I've come up with an idea for a team, and I have decided the lineup I'm going to be using:
*pokemonelite2000 image removed*"image removed""image removed""image removed""image removed""image removed"
I pretty much took the last team, and edited it, as it was mucked up with two physical walls etc.
"image removed"
Absol@Focus Sash
Adamant Nature (+Atk -Sp.Atk)
Super Luck
EVs: 252 Atk 252 Spe 4 HP
Swords Dance
Sucker Punch
Psycho Cut
X Scissor
I don't care what you say, this thing works like magic as my lead. I can always get in a SD or two, and then a STAB Sucker Punch will often KO a bulky Gyara lead or Mence. Very high chance of a crit hit with Super Luck, and Psycho Cut with it's high crit rate. Upon the sight of Abomasnow or Tar leads, I will either try an X-Scissor, or switch to this guy:
"image removed"
Vaporeon@Damp Rock/Leftovers
Bold Nature (+
Water Absorb
EVs: ?? Def ?? HP ?? Sp.Atk
Rain Dance
Surf
Ice Beam
Wish/Yawn/Roar
The idea for Vappy is to set up RD, for the whole of the rest of team to benefit from. Can also begin to sweep with STAB + RD powered Surf and Ice Beam. Damp Rock will help the teams RD and I'm not sure what can fill the last slot out of those three moves. Sets up:
"image removed"
Kabutops@Life Orb
Adamant Nature (+Atk -Sp.Atk)
Swift Swim
EVs: 252 Atk 252 Def 4 Spe
Waterfall
Stone Edge
Night Slash/Knock Off
Brick Break
Kabutops with Swift Swim in rain will outspeed almost everything and with Life Orb and STAB Waterfall and Stone Edge, it's not exactly unreliable. Max Def EVs, so I don't faint easily either. It's got great coverage, and is a Blissey Killer, so I'm pretty happy with this Sweeper.
"image removed"
Gardevoir@Leftovers/Damp Rock
Calm Nature (+Sp.Def -Atk)
Trace
EVs: 252 Sp.Atk 252 Speed 4 Sp.Def
Calm Mind/Hypnosis/Thunder Wave
Psychic
Thunderbolt
Grass Knot/Shadow Ball/Rain Dance
This is where I begin to get uncertain. I want Gardevoir to act as a bulky Special Sweeper. I don't know whether to inflict status problems, or to boost my stats, which will work best? I also might use Gardy to maintain the Rain Dance effect.
"image removed"
Weezing@Black Sludge
Bold Nature (+Def -Atk)
EVs: 252 Def 252 HP 6 Sp.Atk
Thunder
Pain Split
Will-O-Wisp
Shadow Ball/Rain Dance
My good old Physical Wall! Pretty standard, does it's job well. Thunder over Thunderbolt due to Rain Dance, and Fire Blasts power will be halved due to the rain, so I'll use the last slot as a backup Rain Dance, or I'll use it for Shadow Ball, to counter deadly Psychic types.
"image removed"
Tentacruel@Leftovers
Calm Nature
Liquid Ooze
EVs: 204 HP 96 Sp.Atk 36 Spe 172 Sp.Def
Surf
Toxic Spikes
Sludge Bomb/Ice Beam
Rapid Spin
Special Sponge, also the only thing on the team that sets up any form of Spikes. The similarity with Vaporeon makes me want to make the movesets as different as possible, so I think I'll go with Sludge Bomb rather than Ice Beam. Rapid Spinner and Spike setter.
Thanks, please rate etc, though note I do not intend on changing the Pokemon themselves, so please son't recommend that I should do so, unless you feel it absolutely necessary.
-Jimmyray
*pokemonelite2000 image removed*"image removed""image removed""image removed""image removed""image removed"
I pretty much took the last team, and edited it, as it was mucked up with two physical walls etc.
"image removed"
Absol@Focus Sash
Adamant Nature (+Atk -Sp.Atk)
Super Luck
EVs: 252 Atk 252 Spe 4 HP
Swords Dance
Sucker Punch
Psycho Cut
X Scissor
I don't care what you say, this thing works like magic as my lead. I can always get in a SD or two, and then a STAB Sucker Punch will often KO a bulky Gyara lead or Mence. Very high chance of a crit hit with Super Luck, and Psycho Cut with it's high crit rate. Upon the sight of Abomasnow or Tar leads, I will either try an X-Scissor, or switch to this guy:
"image removed"
Vaporeon@Damp Rock/Leftovers
Bold Nature (+
Water Absorb
EVs: ?? Def ?? HP ?? Sp.Atk
Rain Dance
Surf
Ice Beam
Wish/Yawn/Roar
The idea for Vappy is to set up RD, for the whole of the rest of team to benefit from. Can also begin to sweep with STAB + RD powered Surf and Ice Beam. Damp Rock will help the teams RD and I'm not sure what can fill the last slot out of those three moves. Sets up:
"image removed"
Kabutops@Life Orb
Adamant Nature (+Atk -Sp.Atk)
Swift Swim
EVs: 252 Atk 252 Def 4 Spe
Waterfall
Stone Edge
Night Slash/Knock Off
Brick Break
Kabutops with Swift Swim in rain will outspeed almost everything and with Life Orb and STAB Waterfall and Stone Edge, it's not exactly unreliable. Max Def EVs, so I don't faint easily either. It's got great coverage, and is a Blissey Killer, so I'm pretty happy with this Sweeper.
"image removed"
Gardevoir@Leftovers/Damp Rock
Calm Nature (+Sp.Def -Atk)
Trace
EVs: 252 Sp.Atk 252 Speed 4 Sp.Def
Calm Mind/Hypnosis/Thunder Wave
Psychic
Thunderbolt
Grass Knot/Shadow Ball/Rain Dance
This is where I begin to get uncertain. I want Gardevoir to act as a bulky Special Sweeper. I don't know whether to inflict status problems, or to boost my stats, which will work best? I also might use Gardy to maintain the Rain Dance effect.
"image removed"
Weezing@Black Sludge
Bold Nature (+Def -Atk)
EVs: 252 Def 252 HP 6 Sp.Atk
Thunder
Pain Split
Will-O-Wisp
Shadow Ball/Rain Dance
My good old Physical Wall! Pretty standard, does it's job well. Thunder over Thunderbolt due to Rain Dance, and Fire Blasts power will be halved due to the rain, so I'll use the last slot as a backup Rain Dance, or I'll use it for Shadow Ball, to counter deadly Psychic types.
"image removed"
Tentacruel@Leftovers
Calm Nature
Liquid Ooze
EVs: 204 HP 96 Sp.Atk 36 Spe 172 Sp.Def
Surf
Toxic Spikes
Sludge Bomb/Ice Beam
Rapid Spin
Special Sponge, also the only thing on the team that sets up any form of Spikes. The similarity with Vaporeon makes me want to make the movesets as different as possible, so I think I'll go with Sludge Bomb rather than Ice Beam. Rapid Spinner and Spike setter.
Thanks, please rate etc, though note I do not intend on changing the Pokemon themselves, so please son't recommend that I should do so, unless you feel it absolutely necessary.
-Jimmyray
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