- 4
- Posts
- 13
- Years
- Seen Jun 27, 2012
I recently got back into Pokemon and decided to make a stall team, but I'm in need of some help. Is this team competitive enough? Can you please help me out and suggest changes for me?
Well, here is the team.
Potato (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 176 HP / 84 Def / 248 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Roar
- Slack Off
- Stealth Rock
My lead. Stockpile to raise his defense and sp defense. Stealth Rock for entry hazards. Slack Off to heal. And spam Roar. Used for the Sandstorm.
Eggy (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
Pretty straight forward. Flamethrower just in case she needs to attack. My main healer.
Gingi (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Same strategy as Hippowdon. Spikes for entry hazards and spam Whirlwind. Roost when needed and Brave Bird if he
needs to attack. SkamBliss combo.
Bunnilla (Cradily) (M) @ Leftovers
Trait: Suction Cups
EVs: 252 HP / 116 Def / 140 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Recover
- Toxic
- Rock Slide
Stockpile to raise defense and sp defensive. Recover while stalling the enemy with Toxic. Rock Slide if I need to attack. He's on my team just in case other teams decide to Roar/Whirlwind me.
Nespi (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Pretty straightfoward.
Dat Jelleh (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Ice Beam
Will-O-Wisp to hurt steel or poison enemies who can't get poisoned. Recover for healing. Ice Beam/Scald for Gliscor and stuff since my team seems to have a problem with him.
Concerns: taunting, entry hazards, and going against other stall teams. Please help me out since I'm still getting used to competitive play again.
Well, here is the team.
Potato (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 176 HP / 84 Def / 248 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Roar
- Slack Off
- Stealth Rock
My lead. Stockpile to raise his defense and sp defense. Stealth Rock for entry hazards. Slack Off to heal. And spam Roar. Used for the Sandstorm.
Eggy (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Toxic
Pretty straight forward. Flamethrower just in case she needs to attack. My main healer.
Gingi (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Same strategy as Hippowdon. Spikes for entry hazards and spam Whirlwind. Roost when needed and Brave Bird if he
needs to attack. SkamBliss combo.
Bunnilla (Cradily) (M) @ Leftovers
Trait: Suction Cups
EVs: 252 HP / 116 Def / 140 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Recover
- Toxic
- Rock Slide
Stockpile to raise defense and sp defensive. Recover while stalling the enemy with Toxic. Rock Slide if I need to attack. He's on my team just in case other teams decide to Roar/Whirlwind me.
Nespi (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Gyro Ball
- Power Whip
- Protect
Pretty straightfoward.
Dat Jelleh (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
- Will-O-Wisp
- Ice Beam
Will-O-Wisp to hurt steel or poison enemies who can't get poisoned. Recover for healing. Ice Beam/Scald for Gliscor and stuff since my team seems to have a problem with him.
Concerns: taunting, entry hazards, and going against other stall teams. Please help me out since I'm still getting used to competitive play again.
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