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[Other✓] HGSS Overworlds into FR

Zervais

Island Kahuna
  • 258
    Posts
    8
    Years
    As you can guess by the title, I am wanting to change FRs overworlds to those of HGSS. I was wondering how practical this would be, how good it would look, and how can I go about doing it?

    What size is needed for the overworlds and does it look strange against the FR style houses/maps? I plan on changing the tiles anyway but I don't want my sprites to look massive compared to the doors!

    I'm mainly asking because I am not good at creating overworlds, and the smaller they are, the harder I find it to do. Maybe if I could edit something bigger, I might have better luck...

    If not, can someone create an overworld for my hero? It would be greatly appreciated.

    Here is his sprite/backsprite.

    Spoiler:
     
    Last edited:
    well, it's really simple but you have to repoint a lot of ****

    each sprite has 36 bytes (0x24 bytes) in a structure
    i'm on ipad atm but this should be correct nonetheless
    Spoiler:

    tl;dr resize and repoint

    it would be worth it in the long run
    32x32 including transparency, i don't think that more than 24 is ever used width-wise tho
    it looks strange with fr doors, ur character is fat compared to da doors

    good luck!
     
    well, it's really simple but you have to repoint a lot of ****

    each sprite has 36 bytes (0x24 bytes) in a structure
    i'm on ipad atm but this should be correct nonetheless
    Spoiler:

    tl;dr resize and repoint

    it would be worth it in the long run
    32x32 including transparency, i don't think that more than 24 is ever used width-wise tho
    it looks strange with fr doors, ur character is fat compared to da doors

    good luck!

    Unfortunately I have no idea what that code means, where to implement it, or how to even begin using it. I'm not at all understanding of hex coding, ASM routines, or advanced scripting. At least, not yet.

    Do you really think it is worth it trying to change all of the overworlds in game with the ones from HGSS? Or should I just stick to the default size/sprites?
     
    Unfortunately I have no idea what that code means, where to implement it, or how to even begin using it. I'm not at all understanding of hex coding, ASM routines, or advanced scripting. At least, not yet.

    Do you really think it is worth it trying to change all of the overworlds in game with the ones from HGSS? Or should I just stick to the default size/sprites?
    omg so soz </3

    i really and honestly think that it will help in the long run because the style is so much prettier imo
    one thing worth noting is that there are things like wesleyfg's hoenn bw rombase which puts bw-style tiles and overworlds into the game. you can just use that if you ever so desire then replce whatever necessary
    i also think that ow manager works finely? like, it should be easy to use, haven't yet tho
    https://www.pokecommunity.com/threads/361064
     
    omg so soz </3

    i really and honestly think that it will help in the long run because the style is so much prettier imo
    one thing worth noting is that there are things like wesleyfg's hoenn bw rombase which puts bw-style tiles and overworlds into the game. you can just use that if you ever so desire then replce whatever necessary
    i also think that ow manager works finely? like, it should be easy to use, haven't yet tho
    https://www.pokecommunity.com/threads/361064

    It's my fault for not specifying my level of knowledge with the subject, but thank you very much for the advice.

    I have to say I prefer HGSS style overworlds because they don't have those odd skinny arms and legs like BW does. I already have a base rom I have worked on, implementing new pokemon and the like, so I would probably not use the rombase you suggested, though it does sound very good. I plan to implement HGSS/BW/custom tiles (when I learn how) and hopefully they will suit the overworld style.

    OW Manager seems like a really good tool to use, it appears to have all the necessary feature I will need to.

    A question which has now came to mind was regarding palettes. I do not know how many different ones I will need regarding the new sprites I will insert, and I also plan to use several Pokemon ones too. Is there a way I can expand the number of palettes I can use? I forgot how many are in game but I believe it's only 20.
     
