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- Posts
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- Seen May 15, 2025
I found this ready script of wild Pokémon dropping items, but the trainer Pokémon drop also, I just want the wild ones, can someone help me?
SCRIPT:
class PokeBattle_Battler
def pbFaint(showMessage=true)
unless fainted?
PBDebug.log("!!!***Can't faint with HP greater than 0")
return true
end
if @fainted
# PBDebug.log("!!!***Can't faint if already fainted")
return true
end
@battle.scene.pbFainted(self)
pbInitEffects(false)
# Reset status
self.status=0
self.statusCount=0
if @pokemon && @battle.internalbattle
@pokemon.changeHappiness("faint")
end
@pokemon.makeUnmega if self.isMega?
@pokemon.makeUnprimal if self.isPrimal?
@fainted=true
# reset choice
@battle.choices[@index]=[0,0,nil,-1]
pbOwnSide.effects[PBEffects::LastRoundFainted][email protected]
@battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage
if !@opponent && @pokemon.item >0 && showMessage
$PokemonBag.pbStoreItem(@pokemon.item,1)
itemname=PBItems.getName(@pokemon.item)
pocket=pbGetPocket(@pokemon.item)
@battle.pbDisplayPaused(_INTL("The wild {1} dropped\n{2} <icon=bagPocket#{pocket}> x 1!",@pokemon.name,itemname,@pokemon.item))
end
PBDebug.log("[Pokémon fainted] #{pbThis}")
return true
end
end
SCRIPT:
class PokeBattle_Battler
def pbFaint(showMessage=true)
unless fainted?
PBDebug.log("!!!***Can't faint with HP greater than 0")
return true
end
if @fainted
# PBDebug.log("!!!***Can't faint if already fainted")
return true
end
@battle.scene.pbFainted(self)
pbInitEffects(false)
# Reset status
self.status=0
self.statusCount=0
if @pokemon && @battle.internalbattle
@pokemon.changeHappiness("faint")
end
@pokemon.makeUnmega if self.isMega?
@pokemon.makeUnprimal if self.isPrimal?
@fainted=true
# reset choice
@battle.choices[@index]=[0,0,nil,-1]
pbOwnSide.effects[PBEffects::LastRoundFainted][email protected]
@battle.pbDisplayPaused(_INTL("{1} fainted!",pbThis)) if showMessage
if !@opponent && @pokemon.item >0 && showMessage
$PokemonBag.pbStoreItem(@pokemon.item,1)
itemname=PBItems.getName(@pokemon.item)
pocket=pbGetPocket(@pokemon.item)
@battle.pbDisplayPaused(_INTL("The wild {1} dropped\n{2} <icon=bagPocket#{pocket}> x 1!",@pokemon.name,itemname,@pokemon.item))
end
PBDebug.log("[Pokémon fainted] #{pbThis}")
return true
end
end