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- Seen Apr 25, 2025
Whenever I choose a Covered (Bottom/Middle) Layer Type for a tileset in Porymap, it displays as it should in the porymap editor. However, whenever I compile my decomp (pokeemerald), the tiles in game show up as a black box with no texture (such as the couch in the attached photos), or with an incorrect texture. All of the original tilesets with Covered-type tiles work as they should, it's only the ones I've created that have an issue. Any suggestions?