Headstrong: A monotype Fighting Team

Paige Berlitz

HAPPY SAINT PATTIES DAY
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    Draggy (Breloom) (F) @ Toxic Orb
    Trait: Poison Heal
    Shiny: Yes
    EVs: 252 Def / 252 SDef / 4 Spd
    Jolly Nature
    - Low Sweep
    - Mach Punch
    - Giga Drain
    - Spore

    Glitter (Conkeldurr) (F) @ Leftovers
    Trait: Iron Fist
    Shiny: Yes
    EVs: 4 Atk / 252 Def / 252 SDef
    Brave Nature
    - Earthquake
    - Drain Punch
    - Ice Punch
    - Mach Punch

    Gyratina (Infernape) (F) @ Focus Sash
    Trait: Iron Fist
    Shiny: Yes
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Flare Blitz
    - Mach Punch
    - ThunderPunch
    - U-turn

    Sally (Keldeo-Resolute) @ Leftovers
    Trait: Justified
    Shiny: Yes
    EVs: 4 Def / 252 SDef / 252 Spd
    Jolly Nature
    - Calm Mind
    - Sacred Sword
    - Surf
    - Secret Sword

    TT (Lucario) (F) @ Leftovers
    Trait: Inner Focus
    Shiny: Yes
    EVs: 4 HP / 252 Def / 252 SDef
    Sassy Nature
    IVs: 30 Atk / 30 Def
    - Aura Sphere
    - Bullet Punch
    - ExtremeSpeed
    - Vacuum Wave

    Archie (Terrakion) @ Quick Claw
    Trait: Justified
    Shiny: Yes
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Jolly Nature
    - Stone Edge
    - Earthquake
    - Hidden Power [Ice]
    - Zen Headbutt

    if you could suggest any tips or changes I might make them. But I am keeping Conkelldurr the same. I am 5-1 with this monotype team.

    https://pokemonshowdown.com/replay/pokecommunity-ou-53671
    https://pokemonshowdown.com/replay/pokecommunity-oumonotype-53529

    Here are two battles that I did with them.
     
    Giga Drain runs off of Breloom's terrible Special Attack. Don't bother with it. Techniloom is the best set for it, at the moment, even though Poison Heal sets are viable too:
    -Bullet Seed
    -Mach Punch
    -Low Sweep/Focus Punch
    -Spore/Stone Edge
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Fighting Gem/Life Orb
    Ability: Technician

    Or
    -Swords Dance
    -Bullet Seed
    -Mach Punch
    -Spore
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash/Fighting Gem
    Ability: Technican

    Or
    -Bullet Seed
    -Low Sweep/Force Palm
    -Stone Edge
    -Spore
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf
    Ability: Technician

    Or
    -Substitute
    -Leech Seed
    -Focus Punch
    -Spore
    Nature: Impish
    EVs: 236 HP/252 Def/20 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    Or
    -Substitute
    -Focus Punch
    -Spore
    -Seed Bomb/Stone Edge/Facade
    Nature: Adamant
    EVs: 12 HP/252 Atk/244 Spe
    Item: Toxic Orb
    Ability: Poison Heal

    I know you want to keep Conkeldurr the same, but here are my two cents on it regardless: Earthquake is a waste of Conkeldurr's coverage; it has redundant coverage with its Fighting STAB. Also, what's the point of using a Brave nature if you're barely investing in Conkeldurr's Attack?
    -Bulk Up
    -Drain Punch
    -Mach Punch
    -Ice Punch/Payback/Stone Edge
    Nature: Adamant
    EVs: 120 HP/252 Atk/136 SDef
    Item: Leftovers
    Ability: Guts

    Or
    -Drain Punch
    -Mach Punch
    -Facade/Payback
    -Ice Punch
    Nature: Adamant
    EVs: 128 HP/252 Atk/128 SDef
    Item: Flame Orb/Toxic Orb
    Ability: Guts

