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HG Endgame Team. HALP PLOX

dead-man-walking

Alive and well
  • 271
    Posts
    14
    Years
    • Age 28
    • Seen Apr 28, 2025
    SO, I finally got around on HG to beat Elite Four post-Kanto. But, even in my opinion, my team still somehow sucked. And I'm pretty sure Red will wipe it out easily. I t would be lovely if someone can actually help me tweak 'em.

    Feraligatr
    Level 73
    Torrent

    Ice Fang (Going for Ice Punch with enough BPs)
    Crunch
    Aqua Tail
    Superpower

    My lovely Dragonslayer. It easily took down Lance's Level 75 Dragonite with a single Ice Fang. But his other moves are pretty worrying.

    Ampharos
    Level 72
    Static

    Power Gem (Filler)
    Signal Beam
    Thunder (Haven't got Thunderbolt TM yet)
    Thunder Wave

    My Anti-Will. The only thing it have problems with are Bronzong. Otherwise all of Will's Pokemon are roasted meat.

    Steelix
    Level 71
    Sturdy

    Stone Edge
    Crunch
    Iron Tail
    Curse

    Yes, I know it has a pretty sucky moveset. But I'm designing him for walling Koga while eating his Pokemon. Help would be greatly appreciated. He's Adamant too.

    Tauros
    Level 72
    Anger Point

    Return
    Zen Headbutt
    Surf (Filler)
    Rest (Filler)

    I OMG'd when I looked at its Nature post-capture. Adamant. Yep. First try and I got an Adamant Tauros.

    Togekiss
    Level 61
    Serene Grace

    Extrasensory
    Roost
    Aura Sphere
    Air Slash

    Pretty standard Togekiss. Probably something I could use for Extrasensory/Aura Sphere?

    Ho-oh
    Level 59
    Pressure

    Flash (YES I KNOW I'M THAT STUPID)
    Sunny Day
    Brave Bird
    Sacred Fire

    Something to get rid of Flash (And probably Brave Bird) would be veeeery helpful.

    In Box Worth Mentioning:
    Suicune, Mewtwo, Latias, Lugia, Entei, and Raikou. All fresh catch.
    Quagsire, Kadabra, Red Gyarados, Snorlax, and Baltoy.

    Your help would be appreciated. Especially since I sucked at making Movesets.
     
    Let's go backwards!

    HO-OH
    Well, Roost could be used on Ho-oh to give it the occasional heal-up when needed, which would most likely take over Flash. But you've already used it on Togekiss, so it could be a little difficult to obtain. But then again, Ho-Oh learns Recover at Lv71, so if you're willing to level it up that much...

    Since both of Ho-Oh's combat moves are physical, so CalmMind is out of the question (Unless you're willing to swap SacredFire for FireBlast/HeatWave and BraveBird for AirCutter/Extrasensory). Personally, this is what I would choose.

    Ironically, Ho-Oh can learn GigaDrain to deal with Water or Rock types, which it is 2x and 4x weak too. But then EarthPower can be used on Rock or Electric Types, I'd choose EarthPower because Recover supplies a steady supply of health anyway.

    HeatWave/FireBlast
    EarthPower/GigaDrain
    Recover
    CalmMind

    TOGEKISS
    A VERY standard Togekiss, but there're a few things you can do to mix it up a little! Since you lack a Grass-Type, or any Grass-Type moves for that matter, your team could benefit greatly from the EnergyBall or GrassKnot TM, and Heatwave could be a useful addition, but would be much better suited on Ho-Oh due to STAB.
    HealBell could be an interesting addition, especially against Koga, and other tough trainers who focus on Status problems.

    Due to being a Normal-Type, it's possible to have a massive moveset with it. But most of these are from TM's or breeding, meaning it's difficult…

    HealBell
    EnergyBall/GrassKnot
    AuraSphere
    AirSlash

    TAUROS
    I've never used Tauros, so this bit may be a bit vague…
    Anywho, here's my thoughts. Return is a great Physical move for Tauros, as it gains STAB from the attack.

    EarthQuake is a near essential Physical move, and is highly recommended. ZenHeadbutt is a good option, can't see anything wrong there.

    And StoneEdge makes a great finisher, but due to its ability, Substitute works great, as it allows Tauros to take a CriticalHit without dying, letting it rip out with its other moves.

    Substitue
    StoneEdge
    EarthQuake
    Return

    STEELIX
    Once again, EARTHQUAKE! It gets STAB, and is boosted by Steelix's Curse move. GyroBall works well with Curse, as the speed lowering increases damage.

    There isn't much to say about Steelix, so I'll just throw out the moveset.

    Curse
    EarthQuake
    GyroBall
    StealthRock/StoneEdge

    AMPHAROS
    ThunderBolt is the much better move than Thunder unless you're planning a RainDance team, so use that one :D

    FocusBlast is useable on Ground-Types, since they're often paired with Rock type.

