WW
Barrier.....8..50000..resist all....-...-...-..one ally...WW
Dispel......8..50000.elem def null..-..56...-..one foe....WW
* Evil & Undead types
** Stona, Life, & Full-Life do not work in battle
*** Dark, Stun, Sleep, & Mute
-Exit is used out of battle to escape from a dungeon.
>> Black Magic <<
_spell name/lvl/price/effect_____/pwr/hit/elem/target____/learned by_
Fire........1....100..damage........7...-...F..all foes...Ni,RM/RW,BM/BW
Sleep.......1....100..cause sleep...-..32...S..all foes...Ni,RM/RW,BM/BW
Poison......1....100..dmg & poison..4..32...P..all foes...Ni,RM/RW,BM/BW
Thunder.....1....100..damage........7...-...L..all foes...Ni,RM/RW,BM/BW
Blizzard....2....400..damage.......11...-...I..all foes...Ni,RM/RW,BM/BW
Dark........2....400..cause dark....-..48...S..all foes...Ni,RM/RW,BM/BW
Strike......2....400.atk & hit up..10...8...-..one ally...Ni,RM/RW,BM/BW
Slow........2....400..#hits down....-..48...S..all foes...Ni,RM/RW,BM/BW
Fira........3...1200..damage.......16...-...F..all foes...Ni,RM/RW,BM/BW
Hold........3...1200..cause stun....-..56...S..one foe....Ni,RM/RW,BM/BW
Thundara....3...1200..damage.......16...-...L..all foes...Ni,RM/RW,BM/BW
Sleepra.....3...1200.cause sleep(HP reliant)S..one foe....Ni,RM/RW,BM/BW
Quake.......4...3000..damage.......24...-...E..all foes...Ni,RM/RW,BM/BW
Haste.......4...3000..#hits up......-...-...-..one ally...Ni,RM/RW,BM/BW
Confuse.....4...3000.cause confuse..-..48...S..all foes...Ni,RM/RW,BM/BW
Blizzara....4...3000..damage.......22...-...I..all foes...Ni,RM/RW,BM/BW
Firaga......5...7500..damage.......32...-...F..all foes...RM/RW,BM/BW
Scourge.....5...7500..cause death...-..32...P..all foes...BM/BW
Telepo......5...7500.escape battle..-...-...-..caster*....RW,BW
Slowra......5...7500..#hits down....-..72...-..one foe....RM/RW,BM/BW
Thundaga....6..15000..damage.......40...-...L..all foes...RW,BM/BW
Death.......6..15000..cause death...-..56...D..one foe....BM/BW
Chasm.......6..15000..cause death...-..40...E..all foes...BM/BW
Stun........6..15000.cause stun(HP reliant).S..one foe....BM/BW
Blizzaga....7..30000..damage.......48...-...I..all foes...RW,BM/BW
Break.......7..30000..cause stone...-..56...P..one foe....BW
Sever.......7..30000.atk & hit up..10..16...-.all allies..BW
Bio.........7..30000..dmg & misc**.44..56..S,P.all foes...RW,BM/BW
Flare.......8..50000..damage......176...-...-..one foe....BW
Stop........8..50000..cause stun....-..96...T..one foe....BW
Banish......8..50000..cause death...-..48...T..all foes...BW
Kill........8..50000.cause death(HP reliant)D..all foes...BW
* actually affects all allies
** may cause Poison, Dark, & Sleep
-Telepo is used out of battle to go back one floor in a dungeon.
