Ho-oh 112
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- Seen Mar 8, 2014
would this be used for the characters and terrain? or does the terrain not use the same type of diagram.
characters are normal that's a terrain's piece of structure
would this be used for the characters and terrain? or does the terrain not use the same type of diagram.
Omg you got it worked :O Great work dude
I know you say not to report anything about animated tiles or whatever, but I wanna make sure you know..
Water tiles seem to trap the player. Even if you try surfing, you'll get stuck as soon are you walk onto a water tile. You can't even escape it by holding CTRL.
Pretty sure you know the grass crashes though.
Anyway, looking good so far! It needs to be tidied up a little in terms of bugs, but it's coming along great!
no that's different, I meant the error report from grass tiles.
Oh, another idea...
Could you change the HMode07 data for the map to be read from map metadata or determine it by a maps ID from the script instead of by adding funky brackets and such that alter the maps name? A bit technical, but I'd imagine it's not too hard if you know the script, and since you adapted the script, I'm thinking you would.
It doesn't seem to be compatible with the new version of essentials.
Hi Alex! Speaking in English on forums is terrible, I know.Hello , how can I adapt this h -mode 7 essentials DS ?
So awesome! Well I think I'll have a video-screencapture of the h-mode 7 during important dialogues. Then I'll play it as normal video wnìith an event to don't get the pokégear glitch, but so I'd like to use that way to don't lag the game mut that takes you a long when you have to load the map. Where can I find it? (Sorry for my terrible English)
Hi Alex! Speaking in English on forums is terrible, I know.
Ah hello FoxySeta! if you remember me I already knew. In fact we are both Italian, you remember me right?
This project is not complete.i hope you guys know that this thread is older then 3 years? i'm quite sure the author has quit his project.