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[Other] [HELP] HM use permanence

takyon

Villain
  • 17
    Posts
    7
    Years
    • Seen May 4, 2024
    With disassembly i know most everything is possible, but how would one go about making Cut trees permanently cut, or Rock Smash rocks permanently smashed?
    I just started using disassembly and the most I've done by myself is change the nature inheritance, so not sure where to start with this.
     
    The way the game tells whether a tree has been cut or not (and whether a rock has been smashed or not) is by the event flag associated with the NPC. Usually it's set to a temporary flag that gets cleared when you leave the map, but you can easily set it in Porymap to a normal, non-temporary flag, and it should stay gone when you leave and re-enter the map.
     
    I get that having rocks reappear is necessary for mons that you can only encounter by using rock smash, but why have trees always been set to reappear? There's literally no point lol it's so dumb. Definitely implementing this in my game
     
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