-Many, many bugfix and enhancement patches applied
-Names of most things altered
-Several class' sprites modified somewhat
-Censored graphics restored
-Dual-wield ability given to Ninja and Bl.Belt/Master
-A few new consumable items added
-Most damaging-spells have a hit rate of FE (254), so they should usually hit in the greater half of their damage range
-Elemental magic does 2x (instead of 1.5x) damage against vulnerable enemies (3x if at level 50)
-Some spells (mostly White Magic) switched around; some of them had effects and/or effectivity altered
-Properties of some weapons and armor altered somewhat; several others were changed into entirely different things
-Shop inventories modified a bit
-Late-game monsters were beefed-up a bit; evasion lowered for earlier enemies; Magic Defense of most foes lowered
-Enemy groups' Surprise values now roughly scale with the point in the game in which they are encountered
-Several maps altered a bit (mostly cosmetically) and quite a few treasures changed
-Hidden treasures added to some towns
-Two hidden bonus areas added: one accessed from the first town (but only late in the game), and one from the last town
-Ship puzzle game gives 500 Gold (50000 if at level 50)
-All party members always gain experience after battle, even if dead or petrified--no more uneven experience!
-Oasis remains after opening the Bottle (has more items for sale now)
-Dialog window open/close speed is now tied to Respond Rate
-Harm (Dia) spells now injure enemies in the "Evil" category as well as the Undead
-You can "shoo" bats away by talking at them
-Level gains happen more quickly, especially towards the beginning
-In determining preemptives/ambushes, all party members' Agility and Luck are considered (rather than only the leader's)
-Plenty of other minor changes!
>> Job Class Overview <<
Knight [-> upgrade: Paladin]
<Pros>: A good attacker; Generally has the highest HP and defense; Has the most equipment options
<Cons>: No magic until class change
<Notable changes from FF1>:
-Paladin can learn all White spells of levels 1-4
-Paladin can equip the White Robe
Thief [-> upgrade: Ninja]
<Pros>: Has unique abilities; Is the best at escaping; Has excellent evasion; Becomes a good attacker later in the game
<Cons>: Somewhat feeble until after class change; No magic until class change
<Notable changes from FF1>:
-Gives the party special bonuses when he is the leader: More preemptives/less ambushes; Reduced random battles; Auto-dash
-Ninja can now dual-wield
-Ninja's equipment options restricted--no more heavy armor or large swords, axes, or hammers
Monk [-> upgrade: High Monk]
<Pros>: Attack and defense are good at low levels and amazing at high levels; High armor-carrying capacity
<Cons>: Has the lowest Magic Defense of all; No spellcasting ability whatsoever; Very limited equipment options
<Notable changes from FF1>:
-Can dual-wield
-Gets double hits even when using weapons now
-Can no longer equip armor (except the Ribbon), but Absorb is now equal to [Level x2] instead of [Level x1]
-Unarmed Critical Hit rate is now [Level x1] rather than [Level x2]
Red Mage [-> upgrade: Red Wizard]
<Pros>: The most well-rounded class, with access to good weapons, armor, and both types of magic
<Cons>: Lower MP growth and total MP than other mages; Doesn't seem so stellar in the later parts of the game
<Notable changes from FF1>:
-Red Wizard can now equip the White and Black Robes
White Mage [-> upgrade: White Wizard]
