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  • 2
    Posts
    7
    Years
    I battle in tournaments every weekend and need some help with building a deck, I would like it to be based around Heliolisk, Alolan Golem and Victini. This is my current deck (alll the cards are sun and moon, or guardians rising)

    1x Victini
    1x Alolan golem
    1x Alolan Graveler
    1x Alolan Geodude
    1x Gligar
    1x Gliscor
    2x Helioptile
    1x Heliolisk
    1x Chinchou
    1x Lanturn
    1x Togademaru
    2x Sudowoodo
    1x Litwick
    1x Lampent
    1x Chandelure
    1x Stufful
    1x Bewear
    1x Sandyghast
    1x Palossand
    1x Turtonator
    1x Pokemon Catcher
    1x Lillie
    1x Alter of the Sunne
    1x Enhanced Hammer
    2x Timer Ball
    1x field blower
    1x Choice Band
    1x Rescue Stretcher
    1x Energy Lotto
    2x Hau
    1x Nest Ball
    1x Professor Kukui
    1x Energy Retrival


    Any Suggestions
     
    I battle in tournaments every weekend and need some help with building a deck, I would like it to be based around Heliolisk, Alolan Golem and Victini. This is my current deck (alll the cards are sun and moon, or guardians rising)

    1x Victini
    1x Alolan golem
    1x Alolan Graveler
    1x Alolan Geodude
    1x Gligar
    1x Gliscor
    2x Helioptile
    1x Heliolisk
    1x Chinchou
    1x Lanturn
    1x Togademaru
    2x Sudowoodo
    1x Litwick
    1x Lampent
    1x Chandelure
    1x Stufful
    1x Bewear
    1x Sandyghast
    1x Palossand
    1x Turtonator
    1x Pokemon Catcher
    1x Lillie
    1x Alter of the Sunne
    1x Enhanced Hammer
    2x Timer Ball
    1x field blower
    1x Choice Band
    1x Rescue Stretcher
    1x Energy Lotto
    2x Hau
    1x Nest Ball
    1x Professor Kukui
    1x Energy Retrival


    Any Suggestions

    Oh my. Where to start here.

    First of all, this belongs in deck reviews. I'll have one of the Important People move it there later.

    As for the content:
    I'll just start honest, you're not making a tournament-quality deck out of this without massive renovations. A three-basic-energy deck like this is really hard to make work, doubly so when you are running Stage 2s of each type.

    One of the core values of deckbuilding is that the more of something you have, the more likely you are to get it. Thus, running 1-1-1 lines of things is very dangerous, especially when you consider that if any one of those three is prized (30% of the time), the entire line is shot. You need to significantly cut back on the number of varieties of Pokemon and add multiples of the ones you do have. That said...

    Victini is fun, and is about the only way you are doing anything of use with Alolan Golem. So that pair works fine. You said you want that to be the focus of this deck, so I'll bite.

    Heliolisk is a mediocre card that has little to no synergy with the above. I'd cut it, but if you want you can leave it I guess.

    Lanturn is designed for Water/Lightning decks, which this isn't. Cut it. Togedemaru is just bad. Bewear isn't specific enough for me to know what card it is, there are multiple from those sets, however the one with the Rake it In ability (GRI 113) is the most acceptable of the bunch.

    Fire and Fighting types other than Victini and possibly a lone Sudowoodo have no business being in this deck. They make the deck inconsistent. Sudowoodo should only be used to check Sky Field users, so if you aren't facing a deck that likes Sky Field just Ultra Ball it away or something.

    I'm assuming you don't have a Shaymin EX or Tapu Lele GX, but if you do, add them.

    My Pokemon list for a Golem/Victini deck (which I might try at some point would likely be:

    3-2-3 or 4-3-4 Alolan Golem
    2 or 3 Victini
    2-1-2 or 3-1-3 Vikavolt (SUM 102)
    1 or 2 Shaymin EX
    1 Tapu Lele GX

    which comes out to between 17 and 24 Pokemon. 24 is too many, so I def won't go that route, but I dunno.

    Notice how I focused all of those Pokemon onto two different evolution lines, plus a couple supporting basics. Also, this deck begs for energy acceleration, and Vikavolt is the best Lightning Energy accelerator in Standard.

    Speaking of Ultra Ball, let's talk trainers. That list is a mess, and there aren't nearly enough of them. You have fifteen Trainers, the average deck runs between 25 and 30 trainers, with many closer to 40.

    Ultra Ball, Professor Sycamore, N, and Lysandre are your mandatory trainers. I don't care that some are outside of SM. You need to run them.

    Rare Candy is strongly advised for any deck running Stage 2s that isn't a Grass deck. Choice Band allows you to KO Lapras, Tauros, Lele, and the like with only two heads from Golem.

    I'm too lazy to put together an actual trainer list right now, look at some of the other decks posted here or on the Daily for a better idea.

    Your Energy count should start at 9 Lightning 3 DCE, or 9 Lightning 4 Grass if going the Vikavolt route.
     
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