    ThunderWave is useful, but the spot could be put to better use with Substitue, although it's your call.

    SignalBeam is a fine move for the Pokémon, as it can deal with Dark/Psychic/Grass types. But if you plan on Ampharos being more of a defensive fighter, LightScreen/Reflect is perfect.

    ThunderBolt
    SignalBeam/Reflect/LightScreen
    FocusBlast
    ThunderWave/Substitute

    FERALIGATR
    Only a few minor tweaks for this Pokémon; IcePunch over IceFang, yada yada…

    SuperPower could be replaced with SwordsDance, as you Feraligatr is a Physical fighter.

    Then you've got AquaTail. While WaterFall isn't quite as powerful, it has a slight accuracy increase and you can hope for a mass Flinch-a-thon.

    Earthquake is another liable option, as is IronTail, DragonClaw, BrickBreak or RockSlide. Any can be used depending on which you prefer.

    IcePunch
    SwordsDance
    WaterFall/AquaTail
    EarthQuake/DragonClaw/BrickBreak

    Hope this helps kiddo. Always here to help gamers in need :D
     
    Alright so Feraligatr has a high attack stat. So you're probably going to want to teach it physical moves. Which as I can tell you did. Another thing I love to do is to always make sure each Pokemon has at least one move that is the same as its type. Which I can also see you did with Aqua Tail. My only worry about that is that Aqua Tail has a 90% accuracy which isn't bad at all, but I like to try to keep a move-set of all 100% accuracy moves. So in this case I would suggest to teach it Waterfall if you're willing to go for a lower powered move. It's not necessary though. Ice Fang seems fine, but I would keep trying to save up BP for Ice Punch as you're already doing. You could teach it Rock Slide by taking out Crunch which goes against my whole accuracy talk, but it could be useful for taking down Red's Lapras and Charizard. As far as Superpower goes you could also keep it to take out once again his Lapras or Snorlax seeing as they are both weak to fighting type moves.

    Okay so now we have Ampharos which is a special attacker. If you're not going to be able to get Thunderbolt before facing Red then you could do one of two things. Either teach it Rain Dance and keep Thunder so Thunder becomes 100% accurate or you could dump Thunder and use a Heart Scale to re-teach it Discharge. I would personally go with dumping Thunder because I hate its inaccuracy and I'm not a fan of using Rain Dance before hand. Although in your case you also have a water type on your team so teaching Rain Dance to Ampharos could end up also benefiting Feraligatr. I would personally keep Power Gem. It will once again come in handy against either Lapras or Charizard. Signal Beam isn't too helpful when facing Red, but I really can't see any other special moves that would be better equipped on Ampharos. It's electric attacks of course with be very effective on either Charizard or Blastoise.

    For Steelix you want to take out Iron Tail and teach it Gyro Ball. Iron Tail is really inaccurate and Gyro Ball will work well with Steelix since it has a low speed. Also I'd take out Curse and go with Earthquake. It's really powerful and you'll get a stab from it since it's a ground type move and Steelix is a dual ground type. It'll work wonders against Red's Pikachu. You may also want to use a Heart Scale to teach Steelix one of the elemental fang moves. I'd go with either Fire Fang or Ice Fang to take down Red's Venusaur. You may want to switch out Crunch for either fang move. You can keep Stone Edge, but if your Steelix has the ability Rock Head you could go with Double-Edge instead.

    For Tauros Zen Headbutt and Return seem fine. Tauros doesn't seem to have many different type physical moves so with that said Payback seems like an okay choice to replace Surf. Although to be honest since it's an in game team you could get away with teaching Tauros three normal moves if you want. They may not have a type advantage, but normal moves can pack a powerful punch especially with Tauros already being a normal type. For instance Giga Impact would work and maybe a possible Strength. Kind of bland, but it works. Although I'd be more interested in a move set with Zen Headbutt, Return, Payback, and maybe Rest if you have Chesto Berries.

    Togekiss seems fine. Air Slash is great for taking down Venusaur and Aura Sphere for Lapras and Snorlax. Roost is a great recovery move and Extrasensory looks okay to me. If you wanted to try something different you could go for Shadow Ball to replace Extrasensory, but it really doesn't matter.

    Okay Ho-Oh is a high attacker so keep Sacred Fire. Brave Bird isn't that bad even with recoil, but if you're looking for another physical flying type move you can go with Aerial Ace which always lands without fail. There there is Pluck and also Fly for other physical flying moves. Fly being the highest powered, but not perfect accuracy. Sunny Day is 100% up to you. I personally don't care for weather moves and I'll leave it at that. Hahaha, yeah you need to get rid of Flash. You could use Steel Wing in place of Flash maybe even Punishment.

    Whew, okay. So with that you should have at least one move that is effective against each of Red's Pokemon.
     
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