<Pros>: Access to all White Magic--the best for protection and recovery, with occasional damage-dealing (Dia, Holy)
<Cons>: A poor physical attacker
Black Mage [-> upgrade: Black Wizard]
<Pros>: Access to all Black Magic--good for annihilating enemies and raising friends' attack (Strike/Sever, Haste)
<Cons>: Physcial attack and HP are quite poor
>> Hit Rate / Magic Def. growth rates <<
Knight.........2 / 3
Thief..........2 / 3
Monk...........1 / 3
Red Mage.......2 / 3
White Mage.....1 / 3
Black Mage.....1 / 3
Paladin........3 / 2
Ninja..........3 / 2
High Monk......2 / 1
Red Wizard.....2 / 2
White Wizard...2 / 2
Black Wizard...2 / 2
>> Technical Notes <<
INT Patch parameters:
-INT adjustment divisor: [INT/32]
-Enemy INT: [MagDef/8]
-INT contribution to spell hit chance: [INT/2]
-Base spell hit chance: 128
-Elemental weakness bonus to hit chance: 64
-Elemental resistance penalty to hit chance: 128
-INT contribution to spell damage: [8*INT/32]
-INT contribution to healing magic: [8*INT/32]
-Base heal spell doubling chance: 0
-"Neg. Effect 2" spells base HP limit: 400
-INT bonus to "Neg. Effect 2" spells: [32/32]
-INT contribution to FEAR: [8*INT/32]
-INT contribution to FOG : [2*INT/32]
-INT contribution to LOCK: [4*INT/32]
-INT contribution to INVS: [4*INT/32]
-INT contribution to SABR hit%: [4*INT/32]
-INT contribution to SABR damage: [2*INT/32]
-INT contribution to invoked weapons/armors: none
-MUTE prevents magic and invoked weapons/armors
-SLEP waking threshold: 254 HP
-Poison damage for players: [MaxHP/20]
-Poison damage for enemies: [MaxHP/20]
-Regen amount for enemies: [MaxHP/25]
Physical attack parameters:
-Base hit chance: 168
-Attacker Dark penalty: 64
-Target Dark bonus: 64
-Category/element bonus to damage: 14
-Category/element bonus to hit chance: 32
-Damage penalty vs. resisted element*: 4
-Hit rate penalty vs. resisted element*: 24
*weapons with the Status element receive no penalty
>> Miscellaneous Notes <<
-Dual-wield: For the secondary weapon, only the damage and hit% are utilized; Only the primary weapon's special element/
category damage bonus and crit% are used
-When dual-wielding, the weapon in the upper-left slot is the primary weapon and must be equipped first--the secondary
weapon can be in any other slot
-The Ribbon now, rather than being considered headgear, has no armor "type" and can take the place of any other armor
-If examining this hack in FFHackster, be sure to Cancel out of every window rather than saving--I used values at times
that Hackster considers "illegal", and it may reset these to legal values automatically (breaking the hack)
-"Solo" quests should still be doable, though they may or may not be harder than in the original game
>> Weapons <<
_weapon name_/price/dmg/hit/crit/elem/type/spell cast/equipped by_
Short Sword......15...9...5...5....-....-......-......Kn/Pa,Th/Ni,RM/RW
Saber...........350..15...5...5....-....-......-......Kn/Pa,Th/Ni,RM/RW
Broadsword......550..15..10...5....-....-......-......Kn/Pa,RM/RW
Longsword......1500..20..10...5....-....-......-......Kn/Pa,RM/RW
Mithril Sword..3500..24..15...5....-....-......-......Kn/Pa,RM/RW
Coral Sword....7000..18..15..10....L....-......-......Kn/Pa,Th/Ni,RM/RW
Rune Blade.....7000..18..15..10....-...E,M.....-......Kn/Pa,Th/Ni,RM/RW
Wyrmkiller.....7000..19..15..10....-....D......-......Kn/Pa,Th/Ni,RM/RW
Flame Sword...12500..26..21...5....F....R......-......Kn/Pa,RM/RW
Ice Brand.....15000..29..19...5....I....-......-......Kn/Pa,RM/RW
Vorpal........30000..22..20..30...S,T...-......-......Pa,Ni,RW