    Spoiler:
    ~~~

    i was more telling you to do it because it does the expansion to 32x32 ows for you~ you could then edit as you please

    mmhmm!

    ok so basically take navenatox's godly dynamic palettes patch and then ow manager handles palette expansion/insertion
     
    ~~~

    i was more telling you to do it because it does the expansion to 32x32 ows for you~ you could then edit as you please

    mmhmm!

    ok so basically take navenatox's godly dynamic palettes patch and then ow manager handles palette expansion/insertion

    I understand, but if I didn't use the base you suggested, would it be easy enough to expand the size of the overworlds myself? OW Manager can do it, can't it?

    Also, already have that patch so I should be good to go?

    I honestly would use the base but I spent two weeks editing all the Pokemon into the one I'm currently using. I'd rather not do that again.
     
    I understand, but if I didn't use the base you suggested, would it be easy enough to expand the size of the overworlds myself? OW Manager can do it, can't it?

    Also, already have that patch so I should be good to go?

    I honestly would use the base but I spent two weeks editing all the Pokemon into the one I'm currently using. I'd rather not do that again.
    yes and yes, i'm pretty sure

    yep!

    oh no dw about it
    if you used mrds's rombase then it would be incompatible nonetheless<3

    good luck hacking!
     
    yes and yes, i'm pretty sure

    yep!

    oh no dw about it
    if you used mrds's rombase then it would be incompatible nonetheless<3

    good luck hacking!

    I am using MRDS's base, does that mean I can't do what I want to? You said 'incompatible'. Or are you just referring to using the other base together with it that you mentioned?
     
    I am using MRDS's base, does that mean I can't do what I want to? You said 'incompatible'. Or are you just referring to using the other base together with it that you mentioned?
    hoenn bw rombase is incompatible with mrdollsteak's. dynamic palettes is fine.
    you're fine and can continue with resizing ows ~
     
    hoenn bw rombase is incompatible with mrdollsteak's. dynamic palettes is fine.
    you're fine and can continue with resizing ows ~

    I thought I would share my overworld which I really hope looks okay and will fit in my game. Thanks for the help, by the way, making this one in BW style was super easy! I still have bike animations, running, surfing, all that stuff to do. If it wasn't for you though, I would have just stuck to FR/LG overworlds and it probably would have looked terrible...

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR
     
    I thought I would share my overworld which I really hope looks okay and will fit in my game. Thanks for the help, by the way, making this one in BW style was super easy! I still have bike animations, running, surfing, all that stuff to do. If it wasn't for you though, I would have just stuck to FR/LG overworlds and it probably would have looked terrible...

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR
    oh, wowow! these look pretty ahaha <3
    you're welcome amigo~
     
    Looking very nice man!
    Excellent job, can't wait to see more.
     
    I made a collection of HG/SS OWs in FireRed style, although I don't think that's what you are looking for. Nevertheless, here it is . Good luck! :)
     
    I made a collection of HG/SS OWs in FireRed style, although I don't think that's what you are looking for. Nevertheless, here it is . Good luck! :)

    Unfortunately I wanted them the other way around, but lovely sprites. They look a ton better than the original FRLG. I always disliked the sprites in FRLG and the Pokemon ones too, not a big fan of dithering to be honest.

    Comparison:

    Spoiler:
     
    How do the running ones look? These were much harder and I don't know if I am happy with them.

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR

    [PokeCommunity.com] HGSS Overworlds into FR
    dude they look fine
    warning: they won't go at that framerate, they'll go with frlg frame rate unless if we figure out how to change that
    aka like a lot faster
     
    dude they look fine
    warning: they won't go at that framerate, they'll go with frlg frame rate unless if we figure out how to change that
    aka like a lot faster

    They look so funny compared to the doors, buildings, and especially the chairs. Wow, will definitely need to change tiles.
     
    They look so funny compared to the doors, buildings, and especially the chairs. Wow, will definitely need to change tiles.
    sadly, yes, they do

    EDIT: many ppl make b/w-style tiles which look amazing~
     
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