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- Seen Jul 17, 2013
Alright, so I believe I'm pretty decent with the Pokemon Essentials engine, not great, but competent. However, I've run into a snag while constructing my game. I would like to make a story-based game (similar, I guess, to Pokemon Yellow) where the main trainer has a constant companion (sans the following around and gimmicky happiness stuff). Basically, I need to know if there is a way to prevent A.) The first Pokemon from being moved around (save party order, I think the player should be able to put the Pokemon in any order), B.) Put in a PC, C.) Traded, and D.) Released. I've tried coming up with ways to do this, but I'm afraid my understanding of the scripts in the Pokemon Essentials engine has come up short in this. Any advice/help will be greatly appreciated!