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[Scripting Question] having an event check if the player has captured a pokemon

  • 14
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    1
    Years
    • Seen Oct 7, 2024
    So, I am attempting to do something that I'm yet to see elsewhere and I am struggling.
    The Goal: Have my pokemon champion have 4 different pokemon based on the if the player has captured certain pokemon. I feel like i have the coding off a little bit and im not sure how to fix it. ill post the code i have with what each part SHOULD be doing. thank you all for any assistance!


    @>Conditional Branch: Script: if $trainer.hasowned[PBSpecies::DARKCELEBI]
    @>Conditional Branch: Script: if $trainer.hasowned[PBSpecies::SHADOWLUGIA]
    *Note* This version of the champion doesn't have dark celebi or shadow lugia
    @>Script:pbTrainerIntro(:CHAMPION)
    @>Conditional Branch: Script: TrainerBattle.start(CHAMPION_Kaiser, "Kaiser", 2)
    @>Script: setTempSwitchOn("A")
    @>Script: get_character(1).setTempSwitchOn("A")
    @>Script: pbTrainerEnd
    : Branch End
    @>
    : Else
    *Note* This version of the champion does not have dark celebi but it does have shadow lugia
    @>Script:pbTrainerIntro(:CHAMPION)
    @>Conditional Branch: Script: TrainerBattle.start(CHAMPION_Kaiser, "Kaiser", 1)
    @>Script: setTempSwitchOn("A")
    @>Script: get_character(1).setTempSwitchOn("A")
    @>Script: pbTrainerEnd
    : Branch End
    : Branch End
    : Else
    @>Conditional Branch: Script: if $trainer.hasowned[PBSpecies::SHADOWLUGIA]
    *Note* This version of the champion doesn't have dark celebi but it does have shadow lugia
    @>Script:pbTrainerIntro(:CHAMPION)
    @>Conditional Branch: Script: TrainerBattle.start(CHAMPION_Kaiser, "Kaiser", 3)
    @>Script: setTempSwitchOn("A")
    @>Script: get_character(1).setTempSwitchOn("A")
    @>Script: pbTrainerEnd
    : Branch End
    : Else
    *Note* This version of the champion has both dark celebi and shadow lugia
    @>Script:pbTrainerIntro(:CHAMPION)
    @>Conditional Branch: Script: TrainerBattle.start(CHAMPION_Kaiser, "Kaiser")
    @>Script: setTempSwitchOn("A")
    @>Script: get_character(1).setTempSwitchOn("A")
    @>Script: pbTrainerEnd
    : Branch End
    : Branch End
    : Branch End
     

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