Defender......40000..30..35...5....-....-....Invis....Pa/RW
Gaia Blade....50000..32..30...5....E....-....Chasm....Kn/Pa,RM/RW
Razer Edge....50000..24..25..10...S,P...-...Scourge...Pa,Ni,RW
Katana........55000..28..35..20....-....-......-......Ni
Excalibur.....60000..45..35..10..FILE.EDHUBIM..-......Pa
Masamune......65000..45..45..20...S,D...-......-......all but Mo/Hi
Save The Q. ..65000..47..47..15....-....-.Ultima Beam.Pa,RW
Battle Axe......450..18...5...3....-....-......-......Kn/Pa
Mithril Axe....4000..29..10...3....-....-......-......Kn/Pa
Giant Axe......8000..24...7...3....-....H......-......Kn/Pa
Sacred Axe....20000..34..15...3....-....U.....Dia.....Kn/Pa
Knife............10...5..10...5....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Dagger..........175...7..10...7....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Mithril Knife..1250..10..15..10....-....-......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Cleaver........8000..18...7..15....-....I......-......Kn/Pa,Th/Ni,RM/RW,BM/BW
Orichalcum....45000..16..40..10....S....-......-......Pa,Ni,RW,BW
Mallet...........10...9...0...1....-....-......-......Kn/Pa,WM/WW
Beastbane......8000..23...7...1....-....B......-......Kn/Pa,WM/WW
Mjolnir.......45000..29..15...1....L....-...Thundara..Pa,WW
Cane..............5...4...0..10....-....-......-......all but Th
Mithril Staff..1750..15...5..10....-....-......-......RW,WM/WW,BM/BW
Mage Staff....40000..12..10..10....-....-.....Fira....RW,BM/BW
Heal Staff....50000...6...0..10....-....U.....Heal....RW,WM/WW
Wizard Staff..50000..15..15..10....-....-..Mind Blast.RW,WW,BW
Iron Fist.......350...9...6..12....-....-......-......Ni,Mo/Hi
Burning Fist...3500..12...8..16....F....-......-......Ni,Mo/Hi
Dragon Fist...17500..15..10..20..F,I,L..D......-......Ni,Mo/Hi
Tiger Fang....35000..18..12..24...S,P...B......-......Ni,Mo/Hi
Kaiser Fist...50000..24..16..32....-....-......-......Ni,Mo/Hi
>> Armor <<
_armor name__/price/def/eva/resist/spell cast/equipped by_
Tunic............10...2..-2....-.......-......all but Mo/Hi
Hide Armor.......50...4..-8....-.......-......Kn/Pa,Th/Ni,RM/RW
Chain Armor.....200..12.-10....-.......-......Kn/Pa,Ni,RM/RW
Iron Armor......800..20.-24....-.......-......Kn/Pa
Mithril Mail...5000..20.-10....-.......-......Kn/Pa,Ni,RM/RW
Flame Mail....30000..32.-20....I.......-......Kn/Pa
Ice Armor.....30000..32.-20....F.......-......Kn/Pa
Opal Armor....50000..40.-24....L.......-......Pa
Dragon Mail...60000..40.-20..F,I,L.....-......Pa
Maximillian*..65000..88.-32....-.......-......Pa
Brass Band.....1000...6..-1....-.......-......all but Mo/Hi
Silver Band....6500..16..-1....-.......-......all but Mo/Hi
Ruby Band.....45000..24..-1....-.......-......all but Mo/Hi
Pearl Band....60000..32..-1....-.......-......all but Mo/Hi
Black Robe....50000..28..-4..P,D,I..Blizzara..RW,BW
White Robe....50000..28..-4..S,T,F..Invisira..Pa,RW,WW
Hide Shield......25...2..+1....-.......-......Kn/Pa
Iron Shield.....500...4..+2....-.......-......Kn/Pa
Mithril Shield.3000...8..+4....-.......-......Kn/Pa
Flame Shield..17500..12..+4....I.......-......Kn/Pa
Ice Shield....17500..12..+4....F.......-......Kn/Pa
Opal Shield...30000..16..+6....L.......-......Pa
Aegis.........40000..16..+6....P.......-......Pa
Buckler........2500...2..+2....-.......-......Kn/Pa,Th/Ni,RM/RW
Mantle........35000...8..+8....-.......-......all but Mo/Hi
Felt Hat.........50...1..-1....-.......-......all but Mo/Hi
Helmet..........100...2..-2....-.......-......Kn/Pa,Ni
Great Helm......300...4..-4....-.......-......Kn/Pa
