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Help with team (problems with blissey)

  • 10
    Posts
    18
    Years
    • Seen Jun 29, 2007
    Hey all, this is my new team and it usually fares pretty well in netbattle, with one exception. Blissey, when used properly usually ends up making me lose. I can take her out when she is the last pokemon standing and I still have my phyicals, but when shes used in the middle of the battle I can never do enough damage to take her out without succumbing to seismic toss.

    Heres my team...

    Celebi @ leftovers
    Calm, 252 hp, 108 def, 148 sdef
    Heal Bell
    HP (grass)
    Leech Seed
    Recover

    Starmie @ leftovers
    Modest, 252 speed, 252 satk, 4 hp
    Ice Beam
    Psychic
    Surf
    Thunderbolt

    Heracross @ leftovers
    Adamant, 252 atk, 56 def, 200 spd
    Earthquake
    Focus Punch
    Megahorn
    Swords Dance

    Zapdos @ leftovers
    Modest, 156 hp, 100 spd, 252 satk
    HP (fire)
    Rest
    Sleep Talk
    Thunderbolt

    Suicune @ leftovers
    Bold, 252 hp, 220 def, 36 spd
    Calm Mind
    Rest
    Roar
    Surf

    Metagross @ choice brand
    Hardy, 252 atk, 156 def, 100 spd
    Earthquake
    Explosion
    Meteor Mash
    Rock Slide

    Besides the Blissey problem, any thoughts, comments or suggestions are welcome.

    Also keep the pokemon and moves to usable on emerald version.
     
    The only thing you have that can defeat Blissey early on is Focus Punch - a move that's hard to use in general. If you can, grab yourself a Substitute Passer or Hypnosis, although Hypnosis is hard because of Natural Cure.

    My sggestion is to drop Focus Punch and go with Brick Break - with Hera's STAB and good Attack, it should be able to OHKO Blissey, taking a small portion of damage itself from the switch; but with Blissey, that's inevitable either way.

    Another option is to add the SubPunching Gengar - Seismic Toss has no effect on it, and Ice Beam will put a dent in him, but with a Substitute up and Gengar's insane speed, he'd easily KO Bliss with Focus Punch, possibly even OHKO.

    Oh, also, being a Metagross user myself, go with Adamant for him, and move those EVs from Defense into HP - one of the most important things to know is that in the long run, HP will allow you to last longer than Defense will. Thus, the Blissey factor.
     
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    My sggestion is to drop Focus Punch and go with Brick Break - with Hera's STAB and good Attack, it should be able to OHKO Blissey, taking a small portion of damage itself from the switch; but with Blissey, that's inevitable either way.
    The payoff from Focus Punch is way better if you know how to predict. Not to mention that Focus Punch 2KOs Pokemon that are even supposed to be resistant to Fighting.

    Another option is to add the SubPunching Gengar - Seismic Toss has no effect on it, and Ice Beam will put a dent in him, but with a Substitute up and Gengar's insane speed, he'd easily KO Bliss with Focus Punch, possibly even OHKO.
    Not even close. Gengar can only hope for a 2KO at best. Nothing that doesn't get Fighting STAB can OHKO Blissey with Focus Punch without some kind of stat boost. Also, the main reason Blissey has Ice Beam is to stop Gengar from having a Substitute up in the first place. Speed doesn't matter when FP always goes last.

    Hey all, this is my new team and it usually fares pretty well in netbattle, with one exception. Blissey, when used properly usually ends up making me lose. I can take her out when she is the last pokemon standing and I still have my phyicals, but when shes used in the middle of the battle I can never do enough damage to take her out without succumbing to seismic toss.
    You shouldn't have a problem with Blissey at all when you have both Heracross and Celebi AND Zapdos AND Suicune. In fact, Blissey should be the LEAST of your problems.
    Blissey absolutely hates both Heracross and Celebi. Zapdos and Suicune easily stall Blissey out with Pressure + Rest. There's no way it can defeat them with Seismic Toss.


    Celebi @ leftovers
    Bold, 252 hp, 108 def, 148 sdef
    Heal Bell
    HP (grass)
    Leech Seed
    Recover

    Bold please. Makes it harder for Dugtrio to kill you.

    Starmie @ leftovers
    Timid, 252 speed, 252 satk, 4 hp
    Ice Beam/Rapid Spin
    Recover

    Surf
    Thunderbolt

    Timid always. Psychic is quite useless. No Fighting or Poison types are going to switch in on Starmie. Recover and maybe Rapid Spin if Spikes are bothering you.

    Heracross @ leftovers
    Adamant, 252 atk, 56 def, 200 spd
    Rock Slide
    Focus Punch
    Megahorn
    Swords Dance


    For the most part, Earthquake is useless on Fighting types. Fighting is supereffective against most of the same types that Ground is - Rock and Steel. But since Fighting types get STAB from Fighting moves, that means the good Fighting attacks will always be stronger than Earthquake. In the case of Focus Punch, even Electric types will take more damage from it than from Earthquake. A STABed Focus Punch has 225 power. A supereffective Earthquake has only 200 power.

    Plus, Earthquake does absolutely NOTHING to help you against Flying types. Flyers will laugh at your Heracross unless you give it Rock Slide.


    Zapdos @ leftovers
    Modest, 252 hp, 100 spd, 252 satk
    HP (Ice/Grass)
    Rest
    Sleep Talk
    Thunderbolt

    RestTalk Zapdos should always have Max HP and tons of SDef.
    HP Fire is useless. HP Ice or Grass is what you want.


    Suicune @ leftovers
    Bold, 252 hp, 220 def, 36 spd
    Calm Mind
    Rest
    Roar
    Surf

    Standard.

    Metagross @ choice brand
    Adamant, 252 atk, 156 def, 100 spd
    Earthquake
    Explosion
    Meteor Mash
    Rock Slide

    I'm pretty sure you meant Adamant.
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    Last edited:
    Another idea to OHKO blissey is to give your heracross a choice band.

    My two cents.
     
    Alright thanks for the tips everyone

    Richard Steel - Thanks for the idea about the subpuching gengar, but in my experiences he's been too fragile, i might just be using him wrong, but he doesn't last long in a fight and its not worth saving him just for when blissey comes in.

    aragonbird - I took most of your suggestions, and as far as the hp (ice, grass) over fire goes, I actually had ice on him, but I was having a lot of trouble with grass types so i've been having some success with the fire

    GC - Thanks for the idea, but I had choice brand on heracross before and I had trouble using it successfully.
     
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    aragonbird - I took most of your suggestions, and as far as the hp (ice, grass) over fire goes, I actually had ice on him, but I was having a lot of trouble with grass types so i've been having some success with the fire

    Did someone forget that Grass are weak to both Fire AND Ice? =\

    Needs more physical sweeping. May I suggest Garchomp?

    lol, Netbattle.


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    thunderbolt covers steel too...
     
    Thunderbolt isn't SE against Steel =/
     
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