Help with Competitive Team

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    10
    Years
    • Seen Jan 12, 2015
    Hello all,
    I have recently started trying to create the perfect competitive team (I'm new at competitive), and could use a little help. Here's my team so far:

    Greninja @ Expert Belt
    Ability: Protean
    Nature: Timid
    Ev's: 4HP / 252Spd / 252SpAtk
    Moveset:
    Hydro Pump
    Ice Beam
    Dark Pulse
    Extrasensory


    Aegislash @ Shell Bell
    Ability: Stance Change
    Nature: Adamant
    Ev's: 252 Atk /128 Def / 128 SpDef
    Moveset:
    Swords Dance
    King's Shield
    Shadow Sneak
    Sacred Sword

    Hawlucha @ Power Herb
    Ability: Unburden
    Nature: Adamant
    Ev's: 252 Atk / 252 Spd / 4 Def
    Moveset:
    Hone Claws
    Sky Attack
    High Jump Kick
    Stone Edge

    Garchomp @ Garchompite
    Ability: Rough Skin
    Nature: Jolly
    Ev's: 4 HP / 252 Atk / 252 Spd
    Moveset:
    Fire Blast
    Earthquake
    Dragon Claw
    Stone Edge

    If you could be of any help, it would be greatly appreciated :)

    Thanks!

    -Aether
     
    Greninja gained Gunk Shot and Low Kick in OR/AS, making it more dangerous against OU in general. In X/Y, Greninja lacked a way to reliably get past healthy Fairy Pokemon, and Gunk Shot changed that in OR/AS. Low Kick also gives Greninja a way to hit Tyranitar and Heatran more reliably than Hydro Pump, but it's not entirely necessary:
    -Hydro Pump/Low Kick
    -Ice Beam
    -Gunk Shot
    -Dark Pulse/Hidden Power (Fire)/Grass Knot
    Nature: Naive
    EVs: 40 Atk/216 SAtk/252 Spe
    Item: Life Orb
    Ability: Protean

    Aegislash is an Uber Pokemon; it can't be used in standard teams. Considering that Mega Garchomp is mediocre outside of sand teams (which yours isn't), you're better off using regular Garchomp and giving the Mega slot to Metagross:
    -Meteor Mash
    -Zen Headbutt
    -Earthquake/Hammer Arm
    -Bullet Punch/Ice Punch/Grass Knot
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Metagrossite
    Ability: Clear Body

    or
    -Agility
    -Meteor Mash
    -Zen Headbutt
    -Earthquake/Hammer Arm
    Nature: Adamant
    EVs: 80 HP/252 Atk/176 Spe
    Item: Metagrossite
    Ability: Clear Body

    Hawlucha is better off using SubSitrus as a way to activate Unburden. Acrobatics should be its Flying STAB, as it's stronger when the user has no item. Swords Dance is also preferred over Hone Claws, as it boosts Attack faster:
    -Substitute
    -Swords Dance
    -High Jump Kick
    -Acrobatics
    Nature: Jolly
    EVs: 12 HP/252 Atk/244 Spe
    Item: Sitrus Berry
    Ability: Unburden

    As I mentioned before, regular Garchomp is better over Mega Garchomp; this is the rare time when the regular Pokemon is better than the Mega. Why? Because Garchomp loses Speed when it Mega Evolves, and 92 Speed leaves it outsped by other 100+ Speed Pokemon, like the Mega Charizards:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Swords Dance/Fire Blast
    Nature: Jolly/Naive
    EVs: 4 HP/252 Atk/252 Spe
    Item: Focus Sash/Lum Berry/Rocky Helmet

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Stone Edge/Fire Fang/Substitute
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Outrage
    -Earthquake
    -Stone Edge/Rock Slide
    -Dragon Claw/Fire Blast
    Nature: Jolly/Naive
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    I don't know what to do with the last 2 slots, tbh.
     
    Thanks, that helps a lot. Now I just have to choose what to use as the last two Pokes. Maybe a fairy type?
     
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