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[PBS Question] Help with understanding this error message

  • 15
    Posts
    5
    Years
    Hello!
    I am trying to edit Genesect into "Gorochu' through the pokemon.pbs, but I'm having a couple of issues.
    1.) If I don't edit the internal name, none of my changes to the Pokemon data come into effect.
    2.) If I do edit the internal name, the game crashes when I recieve/run into the Pokemon.

    This is the error message I get in the case of #2,

    https://i.imgur.com/7YVMrg5.png[/IM

    This is my first day using essentials, so it's quite possible I'm misunderstanding the system and/or not quite used to reading the format, but I took a look in PokeBattle_Pokemon for what the error is pointing to. I think it's saying that I exceeded the max number of Pokemon dex entries? But I didn't change the dex number from 649, nor did I add any sort of [0] Pokemon or anything else like that. So I'm rather confused by it.

    Here's the PBS values I edited, maybe I've missed something.

    [CODE]#-------------------------------
    [649]
    Name=Gorochu
    InternalName=GOROCHU
    Type1=ELECTRIC
    Type2=DARK
    BaseStats=60,100,85,80,50,110
    GenderRate=Female50Percent
    GrowthRate=Medium
    BaseEXP=14
    EffortPoints=0,0,0,3,0,0
    Rareness=50
    Happiness=70
    Abilities=STATIC
    HiddenAbility=LIGHTNINGROD
    Moves=1,QUICKATTACK,1,THUNDERPUNCH,1,ENCORE,1,FAKEOUT,29,SUCKERPUNCH,34,TEETERDANCE,39,CRUNCH,43,DISCHARGE,50,THUNDER,56,SUBMISSION,65,OUTRAGE,78,DARKPULSE
    Compatibility=Field,Fairy
    StepsToHatch=2805
    Height=1.40
    Weight=119.0
    Color=Yellow
    Shape=6
    Kind=Mouse
    Pokedex=It may be cute, but it can store an unbelievable amount of electricity.
    WildItemUncommon=ELECTIRIZER
    BattlerPlayerY=0
    BattlerEnemyY=19
    BattlerAltitude=0
    Evolutions=
    [/CODE]

    Any help at all would be greatly appreciated :)
     
    Nevermind- I figured it out! For any future observers who might have a similar issue- I was testing my changes in the exe rather than from the playtest option, I didn't realize only the playtest option autocompiles. I'm all good to go now!
     
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