Silver Helm....2000...6..-3....-.......-......Kn/Pa,Ni
Gold Helm.....20000..10..-5....-.......-......Pa
Plumed Hat....30000...2.+12....E.......-......all but Mo/Hi
Gloves...........75...1...0....-.......-......all but Mo/Hi
Bronzelet.......150...2..-1....-.......-......Kn/Pa,Ni,RW
Gauntlet........400...4..-3....-.......-......Kn/Pa
Silverlet......2500...6..-2....-.......-......Kn/Pa,Ni,RW
Magic Ring....10000...1...0....S.......-......all but Mo/Hi
Angel Ring....25000...8...0....D.......-......all but Mo/Hi
Goldlet.......25000..10..-4....-.......-......Pa
Bracers.......50000...6..-2....-.....Sever....Kn/Pa,Ni,RW
Ribbon**..........2...0...0...all......-......all
* occupies all armor types
** has no armor type
-
>> Element Key <<
S = Status
P = Poison/Petrify
T = Time
D = Death
F = Fire
I = Ice
L = Lightning
E = Earth
>> Type Key <<
E = Evil
D = Dragon
H = Humanoid
U = Undead
B = Beast
I = Invertebrate
M = Mage
R = Regenerative
>> Class Key <<
Kn = Knight
Th = Thief
Mo = Monk
RM = Red Mage
WM = White Mage
BM = Black Mage
Pa = Paladin
Ni = Ninja
Hi = High Monk
RW = Red Wizard
WW = White Wizard
BW = Black Wizard
>> White Magic <<
_spell name/lvl/price/effect_____/pwr/hit/elem/target____/learned by_
Cure........1....100..recover HP...24...-...-..one ally...Pa,RM/RW,WM/WW
Dia.........1....100..dmg to E,U*..16...-...-..all foes...Pa,WM/WW
Protect.....1....100..defense up....8...-...-..one ally...Pa,RM/RW,WM/WW
Invis.......1....100..evasion up...80...-...-..caster.....Pa,RW,WM/WW
Poisona.....2....400..cure poison...-...-...-..one ally...Pa,RM/RW,WM/WW
Silence.....2....400..cause mute....-..48...S..all foes...Pa,RM/RW,WM/WW
Fear........2....400.lower morale..64..32...D..all foes...Pa,WM/WW
Float.......2....400..resist E......-...-...-.all allies..Pa,RM/RW,WM/WW
Cura........3...1200..recover HP...48...-...-..one ally...Pa,RM/RW,WM/WW
Diara.......3...1200..dmg to E,U*..32...-...-..all foes...Pa,WM/WW
A-Spell.....3...1200..resist S......-...-...-.all allies..Pa,RM/RW,WM/WW
Stona.......3...1200..cure stone**..-...-...-..one ally...Pa,RM/RW,WM/WW
Basuna......4...3000..cure misc***..-...-...-.all allies..Pa,RM/RW,WM/WW
Heal........4...3000..recover HP...24...-...-.all allies..Pa,WM/WW
A-Elem......4...3000..resist F,I,L..-...-...-.all allies..Pa,RM/RW,WM/WW
Life........4...3000..cure death**..-...-...-..one ally...Pa,RW,WM/WW
Curaga......5...7500..recover HP...96...-...-..one ally...RM/RW,WM/WW
Ruin........5...7500..lower stats..16..64...-..all foes...WW
Diaga.......5...7500..dmg to E,U*..64...-...-..all foes...WM/WW
A-Death.....5...7500..resist P,D....-...-...-.all allies..RM/RW,WM/WW
Healara.....6..15000..recover HP...48...-...-.all allies..WM/WW
Silega......6..15000.cause mute(HP reliant).S..all foes...RW,WW
Protera.....6..15000..defense up...12...-...-.all allies..RW,WM/WW
Invisira....6..15000..evasion up...60...-...-.all allies..RW,WM/WW
Curaja......7..30000..HP to max.....-...-...-..one ally...WW
Diaja.......7..30000..dmg to E,U*..112..-...-..all foes...WW
Exit........7..30000..cause death...-..40...T..one foe....RW,WW
Full-Life...7..30000..cure death & max HP**.-..one ally...WW
Healaga.....8..50000..recover HP...96...-...-.all allies..WW
Holy........8..50000..damage.......160..-...-..one foe....WW
Barrier.....8..50000..resist all....-...-...-..one ally...WW
Dispel......8..50000.elem def null..-..56...-..one foe....WW
* Evil & Undead types
** Stona, Life, & Full-Life do not work in battle
*** Dark, Stun, Sleep, & Mute
-Exit is used out of battle to escape from a dungeon.
