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Hey, that's MY job!

Snow Phoenix

The transient snowman
  • 982
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    16
    Years
    Most RPG fans should have heard of the job/class system before xD But, it's that indentification of what skills a character will learn, what role that character will play, stat growths, ect. Typical examples include Mage, Warrior, Healer. Are you a fan of said classes/jobs? Do you hate them to death? Find them essential to a game? Maybe tell us your favorite?
     
    I quite like job and classes systems, they grant a great deal of freedom to a player, or at least as much freedom as an RPG provides. In most RPGs, characters have unofficial classes of their own anyway, determined by the moves they learn and stat growth, so it's not an uncommon thing, but as I say, being able to choose who is good at what is always nice; it lets you develop your own play style.

    But, at the same time, if a game is too heavily dependant on it's job system - for example, Dragon Quest games, FF3, and even the later Disgaea games to a degree - it feels a lot of the time like the game doesn't really have a core set of characters, because you can just substitute them for your own, and they'll do a better job of it. It's at the point when customization becomes traded for character development that I start to go off a job system; I like having freedom to choose and experiment, but at the same time I want a developed party who I can actually empathise with.

    These systems are often pathetically limited, as well. Maybe five or six different classes - Dragon Age: Origins, for it's brilliance, was horrendously limited, whereas something like FFV had a huge number of jobs, and the ability to switch between them was wonderful. But RTS games, like FF Tactics, Tactics Ogre and Disgaea: Hour of Darkness, have the best job class systems in my opinion, because the gameplay revolves around them, so there are plenty of options to choose from.
     
    I like classes and jobs. They allow more freedom and offer more structure in an MMO, too.

    Personally I like the way World of Warcraft set it up. It allows for a lot of freedom and yet a lot of structure too. With three roles (DPS, tank and healer), about seven classes and then three subclasses for each class, it certainly doesn't limit you.

    I don't know. Something about saying you play a merchant, for example, feels better than just saying you play a character. More personalisation?
     
    I like the job/classes system mostly because it gives you a whole bunch of freedom(see post number 1) And it adds more interest to the game imo. Although I do like the system I don't have a favorite class
     
    The job/class system is one of my favourite parts of an RPG. There's so much potential involved, and it adds capability for more depth to tactical gameplay.

    Only one thing I despise about the system that developers do is, instead, making it so that the jobs/classes are more like levels or tiers. For example, a Level 1 Job upgraded to a Level 2 Job is in all ways superior. I'd rather have it so there are branches of jobs, and each are somewhat balanced and more based on preference and/or strategy. What I loved in Final Fantasy Tactics A2 was having a team full of Bangaa; Gladiators, Cannoneers, Dragoons, Templars, Defenders, etc. All had their own advantages and disadvantages.

    Just my take on it.
     
    i like the system, when it comes to games like final fantasy or fire emblem, wherein you have to form a well-balanced party.
    but when it comes to mmorpg games like ragnarok or any of those games that require only one player-controlled character, i'm not very keen on it. probably because i feel that, since you control only one character, you're missing out a lot of what the other job classes can offer.
     
    I love love LOVE Job systems. Some of my favorite games ever (FFV, FFTA2, DQIX) have job systems. I especially love the mix and match system that FFV and FFTA2 provide. And some games let you have a lot of fun with the system, such as FFV which doesn't typically shoehorn you into certain jobs to win. You can typically play however you want and succeed.

    And just because this thread is about job systems, I must say it:

    BLUE MAGES ARE THE BEST JOB CLASS EVER. xD
     
    Might as well post in my own thread, amirite?

    I love class systems. It gives me that feel of "gotta try 'em all." I'm especially fond of games with dualclassing that allow for the options of many parties. My favorites games include FFV, Luminous Arc, Etrian Odyssey, FFTA and FFTA2, and Dragon Quest III. All with a job system :P It really does give them character!

    My favorite class: White Mage <3 Represents a support character like myself :3
     
    I enjoy the class system to an extent. I just don't like it when it's limiting. Say for example, I wanted a mage that could pelt enemies with an bow. Or a warrior with some unique, warrior-specific spells. Or more dexterous warrior. In almost every rpg that uses class system, this wouldn't be possible.

    However if a game has a decent pool of hybrid classes, I'm behind it all the way.
     
    I like the class system, it gives people a degree of custimisation. But whenever there are different options I always go for the generic party. You know youve got the warrior, healer, ranged attacker and sometimes magic attacker. I also dont like games that it feels like once you choose a class you cant change because your level will go back to one.
    But overall the class system is a great thing for RPGs

    Favourite class goes to black mages
     
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    I used to haaaate mages (Black Mage-esques specifically) because I thought they were pointless. But that's probably because my first introduction to them were in FFX and I accidentally brought Lulu along like... Tidus's path or something and she never learnt any good spells and was thus really useless. Oops! :x But that all changed when I played Tales of the Abyss and realized how kick-ass Jade is. Now mages are my favourite and I rarely play as anything else when there's a choice, nor do I let them out of my party unless I must.

    I guess I like the class system because it makes my party feel a bit more organized, but I don't like it to to be TOO restrictive. I really like Final Fantasy for this reason because with most of them (that I have played, anyway), you can really take the characters in any direction. They might not play quite as well if you move from their default class configuration, but they're still fun to play and it means you aren't stuck using a character you really dislike just because they're the class you want in your party.

    When a game is way too open with classes though, it sometimes feels like there's no point to using some of the characters over others because they're all the same anyway and why even have a party greater than [number of characters in the battle party]?
     
    I like the IDEA of a job system...but then I end up making an incredibly stereotypical, non-adventurous team the first couple times through a game anyway. xD
     
    The class system is part of what makes an RPG an RPG for me. I don't like when they are too restrictive though, or super linear. It's the ones that end up being long, confusing branches that tend to have the best, most fun class systems. The more freedom you have with it, the better.
     
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