    Or
    -Drain Punch
    -Ice Punch
    -ThunderPunch
    -Mach Punch/Fire Punch
    Nature: Adamant
    EVs: 120 HP/252 Atk/116 SDef/20 Spe
    Item: Life Orb
    Ability: Sheer Force

    Or
    -Substitute
    -Focus Punch
    -Mach Punch
    -Payback/Stone Edge
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Spe
    Item: Leftovers
    Ability: Iron Fist

    Really, there's no need for Focus Sash on Infernape, since it can take down an opponent before it gets taken down itself. I'd recommend making Infernape go mixed because if Keldeo goes down, who else will deal with physical walls?:
    -Overheat/Fire Blast
    -Close Combat
    -ThunderPunch
    -Hidden Power (Ice)/U-turn/Mach Punch
    Nature: Hasty/Naive
    EVs: 180 Atk/76 SAtk/252 Spe
    Item: Life Orb/Expert Belt

    Never, ever, ever use physical moves on Keldeo. Ever. No matter how tempting it is to take advantage of Justified, Keldeo is still physically weak, and it already has Secret Sword to deal with Special walls:
    -Calm Mind
    -Surf/Hydro Pump
    -Secret Sword
    -Substitute/Hidden Power (Ghost/Ice)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Life Orb

    Or
    -Surf
    -Hydro Pump
    -Secret Sword
    -Hidden Power (Ice)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Or
    -Hydro Pump
    -Secret Sword
    -Hidden Power (Electric/Ghost)
    -Icy Wind/Surf
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs

    Or
    -Hydro Pump
    -Secret Sword
    -Icy Wind
    -Hidden Power (Bug/Electric)
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Expert Belt/Life Orb

    You're seriously wasting away Lucario's good offensive stats and admittedly decent Speed with your current EV spread and nature. Take a good look at Lucario's stats, and you'll notice that it's geared towards sweeping, rather than defending. Its defensive stats are 70 each, which aren't high, even if it has full investment. However, Lucario's good defensive typing gives it good switch-in opportunities, even with lack of defensive investment. That being said, Lucario shouldn't go mixed; even though its offenses are almost equally high, it'd hard coming up with a mixed set for it, so it's better sticking to one offense only:
    -Swords Dance
    -Close Combat
    -ExtremeSpeed
    -Crunch/Bullet Punch/Ice Punch
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb

    Or
    -Nasty Plot
    -Aura Sphere
    -Shadow Ball/Dark Pulse
    -Vacuum Wave/Hidden Power (Ice)
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Inner Focus

    Terrakion's STAB moves have good coverage together, and the only Pokemon who resists the combo in OU is Toxicroak, who's already hit very hard by a boosted attack. There are other Pokemon who also resist that combo, but they aren't seen too often in OU at all. Those Pokemon are the Nidos, Golurk, Claydol and Gallade. Really, there's no reason to use Quick Claw on something as fast as Terrakion. Speaking of Quick Claw, it's a luck/hax item, and those items are frowned down upon competitively, due to relying on luck to work. I know you have HP Ice for Gliscor and Dragons, but it's too pathetically weak coming from a Jolly nature to be worth using and those Pokemon are still hit hard by a +2 Stone Edge:
    -Close Combat
    -Stone Edge
    -X-Scissor
    -Sacred Sword/Rock Slide/Quick Attack
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf/Choice Band

    Or
    -Swords Dance
    -Rock Polish
    -Close Combat
    -Stone Edge
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Air Balloon

    Or
    -Stealth Rock
    -Taunt/Swords Dance
    -Close Combat
    -Stone Edge
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Focus Sash

    Or
    -Substitute
    -Swords Dance
    -Close Combat
    -Stone Edge
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Salac Berry/Rock Gem/Life Orb

    And as a general rule of thumb for EV'ing sweepers: focus on the corresponding offensive stat(s) and Speed (or HP, if the Pokemon is slow as hell). Don't bother going for the defenses at all (Bulk Up users like Conkeldurr are an exception).
     
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