IceGod64
In the Lost & Found bin!
- 624
- Posts
- 16
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- Castelia City
- Seen Sep 26, 2021
Let's say hypothetically that there is a new Pokemon type in my game. Okay, not hypothetically, but whatever.
I'm wanting to do something in my game like in Gen II where they said the steel type was "newly discovered", except instead of happening beforehand, it happens as a part of the story. There are moves and Pokemon with this typing, and some TMs. How can I make it so that when a player hasn't gotten far enough into the story, the new type would be disguised as normal type? It doesn't matter to me if it's just Cosmetic (i.e, it says normal but it's actually got the strengths/weaknesses/immunities of the new type), or literally the normal type until it's unlocked.
Does anyone have any ideas? I'm already thinking a switch would be a good way to decide if the type should appear correctly or not.
Edit: Also, since it's somewhat related, is there anything wrong with a move being ???-type besides curse?
I'm wanting to do something in my game like in Gen II where they said the steel type was "newly discovered", except instead of happening beforehand, it happens as a part of the story. There are moves and Pokemon with this typing, and some TMs. How can I make it so that when a player hasn't gotten far enough into the story, the new type would be disguised as normal type? It doesn't matter to me if it's just Cosmetic (i.e, it says normal but it's actually got the strengths/weaknesses/immunities of the new type), or literally the normal type until it's unlocked.
Does anyone have any ideas? I'm already thinking a switch would be a good way to decide if the type should appear correctly or not.
Edit: Also, since it's somewhat related, is there anything wrong with a move being ???-type besides curse?
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