I battle in tournaments every weekend and need some help with building a deck, I would like it to be based around Heliolisk, Alolan Golem and Victini. This is my current deck (alll the cards are sun and moon, or guardians rising)
1x Victini
1x Alolan golem
1x Alolan Graveler
1x Alolan Geodude
1x Gligar
1x Gliscor
2x Helioptile
1x Heliolisk
1x Chinchou
1x Lanturn
1x Togademaru
2x Sudowoodo
1x Litwick
1x Lampent
1x Chandelure
1x Stufful
1x Bewear
1x Sandyghast
1x Palossand
1x Turtonator
1x Pokemon Catcher
1x Lillie
1x Alter of the Sunne
1x Enhanced Hammer
2x Timer Ball
1x field blower
1x Choice Band
1x Rescue Stretcher
1x Energy Lotto
2x Hau
1x Nest Ball
1x Professor Kukui
1x Energy Retrival
Any Suggestions
Oh my. Where to start here.
First of all, this belongs in deck reviews. I'll have one of the Important People move it there later.
As for the content:
I'll just start honest, you're not making a tournament-quality deck out of this without massive renovations. A three-basic-energy deck like this is really hard to make work, doubly so when you are running Stage 2s of each type.
One of the core values of deckbuilding is that the more of something you have, the more likely you are to get it. Thus, running 1-1-1 lines of things is very dangerous, especially when you consider that if any one of those three is prized (30% of the time), the entire line is shot. You need to significantly cut back on the number of varieties of Pokemon and add multiples of the ones you do have. That said...
Victini is fun, and is about the only way you are doing anything of use with Alolan Golem. So that pair works fine. You said you want that to be the focus of this deck, so I'll bite.
Heliolisk is a mediocre card that has little to no synergy with the above. I'd cut it, but if you want you can leave it I guess.
Lanturn is designed for Water/Lightning decks, which this isn't. Cut it. Togedemaru is just bad. Bewear isn't specific enough for me to know what card it is, there are multiple from those sets, however the one with the Rake it In ability (GRI 113) is the most acceptable of the bunch.
Fire and Fighting types other than Victini and possibly a lone Sudowoodo have no business being in this deck. They make the deck inconsistent. Sudowoodo should only be used to check Sky Field users, so if you aren't facing a deck that likes Sky Field just Ultra Ball it away or something.
I'm assuming you don't have a Shaymin EX or Tapu Lele GX, but if you do, add them.
My Pokemon list for a Golem/Victini deck (which I might try at some point would likely be:
3-2-3 or 4-3-4 Alolan Golem
2 or 3 Victini
2-1-2 or 3-1-3 Vikavolt (SUM 102)
1 or 2 Shaymin EX
1 Tapu Lele GX
which comes out to between 17 and 24 Pokemon. 24 is too many, so I def won't go that route, but I dunno.
Notice how I focused all of those Pokemon onto two different evolution lines, plus a couple supporting basics. Also, this deck begs for energy acceleration, and Vikavolt is the best Lightning Energy accelerator in Standard.
Speaking of Ultra Ball, let's talk trainers. That list is a mess, and there aren't nearly enough of them. You have fifteen Trainers, the average deck runs between 25 and 30 trainers, with many closer to 40.
Ultra Ball, Professor Sycamore, N, and Lysandre are your mandatory trainers. I don't care that some are outside of SM. You need to run them.
Rare Candy is strongly advised for any deck running Stage 2s that isn't a Grass deck. Choice Band allows you to KO Lapras, Tauros, Lele, and the like with only two heads from Golem.
I'm too lazy to put together an actual trainer list right now, look at some of the other decks posted here or on the Daily for a better idea.
Your Energy count should start at 9 Lightning 3 DCE, or 9 Lightning 4 Grass if going the Vikavolt route.