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Can somone show me how to make a Wild Battle Script (Overworld Pokemons) like Pokemon Let's Go Pikachu/Eevee GBA Rom? Btw i use XSE
-Beginner
-Beginner
Can somone show me how to make a Wild Battle Script (Overworld Pokemons) like Pokemon Let's Go Pikachu/Eevee GBA Rom? Btw i use XSE
-Beginner
<snip>
I believe they meant how wild Pokémon in Let's Go! are running around and there is no encounter rate. Though your method may work, it will take a whole lot of time to fully implement it into the game. That being said, there can be ASM to help add this feature, but maybe it is too far from the grasp of the GBA engine.
Tell me if i did something wrong😅
I suggest going to this thread to learn more about wild battles and everything about XSE scripting. We are both starters anyway! I just began to try and do some hacks myself. I don't know if I can do it.
Here is an example:
Spoiler:
#dynamic 0x800000 >> Free offset example
#org @start >> starts the script
lock >> can also be lockall (Locks the whole movement everywhere.. I think?)
faceplayer >> faces the player
cry 0x15 0x0 >> cry of the specific pokemon
msgbox @talk1 0x6
wildbattle 0x15 0x5 0x0 >> 0x15 no. of Pokemon | 0x5 Level of Pokemon | 0x0 Item number
fadescreen 1
hidesprite 0x9
fadescreen 0
setflag 0x1204 >> set the id flag if you want the sprite to disappear after battle.
release
end
#org @talk1
= SSSPEAARROWWWWW!!
Note: The bold statements are not included.
I've only seen this example from this YouTube video.
Feel free to learn every parameters yourself. Let's learn to together!
We are both Beginners after all.
Lastly, to some users who will read my reply to this post. Please correct my mistakes, I am also learning.
Mate u are a new member ryt?? How the heck did u get those cool banners :(