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- Seen Dec 30, 2024
I have a couple questions and one request. My first question is: is it possible to make move tutors reusable?. For instance, say I wanted to teach Rock Slide to several Pokemon, but obviously it can only be learned once. Is there a way to make sure that flag is never checked?
My second question is: how do I script a static overworld encounter to appear after a flag has been checked? I'm tying to place the Legendary Beasts across the Sevii islands after you get the Ruby and Sapphire for Celio.
And lastly, I want to ask if anyone has a working animation for Dark Pulse. There's one listed in the Move Resource thread under the Research & Development forum (can't link it), but all it does for me is change the background to one like Faint Attack before my game crashes/
Any and all help appreciated!
My second question is: how do I script a static overworld encounter to appear after a flag has been checked? I'm tying to place the Legendary Beasts across the Sevii islands after you get the Ruby and Sapphire for Celio.
And lastly, I want to ask if anyone has a working animation for Dark Pulse. There's one listed in the Move Resource thread under the Research & Development forum (can't link it), but all it does for me is change the background to one like Faint Attack before my game crashes/
Any and all help appreciated!