>> Black Magic <<
_spell name/lvl/price/effect_____/pwr/hit/elem/target____/learned by_
Fire........1....100..damage........7...-...F..all foes...Ni,RM/RW,BM/BW
Sleep.......1....100..cause sleep...-..32...S..all foes...Ni,RM/RW,BM/BW
Poison......1....100..dmg & poison..4..32...P..all foes...Ni,RM/RW,BM/BW
Thunder.....1....100..damage........7...-...L..all foes...Ni,RM/RW,BM/BW
Blizzard....2....400..damage.......11...-...I..all foes...Ni,RM/RW,BM/BW
Dark........2....400..cause dark....-..48...S..all foes...Ni,RM/RW,BM/BW
Strike......2....400.atk & hit up..10...8...-..one ally...Ni,RM/RW,BM/BW
Slow........2....400..#hits down....-..48...S..all foes...Ni,RM/RW,BM/BW
Fira........3...1200..damage.......16...-...F..all foes...Ni,RM/RW,BM/BW
Hold........3...1200..cause stun....-..56...S..one foe....Ni,RM/RW,BM/BW
Thundara....3...1200..damage.......16...-...L..all foes...Ni,RM/RW,BM/BW
Sleepra.....3...1200.cause sleep(HP reliant)S..one foe....Ni,RM/RW,BM/BW
Quake.......4...3000..damage.......24...-...E..all foes...Ni,RM/RW,BM/BW
Haste.......4...3000..#hits up......-...-...-..one ally...Ni,RM/RW,BM/BW
Confuse.....4...3000.cause confuse..-..48...S..all foes...Ni,RM/RW,BM/BW
Blizzara....4...3000..damage.......22...-...I..all foes...Ni,RM/RW,BM/BW
Firaga......5...7500..damage.......32...-...F..all foes...RM/RW,BM/BW
Scourge.....5...7500..cause death...-..32...P..all foes...BM/BW
Telepo......5...7500.escape battle..-...-...-..caster*....RW,BW
Slowra......5...7500..#hits down....-..72...-..one foe....RM/RW,BM/BW
Thundaga....6..15000..damage.......40...-...L..all foes...RW,BM/BW
Death.......6..15000..cause death...-..56...D..one foe....BM/BW
Chasm.......6..15000..cause death...-..40...E..all foes...BM/BW
Stun........6..15000.cause stun(HP reliant).S..one foe....BM/BW
Blizzaga....7..30000..damage.......48...-...I..all foes...RW,BM/BW
Break.......7..30000..cause stone...-..56...P..one foe....BW
Sever.......7..30000.atk & hit up..10..16...-.all allies..BW
Bio.........7..30000..dmg & misc**.44..56..S,P.all foes...RW,BM/BW
Flare.......8..50000..damage......176...-...-..one foe....BW
Stop........8..50000..cause stun....-..96...T..one foe....BW
Banish......8..50000..cause death...-..48...T..all foes...BW
Kill........8..50000.cause death(HP reliant)D..all foes...BW
* actually affects all allies
** may cause Poison, Dark, & Sleep
-Telepo is used out of battle to go back one floor in a dungeon.
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