- 2
- Posts
- 2
- Years
- Seen Jul 15, 2022
Hello. I'm translating a game, and I tried:
extract text > edit "intl.txt" > compile text, and rename it to "newlanguage.dat " > move it to "Data" folder
And edit the setting language array in script editor:
LANGUAGES = [
["English", "english.dat"],
["New", "newlanguage.dat"]
And it really work perfect, but the problem is after I choose new language, the text has edited dont change in game. Them still on English.
The game still use text from other archive file (like Map001.rxdata, Map002.rxdata...) instead use my "newlanguage.dat",
Have anything to fix this?
extract text > edit "intl.txt" > compile text, and rename it to "newlanguage.dat " > move it to "Data" folder
And edit the setting language array in script editor:
LANGUAGES = [
["English", "english.dat"],
["New", "newlanguage.dat"]
And it really work perfect, but the problem is after I choose new language, the text has edited dont change in game. Them still on English.
The game still use text from other archive file (like Map001.rxdata, Map002.rxdata...) instead use my "newlanguage.dat",
Have anything to fix this?